Icedream
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73c3a720c2
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Only support models of type *_prop_*/prop_*/*_prop. Fixes #1 once again.
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2013-12-21 03:53:33 +01:00 |
Icedream
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63f29c4018
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Do not allow "star models" (those prefixed with a "*"). Fixes #1.
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2013-12-21 03:05:50 +01:00 |
Icedream
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2109d8d98d
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Adding issue #1 to TODO list.
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2013-12-21 02:36:34 +01:00 |
Icedream
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77abc43115
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Fix installation instructions link.
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2013-12-21 02:07:01 +01:00 |
Icedream
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62615511d9
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I guess the default functions for attack cause the click sound.
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2013-12-21 01:43:41 +01:00 |
Icedream
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ea301d4f85
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GetSkin can have no value and also apply color.
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2013-12-21 00:41:01 +01:00 |
Icedream
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6619c066e4
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Fix ammo system deactivation issue.
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2013-12-21 00:33:15 +01:00 |
Icedream
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46d36fcfef
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DrawWorldModel is a server-only function.
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2013-12-21 00:20:38 +01:00 |
Icedream
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88e00c13e1
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if-Condition inside disguiserShootFX handler fails terribly.
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2013-12-21 00:16:59 +01:00 |
Icedream
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6a537cd924
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IsValid doesn't work on functions.
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2013-12-21 00:12:40 +01:00 |
Icedream
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d6795521e6
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So not even the documentation told me that LocalPlayer() doesn't even have GetWeapon.
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2013-12-21 00:11:16 +01:00 |
Icedream
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5aa438d6b1
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Missing ")". I hate how I need to debug everything on a separate server.
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2013-12-21 00:08:01 +01:00 |
Icedream
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95d24ee304
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LocalPlayer():GetWeapon == nil, wat!?
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2013-12-21 00:02:40 +01:00 |
Icedream
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d4defe253e
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Sorry, I was too lazy. Fixed '=' syntax error.
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2013-12-20 23:55:54 +01:00 |
Icedream
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895a860506
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Initial commit.
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2013-12-20 23:44:28 +01:00 |