Define models for models menu on hiders' clients.

master
Icedream 2018-03-30 00:44:47 +02:00
parent 6c966fc400
commit f070e732bd
Signed by: icedream
GPG Key ID: 1573F6D8EFE4D0CF
1 changed files with 12 additions and 13 deletions

View File

@ -259,19 +259,6 @@ onStartGameType()
setDvar("g_TeamName_" + game["hiders"], "Hiders"); setDvar("g_TeamName_" + game["hiders"], "Hiders");
setDvar("g_TeamName_" + game["seekers"], "Seekers"); setDvar("g_TeamName_" + game["seekers"], "Seekers");
// define models that can be changed into for hns_models menu
for (i = 0; i < 64; i++)
{
dvarName = "ui_hns_model_" + i;
value = "";
if (i < level.ModelList.size)
{
value = level.ModelList[i].RName;
}
SetDvar(dvarName, value);
MakeDvarServerInfo(dvarName, value);
}
// prevent spectators ghosting through nickchanging // prevent spectators ghosting through nickchanging
setClientNameMode("auto_change"); setClientNameMode("auto_change");
@ -654,6 +641,18 @@ handleHider() {
// Go third-person mode // Go third-person mode
player SetClientDvar("cg_thirdperson", 1); player SetClientDvar("cg_thirdperson", 1);
// define models that can be changed into for hns_models menu
for (i = 0; i < 64; i++)
{
dvarName = "ui_hns_model_" + i;
value = "";
if (i < level.ModelList.size)
{
value = level.ModelList[i].RName;
}
player SetClientDvar(dvarName, value);
}
// Take weapons and perks // Take weapons and perks
player ClearPerks(); player ClearPerks();
player TakeAllWeapons(); player TakeAllWeapons();