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devilution/Source/spells.h

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//HEADER_GOES_HERE
2018-06-07 02:27:39 +00:00
int __fastcall GetManaAmount(int id, int sn);
void __fastcall UseMana(int id, int sn);
bool __fastcall CheckSpell(int id, int sn, char st, bool manaonly);
void __fastcall CastSpell(int id, int spl, int sx, int sy, int dx, int dy, int caster, int spllvl);
void __fastcall DoResurrect(int pnum, int rid);
void __fastcall PlacePlayer(int pnum);
void __fastcall DoHealOther(int pnum, int rid);
/* rdata */
extern SpellData spelldata[37];