Update TODO
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TODO
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TODO
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@ -8,16 +8,9 @@
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2xxx Minor bugs (noticeable but can be avoided)
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3xxx Code issues (incorrect code that still compiles/works)
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1000 - The Cathedral doesn't generate correctly, sometimes crashing
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1001 - Sometimes dungeon will crash on loading if previous levels loaded (DrawClippedObject)
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1002 - Golem usually crashes, or appears invisible if summoned
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1003 - Some CEL functions were written in ASM and have been disabled (engine.cpp)
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1004 - After being in the dungeon for awhile, the 'Control Panel' will sometimes
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corrupt and be filled with glitched colors (likely a buffer overflow)
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1005 - Timed messages are broken and have been disabled (tmsg.cpp)
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1006 - Server commands are broken and have been disabled (msgcmd.cpp)
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1000 - Sometimes dungeon will crash on loading if previous levels loaded (DrawClippedObject)
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2000 - Rooms/halls don't generate correctly in the Catacombs
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2000 - Generation of Cathedral/Catacombs is slightly inaccurate
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2001 - The last seal in Lazarus' Lair doesn't trigger the video/teleport
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2002 - White pixels on monsters/cathedral/catacombs (palette entry 256?)
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2003 - Swapping items in inventory sometimes deletes the item
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@ -26,6 +19,11 @@
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2006 - Objects should darken with radius instead of being fully lit
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2007 - Automap sometimes draws incorrectly, check 'engine_draw_automap_pixels'
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*Bad args ECX/EDX for 'engine_draw_pixel' (engine.cpp)
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2008 - After being in the dungeon for awhile, the 'Control Panel' will sometimes
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corrupt and be filled with glitched colors (likely a buffer overflow)
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2009 - Some CEL functions were written in ASM and have been disabled (engine.cpp)
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2010 - Timed messages are broken and have been disabled (tmsg.cpp)
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2011 - Server commands are broken and have been disabled (msgcmd.cpp)
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3000 - Critical sections should be constructors using CCritSect
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3001 - Function 'DRLG_L4TransFix', decompile and check (Test: seed 2349839 level 13)
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