Renaming menu functions in disableClassMenu.gsc.

Avoids conflicts on import.
master
Icedream 2016-04-04 12:36:17 +02:00
parent 70cbb70398
commit 950c136332
1 changed files with 10 additions and 10 deletions

View File

@ -7,16 +7,16 @@ disableClassMenu()
level.originalAllies = level.allies;
level.originalAxis = level.axis;
level.originalAutoAssign = level.autoAssign;
level.allies = ::menuAllies;
level.axis = ::menuAxis;
level.autoAssign = ::menuAutoAssign;
level.allies = ::classMenu_menuAllies;
level.axis = ::classMenu_menuAxis;
level.autoAssign = ::classMenu_menuAutoAssign;
game["menu_changeclass_axis"] = game["menu_team"];
game["menu_changeclass_allies"] = game["menu_team"];
}
autoClass()
classMenu_autoClass()
{
self closepopupMenu();
self closeInGameMenu();
@ -25,29 +25,29 @@ autoClass()
}
menuAllies()
classMenu_menuAllies()
{
self [[level.originalAllies]]();
if (self.pers["team"] == "allies")
{
self autoClass();
self classMenu_autoClass();
}
}
menuAxis()
classMenu_menuAxis()
{
self [[level.originalAxis]]();
if (self.pers["team"] == "axis")
{
self autoClass();
self classMenu_autoClass();
}
}
menuAutoAssign()
classMenu_menuAutoAssign()
{
self [[level.originalAutoAssign]]();
self autoClass();
self classMenu_autoClass();
}