Remove now unnecessary code.
parent
519f1a10c4
commit
c71755e48d
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@ -563,10 +563,6 @@ handleSeeker() {
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player ClearPerks();
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player TakeAllWeapons();
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// Hide perk display
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player openMenu("perk_hide");
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player notify("perks_hidden");
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gameFlagWait("prematch_done");
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if (!gameFlag("seekers_released")) {
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@ -612,11 +608,6 @@ handleSeeker() {
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player GivePerk("specialty_falldamage");
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player GivePerk("specialty_fastreload");
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// show perk display
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player openMenu("perk_display");
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player thread maps\mp\gametypes\_playerlogic::hidePerksAfterTime(5.0);
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self thread maps\mp\gametypes\_playerlogic::hidePerksOnDeath();
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player thread enableUnlimitedReload();
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player thread enableWeaponDicing("+actionslot 3");
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player thread giveHelpfulHintsForSeeker();
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@ -641,20 +632,12 @@ handleHider() {
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player ClearPerks();
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player TakeAllWeapons();
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// Hide perk display
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player openMenu("perk_hide");
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player notify("perks_hidden");
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// Give gametype-friendly perks
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player GivePerk("specialty_quieter");
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player GivePerk("specialty_fastmantle");
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player GivePerk("specialty_falldamage");
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// show perk display
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player openMenu("perk_display");
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player thread maps\mp\gametypes\_playerlogic::hidePerksAfterTime(5.0);
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self thread maps\mp\gametypes\_playerlogic::hidePerksOnDeath();
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gameFlagWait("prematch_done");
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player thread enableThirdPersonSwitch("+actionslot 3", 1);
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@ -699,7 +682,6 @@ setDisguiseModel(model, normalHealth)
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if (!IsDefined(player.disguiseEntity))
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{
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player Hide();
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//player HideViewModel();
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player.disguiseEntity = Spawn("script_model", player.origin);
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//player.disguiseEntity LinkTo(player, "j_head", (0,0,0), (0,0,0));
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player.disguiseEntity.team = player.team;
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