This website requires JavaScript.
3b0dc2f4a9
Adding more ignores to addon.json. Also making build.sh slightly more readable.
master
Icedream
2014-12-11 06:33:06 +0100
3b67b8d125
Trying to get this working with the master-branch gmad.
Icedream
2014-10-20 13:55:47 +0200
01dbe8f68f
Path fix
Icedream
2014-10-20 13:24:15 +0200
bf8df06323
I'll fix the bad paths somewhen later.
Icedream
2014-10-20 13:15:45 +0200
b4f17cac01
Fix tmp folder
Icedream
2014-10-20 13:14:14 +0200
10fe1e17c1
Is actually luac5.2, not luac52.
Icedream
2014-10-20 12:46:08 +0200
736318a730
More build script fies (lua compiler)
Icedream
2014-10-20 12:43:48 +0200
25f9767509
Fix build script (typos + directories)
Icedream
2014-10-20 12:41:01 +0200
3aaf4a4e7b
How the fuck did I forget that.
Icedream
2014-10-20 12:39:06 +0200
963598b7d1
Adding linux build script.
Icedream
2014-10-20 12:36:22 +0200
d463542883
Attempt to rewrite patch_createfont.lua so it's compilable.
Icedream
2014-10-20 11:31:18 +0200
2cf2fbe95a
Also apply velocity to view entity in third person.
Icedream
2014-10-20 11:30:37 +0200
0d59d285d1
This line confused me a bit.
Icedream
2014-10-20 11:30:22 +0200
901b76e8d9
I wonder if gmod allows compiled lua files to be executed...
Icedream
2014-10-20 11:30:04 +0200
7f96a810ad
Create gh-pages branch via GitHub
gh-pages
Carl Kittelberger
2014-03-03 01:51:28 +0100
142c0a2f18
Update README.md with youtube video
Icedream
2014-03-03 01:46:45 +0100
9763dd82fb
Create gh-pages branch via GitHub
Carl Kittelberger
2014-03-03 01:39:34 +0100
1799760eab
Make thirdperson and isDisguised independent to reduce chances of PlayerDeath hook conflicts.
v0.5-beta
Icedream
2014-03-03 01:22:59 +0100
f65cc5fb03
Don't crash on faulty player (missing GetAimVector, fixes the bug mentioned on the front page).
Icedream
2014-03-03 01:22:36 +0100
fba811e125
popycasta fail. Related to #11 .
Icedream
2013-12-27 16:32:55 +0100
fc671ec6b6
Reset bounding box when player dies. This should get rid of #11 .
Icedream
2013-12-27 16:30:21 +0100
c8a3a64d38
Remove explosion effect and just re-set victim blood color. Closes and will not fix #10 for now.
v0.4-beta
Icedream
2013-12-27 05:56:40 +0100
d23af759d5
*non-static. Related to #10 somehow.
Icedream
2013-12-25 18:50:32 +0100
64428b54ef
Argh, deleted the wrong part. Related to #10 .
Icedream
2013-12-25 18:48:01 +0100
744a73a3c3
Removing blood client-side trigger as not working. Replaced with small bleeding + explosion. Related to #10 .
Icedream
2013-12-25 18:45:34 +0100
e05231b293
Adding commented out build script code to shorten ("optimize") Lua scripts.
Icedream
2013-12-25 18:23:54 +0100
2772c9905a
Attempt on forcing effect on client-side. Not working though, I guess. Related to #10 .
Icedream
2013-12-25 18:18:05 +0100
1ab7c74f9a
Corrected "player" => "ply" and made some hooks pass down to base properly. Fixes #8 .
Icedream
2013-12-25 17:44:33 +0100
6c636543ad
Fixing UndisguiseSilent (how did I not notice that?) and 3rd person crashing game on death.
Icedream
2013-12-24 04:07:08 +0100
dde7e30d6d
Remove unused pop sounds, we are currently using GMod's pop sound instead.
v0.3-beta
Icedream
2013-12-21 21:19:34 +0100
116aeddef4
addon.json for GMA build.
Icedream
2013-12-21 21:18:35 +0100
ed9de4d416
Add builds folder to ignores.
Icedream
2013-12-21 21:18:27 +0100
a3492505ac
Create builds/ folder if not existing.
Icedream
2013-12-21 21:14:42 +0100
3a64efe6c9
Build script.
