Remove now unnecessary code.

master
Icedream 2016-04-09 02:12:10 +02:00
parent 519f1a10c4
commit c71755e48d
1 changed files with 0 additions and 18 deletions

View File

@ -563,10 +563,6 @@ handleSeeker() {
player ClearPerks(); player ClearPerks();
player TakeAllWeapons(); player TakeAllWeapons();
// Hide perk display
player openMenu("perk_hide");
player notify("perks_hidden");
gameFlagWait("prematch_done"); gameFlagWait("prematch_done");
if (!gameFlag("seekers_released")) { if (!gameFlag("seekers_released")) {
@ -612,11 +608,6 @@ handleSeeker() {
player GivePerk("specialty_falldamage"); player GivePerk("specialty_falldamage");
player GivePerk("specialty_fastreload"); player GivePerk("specialty_fastreload");
// show perk display
player openMenu("perk_display");
player thread maps\mp\gametypes\_playerlogic::hidePerksAfterTime(5.0);
self thread maps\mp\gametypes\_playerlogic::hidePerksOnDeath();
player thread enableUnlimitedReload(); player thread enableUnlimitedReload();
player thread enableWeaponDicing("+actionslot 3"); player thread enableWeaponDicing("+actionslot 3");
player thread giveHelpfulHintsForSeeker(); player thread giveHelpfulHintsForSeeker();
@ -641,20 +632,12 @@ handleHider() {
player ClearPerks(); player ClearPerks();
player TakeAllWeapons(); player TakeAllWeapons();
// Hide perk display
player openMenu("perk_hide");
player notify("perks_hidden");
// Give gametype-friendly perks // Give gametype-friendly perks
player GivePerk("specialty_quieter"); player GivePerk("specialty_quieter");
player GivePerk("specialty_fastmantle"); player GivePerk("specialty_fastmantle");
player GivePerk("specialty_falldamage"); player GivePerk("specialty_falldamage");
// show perk display
player openMenu("perk_display");
player thread maps\mp\gametypes\_playerlogic::hidePerksAfterTime(5.0);
self thread maps\mp\gametypes\_playerlogic::hidePerksOnDeath();
gameFlagWait("prematch_done"); gameFlagWait("prematch_done");
player thread enableThirdPersonSwitch("+actionslot 3", 1); player thread enableThirdPersonSwitch("+actionslot 3", 1);
@ -699,7 +682,6 @@ setDisguiseModel(model, normalHealth)
if (!IsDefined(player.disguiseEntity)) if (!IsDefined(player.disguiseEntity))
{ {
player Hide(); player Hide();
//player HideViewModel();
player.disguiseEntity = Spawn("script_model", player.origin); player.disguiseEntity = Spawn("script_model", player.origin);
//player.disguiseEntity LinkTo(player, "j_head", (0,0,0), (0,0,0)); //player.disguiseEntity LinkTo(player, "j_head", (0,0,0), (0,0,0));
player.disguiseEntity.team = player.team; player.disguiseEntity.team = player.team;