Icedream
c04277b921
Move cg_thirdpersonrange adjustment into setDisguiseModel.
2016-04-09 06:28:18 +02:00
Icedream
5450a51907
Remove health adjustment from setDisguiseModel.
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It wasn't in use anymore anyways.
2016-04-09 06:27:55 +02:00
Icedream
a2418e0303
Don't allow class change.
2016-04-09 03:14:50 +02:00
Icedream
589616a0ad
Downgrade hiders to Marathon when seekers released.
2016-04-09 02:12:35 +02:00
Icedream
c71755e48d
Remove now unnecessary code.
2016-04-09 02:12:10 +02:00
Icedream
519f1a10c4
Fix hider prerelease timer not disappearing when switching to seeker.
2016-04-09 02:11:34 +02:00
Icedream
60332c2088
Do not wait until giving max ammo to seekers.
2016-04-09 02:08:37 +02:00
Icedream
f7ddd9c17c
Don't show perks on spawn.
2016-04-09 02:08:09 +02:00
Icedream
317fdf878e
Hide the timer during prerelease phase.
...
Now we no longer have the glitchy skippy timer during that phase anymore, yay!
2016-04-09 01:03:37 +02:00
Icedream
5481753645
Remove debug messages from helpingHints.gsc.
2016-04-08 19:03:22 +02:00
Icedream
890c5c0184
Fix first-person view for hiders, fix hitbox/collision and restructure code.
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- Moved disguise code into their own methods (setDisguiseModel, deleteDisguiseModel, updateDisguiseView). Thinking about moving into its own file to avoid overly complex GSC file.
- Introducing player.isThirdPerson in order to keep track of the player's view. This allows determining whether the disguiseEntity should be hidden from the player's view or not.
- Make the entity solid and correct the target damage so that players actually have the entity as a hitbox (watchDisguiseDamage). I tried to get hit markers to work properly but it's yet untested.
- Improved tracing code to ignore the disguise entity since that entity is now solid (has collision).
2016-04-08 19:00:25 +02:00
Icedream
1e9a663a2e
Use logPrint instead of logString.
2016-04-08 18:54:46 +02:00
Icedream
388ccfbee0
Fix helpful hints to be only shown once in a round.
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It turns out localized strings can not be used reliably in context of array indexing (or even debug printing). Here we switch to hardcoded strings ("name") in order to manage the "already seen hints" array.
2016-04-08 18:53:44 +02:00
Icedream
1e19f035f2
Just a little comment fix.
2016-04-08 18:52:16 +02:00
Icedream
da5734393d
Use "lower message" for the prerelease timer for hiders.
2016-04-08 18:12:22 +02:00
Icedream
179f6fea3f
Remove speeding code.
2016-04-08 18:08:49 +02:00
Icedream
a3c5fe207c
Remove excess whitespace for setMapCenter call.
2016-04-07 18:57:07 +02:00
Icedream
0191095593
Attempt on fixing perk display for hiders.
2016-04-07 18:56:47 +02:00
Icedream
6d436f75c2
Give hiders marathon pro perk.
2016-04-07 17:38:10 +02:00
Icedream
187f8f62d0
Delay perk display for seekers, remove cold-blooded perk.
2016-04-07 17:37:31 +02:00
Icedream
a225f2e693
helpingHints: Use player GUID instead.
2016-04-07 17:36:21 +02:00
Icedream
7643cad34e
Dump results from GetEntArray in developer mode.
2016-04-04 12:38:37 +02:00
Icedream
ca3621d77c
Try to make class change menu inaccessible from ingame menu.
2016-04-04 12:37:13 +02:00
Icedream
0c5b380bde
This actually has no effect whatsoever.
2016-04-04 12:36:36 +02:00
Icedream
950c136332
Renaming menu functions in disableClassMenu.gsc.
...
Avoids conflicts on import.
2016-04-04 12:36:17 +02:00
Icedream
70cbb70398
Make use of the original auto-assign handler instead.
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Reimplementing should be avoided when possible.
2016-04-04 10:54:36 +02:00
Icedream
1222ef59e6
Redirect change class menus to team menu.
2016-04-04 10:51:20 +02:00
Icedream
28a23eaf11
Fix auto-assign entry in team menu to not show class selection.
2016-04-04 10:50:49 +02:00
Icedream
6731ff5140
Localizing helpful hints.
2016-04-03 15:38:52 +02:00
Icedream
1f3982aff3
Flash player on minimap for teammates when they change models.
2016-04-03 14:58:34 +02:00
Icedream
13d58e2388
Implemented showing model entities on the minimap.
2016-04-03 14:58:12 +02:00
Icedream
fb83115eeb
Remove 0.5s waiting before blinding/freezing seekers.
2016-04-03 13:19:37 +02:00
Icedream
d51e711b7a
Added helpful hints for first-time players!
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TODO: Localize that!
2016-04-03 13:18:22 +02:00
Icedream
8c86e26997
modellist: Generalized initScriptModels to initFromEntArray.
2016-04-03 13:11:54 +02:00
Icedream
3dc124fcf1
"Nothing to change into here!"
2016-04-03 13:11:31 +02:00
Icedream
7b2eefcdd7
Change sounds.
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- Changed seekers released sound to mp_war_objective_taken as per suggestion by @dekart811.
- Hiders changing sound has been removed as the sound was audible over the whole map of Afghan.
2016-04-02 22:15:37 +02:00
Icedream
c30cef6d62
Reimplement model changing via secondary entity (disguiseEntity).
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Fixes #4 .
2016-04-02 22:13:50 +02:00
Icedream
a9aca2a922
Remove hack on level.livesCount for seekers.
2016-04-02 21:49:35 +02:00
Icedream
0a1f966159
Uninstall enableWeaponDicing thread on death/game_ended/disconnect.
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Fixes #5 .
2016-04-02 21:27:22 +02:00
Icedream
3b3dd02382
Failsafe for when no hiders_changed_sound is defined.
2016-04-02 20:59:55 +02:00
Icedream
4655ed0adc
Remove detaching code temporarily.
2016-04-02 20:17:16 +02:00
Icedream
35ee413929
Attempt on fixing #3 by attaching an invisible j_head.
2016-04-02 20:11:37 +02:00
Icedream
20c73de7a5
Initial commit.
2016-04-02 19:40:56 +02:00