From f070e732bdc8c17d02832440ca0d4ef2d01e897c Mon Sep 17 00:00:00 2001 From: Carl Kittelberger Date: Fri, 30 Mar 2018 00:44:47 +0200 Subject: [PATCH] Define models for models menu on hiders' clients. --- maps/mp/gametypes/hns.gsc | 25 ++++++++++++------------- 1 file changed, 12 insertions(+), 13 deletions(-) diff --git a/maps/mp/gametypes/hns.gsc b/maps/mp/gametypes/hns.gsc index a48fce5..282ebdf 100644 --- a/maps/mp/gametypes/hns.gsc +++ b/maps/mp/gametypes/hns.gsc @@ -259,19 +259,6 @@ onStartGameType() setDvar("g_TeamName_" + game["hiders"], "Hiders"); setDvar("g_TeamName_" + game["seekers"], "Seekers"); - // define models that can be changed into for hns_models menu - for (i = 0; i < 64; i++) - { - dvarName = "ui_hns_model_" + i; - value = ""; - if (i < level.ModelList.size) - { - value = level.ModelList[i].RName; - } - SetDvar(dvarName, value); - MakeDvarServerInfo(dvarName, value); - } - // prevent spectators ghosting through nickchanging setClientNameMode("auto_change"); @@ -654,6 +641,18 @@ handleHider() { // Go third-person mode player SetClientDvar("cg_thirdperson", 1); + // define models that can be changed into for hns_models menu + for (i = 0; i < 64; i++) + { + dvarName = "ui_hns_model_" + i; + value = ""; + if (i < level.ModelList.size) + { + value = level.ModelList[i].RName; + } + player SetClientDvar(dvarName, value); + } + // Take weapons and perks player ClearPerks(); player TakeAllWeapons();