Icedream
2013-12-21 21:13:37 +0100
e895aff152
SetColor also needs application of skin from player. Fixes #6 again.
Icedream
2013-12-21 20:49:53 +0100
91c4630abc
Also apply color to breaking entity. Fixes #6 .
Icedream
2013-12-21 20:30:48 +0100
72f305e004
Only avoid disguising when color also matches. Fixes #7 . Also removed AllowFullRotation code.
Icedream
2013-12-21 20:29:06 +0100
6104749c32
Edit TODO list.
Icedream
2013-12-21 11:37:54 +0100
2555495d07
Precache weapon inside SWEP:Precache hook. Fixes #3 .
v0.2-alpha
v0.1-alpha
Icedream
2013-12-21 11:25:28 +0100
4689558141
Nevermind.
Icedream
2013-12-21 11:21:30 +0100
9c954fd952
Do not trigger Undisguise on removal if we're dead (as being dead resets us anyways for the most part)
Icedream
2013-12-21 10:53:01 +0100
82d4581f12
Move Remove weapon hook to server-side code.
Icedream
2013-12-21 10:49:21 +0100
6b50ca2218
Add worldtip compatibility layer.
Icedream
2013-12-21 10:46:51 +0100
bdb9c22507
Make error message for missing sound file red in the debug console.
Icedream
2013-12-21 10:06:05 +0100
904f9b3326
Force the player to undisguise when the SWEP gets removed.
Icedream
2013-12-21 10:04:57 +0100
ecb77db28b
Hide model properly by using a Think hook. Fixes #5 .
Icedream
2013-12-21 10:04:23 +0100
7a3c9949e0
Well, that's what happens if we end up copy-pasting all the stuff, right? :P
Icedream
2013-12-21 04:58:12 +0100
4d20224340
Typo.
Icedream
2013-12-21 04:42:30 +0100
edd3f9d9f0
Use network bool to inform the client of disguise status. Needed for draw model hiding on client-side.
Icedream
2013-12-21 04:41:01 +0100
d54d2465e1
Prevent the weapon from shooting when pointing at invalid model. See #1 for more info on invalid model.
Icedream
2013-12-21 04:17:33 +0100
e5a04781bf
Epic fail. Grrr.
Icedream
2013-12-21 04:14:05 +0100
449a819b70
Seriously, if I fuck up simple "if" conditions like this, I should go to bed. Fixes #1 now for reals.
Icedream
2013-12-21 04:04:10 +0100
e9de7f4a46
How the fuck did I even end up putting the last fix under :Undisguise()!?
Icedream
2013-12-21 03:57:30 +0100
73c3a720c2
Only support models of type *_prop_*/prop_*/*_prop. Fixes #1 once again.
Icedream
2013-12-21 03:53:33 +0100
63f29c4018
Do not allow "star models" (those prefixed with a "*"). Fixes #1 .
Icedream
2013-12-21 03:05:50 +0100
2109d8d98d
Adding issue #1 to TODO list.
Icedream
2013-12-21 02:36:34 +0100
77abc43115
Fix installation instructions link.
Icedream
2013-12-21 02:07:01 +0100
62615511d9
I guess the default functions for attack cause the click sound.
Icedream
2013-12-21 01:43:41 +0100
ea301d4f85
GetSkin can have no value and also apply color.
Icedream
2013-12-21 00:41:01 +0100
6619c066e4
Fix ammo system deactivation issue.
Icedream
2013-12-21 00:33:15 +0100
46d36fcfef
DrawWorldModel is a server-only function.
Icedream
2013-12-21 00:20:38 +0100
88e00c13e1
if-Condition inside disguiserShootFX handler fails terribly.
Icedream
2013-12-21 00:16:59 +0100
6a537cd924
IsValid doesn't work on functions.
Icedream
2013-12-21 00:12:40 +0100
d6795521e6
So not even the documentation told me that LocalPlayer() doesn't even have GetWeapon.
Icedream
2013-12-21 00:11:16 +0100
5aa438d6b1
Missing ")". I hate how I need to debug everything on a separate server.
Icedream
2013-12-21 00:08:01 +0100
95d24ee304
LocalPlayer():GetWeapon == nil, wat!?
Icedream
2013-12-21 00:02:40 +0100
d4defe253e
Sorry, I was too lazy. Fixed '=' syntax error.
Icedream
2013-12-20 23:55:54 +0100
895a860506
Initial commit.
Icedream
2013-12-20 23:44:28 +0100