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devilution/Source/multi.h

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C
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2018-06-07 02:25:54 +00:00
/*
* UNPUBLISHED -- Rights reserved under the copyright laws of the
* United States. Use of a copyright notice is precautionary only and
* does not imply publication or disclosure.
*
* THIS DOCUMENTATION CONTAINS CONFIDENTIAL AND PROPRIETARY INFORMATION
* OF BLIZZARD ENTERTAINMENT. ANY DUPLICATION, MODIFICATION,
* DISTRIBUTION, OR DISCLOSURE IS STRICTLY PROHIBITED WITHOUT THE PRIOR
* EXPRESS WRITTEN PERMISSION OF BLIZZARD ENTERTAINMENT.
*/
//multi
extern char gbSomebodyWonGameKludge; // weak
extern char pkdata_6761C0[4100];
extern char szPlayerDescript[128];
extern short sgwPackPlrOffsetTbl[4];
extern PkPlayerStruct pkplr[4];
extern char sgbPlayerTurnBitTbl[4];
extern char sgbPlayerLeftGameTbl[4];
extern int multi_cpp_init_value; // weak
extern int sgbSentThisCycle; // idb
extern int dword_678628; // weak
extern char gbActivePlayers; // weak
extern char gbGameDestroyed; // weak
extern char sgbSendDeltaTbl[4];
extern _gamedata sgGameInitInfo;
extern char byte_678640; // weak
extern int sglTimeoutStart; // weak
extern int sgdwPlayerLeftReasonTbl[4];
extern char pkdata_678658[4100];
extern unsigned int sgdwGameLoops; // idb
extern char gbMaxPlayers; // weak
extern char sgbTimeout; // weak
extern char szPlayerName[128];
extern char gbDeltaSender; // weak
extern int sgbNetInited; // weak
extern int player_state[4];
void __cdecl multi_cpp_init();
void __fastcall multi_msg_add(unsigned char *a1, unsigned char a2);
void __fastcall NetSendLoPri(unsigned char *pbMsg, unsigned char bLen);
void __fastcall multi_copy_packet(void *a1, void *packet, int size);
void __fastcall multi_send_packet(void *packet, int dwSize);
void __fastcall NetRecvPlrData(TPkt *pkt);
void __fastcall NetSendHiPri(unsigned char *pbMsg, unsigned char bLen);
unsigned char *__fastcall multi_recv_packet(void *packet, unsigned char *a2, int *a3);
void __fastcall multi_send_msg_packet(int a1, unsigned char *a2, unsigned char len);
void __cdecl multi_msg_countdown();
void __fastcall multi_parse_turn(int pnum, int turn);
void __fastcall multi_handle_turn_upper_bit(int pnum);
void __fastcall multi_player_left(int pnum, int reason);
void __cdecl multi_clear_left_tbl();
void __fastcall multi_player_left_msg(int pnum, int left);
void __cdecl multi_net_ping();
int __cdecl multi_handle_delta();
int __fastcall multi_check_pkt_valid(char *a1);
void __cdecl multi_mon_seeds();
void __cdecl multi_begin_timeout();
void __cdecl multi_check_drop_player();
void __cdecl multi_process_network_packets();
void __fastcall multi_handle_all_packets(int players, TPkt *packet, int a3);
void __cdecl multi_process_tmsgs();
void __fastcall multi_send_zero_packet(int pnum, char a2, void *pbSrc, int dwLen);
void __cdecl NetClose();
char __fastcall multi_event_handler(int a1);
void __stdcall multi_handle_events(_SNETEVENT *pEvt);
int __fastcall NetInit(int bSinglePlayer, int *pfExitProgram);
void __fastcall multi_clear_pkt(char *a1);
void __fastcall multi_send_pinfo(int pnum, TCmdPlrInfoHdr *cmd);
int __fastcall InitNewSeed(int newseed);
void __cdecl SetupLocalCoords();
int __fastcall multi_init_single(_SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info);
int __fastcall multi_init_multi(_SNETPROGRAMDATA *client_info, _SNETPLAYERDATA *user_info, _SNETUIDATA *ui_info, int *a4);
int __fastcall multi_upgrade(int *a1);
void __fastcall multi_player_joins(int pnum, TCmdPlrInfoHdr *cmd, int a3);
/* data */
extern int multi_inf; // weak
extern event_type event_types[3];