Add comment for watchDisguiseDamage().
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62c68028d3
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8e6257434a
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@ -1009,6 +1009,10 @@ watchDisguise(angleLockingPlayerCommand, angleModeSwitchPlayerCommand)
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/*
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* Listens for damage on the disguise entity and transfers that damage
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* to the actual player.
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*/
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watchDisguiseDamage()
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watchDisguiseDamage()
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{
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{
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logPrint("watchDisguiseDamage called");
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logPrint("watchDisguiseDamage called");
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