From c71755e48dbfd1ffd20cd5e29f8326f1354ac881 Mon Sep 17 00:00:00 2001 From: Carl Kittelberger Date: Sat, 9 Apr 2016 02:12:10 +0200 Subject: [PATCH] Remove now unnecessary code. --- maps/mp/gametypes/hns.gsc | 18 ------------------ 1 file changed, 18 deletions(-) diff --git a/maps/mp/gametypes/hns.gsc b/maps/mp/gametypes/hns.gsc index 396476e..1e98662 100644 --- a/maps/mp/gametypes/hns.gsc +++ b/maps/mp/gametypes/hns.gsc @@ -563,10 +563,6 @@ handleSeeker() { player ClearPerks(); player TakeAllWeapons(); - // Hide perk display - player openMenu("perk_hide"); - player notify("perks_hidden"); - gameFlagWait("prematch_done"); if (!gameFlag("seekers_released")) { @@ -612,11 +608,6 @@ handleSeeker() { player GivePerk("specialty_falldamage"); player GivePerk("specialty_fastreload"); - // show perk display - player openMenu("perk_display"); - player thread maps\mp\gametypes\_playerlogic::hidePerksAfterTime(5.0); - self thread maps\mp\gametypes\_playerlogic::hidePerksOnDeath(); - player thread enableUnlimitedReload(); player thread enableWeaponDicing("+actionslot 3"); player thread giveHelpfulHintsForSeeker(); @@ -641,20 +632,12 @@ handleHider() { player ClearPerks(); player TakeAllWeapons(); - // Hide perk display - player openMenu("perk_hide"); - player notify("perks_hidden"); // Give gametype-friendly perks player GivePerk("specialty_quieter"); player GivePerk("specialty_fastmantle"); player GivePerk("specialty_falldamage"); - // show perk display - player openMenu("perk_display"); - player thread maps\mp\gametypes\_playerlogic::hidePerksAfterTime(5.0); - self thread maps\mp\gametypes\_playerlogic::hidePerksOnDeath(); - gameFlagWait("prematch_done"); player thread enableThirdPersonSwitch("+actionslot 3", 1); @@ -699,7 +682,6 @@ setDisguiseModel(model, normalHealth) if (!IsDefined(player.disguiseEntity)) { player Hide(); - //player HideViewModel(); player.disguiseEntity = Spawn("script_model", player.origin); //player.disguiseEntity LinkTo(player, "j_head", (0,0,0), (0,0,0)); player.disguiseEntity.team = player.team;