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Stone curse fix

pull/9/head
galaxyhaxz 2018-06-10 20:04:15 -05:00 committed by GitHub
parent a371a5af71
commit 8c850a8997
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GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 5 additions and 6 deletions

11
TODO
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@ -11,12 +11,11 @@
1000 - The Cathedral doesn't generate correctly, sometimes crashing
1001 - Sometimes dungeon will crash on loading if previous levels loaded (DrawClippedObject)
1002 - Golem usually crashes, or appears invisible if summoned
1003 - Stone cursed monsters frequently crash when killed
1004 - Some CEL functions were written in ASM and have been disabled (engine.cpp)
1005 - After being in the dungeon for awhile, the 'Control Panel' will sometimes
1003 - Some CEL functions were written in ASM and have been disabled (engine.cpp)
1004 - After being in the dungeon for awhile, the 'Control Panel' will sometimes
corrupt and be filled with glitched colors (likely a buffer overflow)
1006 - Timed messages are broken and have been disabled (tmsg.cpp)
1007 - Server commands are broken and have been disabled (msgcmd.cpp)
1005 - Timed messages are broken and have been disabled (tmsg.cpp)
1006 - Server commands are broken and have been disabled (msgcmd.cpp)
2000 - Rooms/halls don't generate correctly in the Catacombs
2001 - The last seal in Lazarus' Lair doesn't trigger the video/teleport
@ -33,4 +32,4 @@
3002 - Some code uses macros such as __PAIR__ or __ROL4__, or __int64
3003 - Some functions/structures have incorrect signing (signed/unsigned BYTE)
3004 - Function 'GetLevelMTypes', decompile and check (monster.cpp)
3005 - Function 'SetAutomapView', decompile and check (automap.cpp)
3005 - Function 'SetAutomapView', decompile and check (automap.cpp)