Renaming menu functions in disableClassMenu.gsc.

Avoids conflicts on import.
master
Icedream 2016-04-04 12:36:17 +02:00
parent 70cbb70398
commit 950c136332
1 changed files with 10 additions and 10 deletions

View File

@ -7,16 +7,16 @@ disableClassMenu()
level.originalAllies = level.allies; level.originalAllies = level.allies;
level.originalAxis = level.axis; level.originalAxis = level.axis;
level.originalAutoAssign = level.autoAssign; level.originalAutoAssign = level.autoAssign;
level.allies = ::menuAllies; level.allies = ::classMenu_menuAllies;
level.axis = ::menuAxis; level.axis = ::classMenu_menuAxis;
level.autoAssign = ::menuAutoAssign; level.autoAssign = ::classMenu_menuAutoAssign;
game["menu_changeclass_axis"] = game["menu_team"]; game["menu_changeclass_axis"] = game["menu_team"];
game["menu_changeclass_allies"] = game["menu_team"]; game["menu_changeclass_allies"] = game["menu_team"];
} }
autoClass() classMenu_autoClass()
{ {
self closepopupMenu(); self closepopupMenu();
self closeInGameMenu(); self closeInGameMenu();
@ -25,29 +25,29 @@ autoClass()
} }
menuAllies() classMenu_menuAllies()
{ {
self [[level.originalAllies]](); self [[level.originalAllies]]();
if (self.pers["team"] == "allies") if (self.pers["team"] == "allies")
{ {
self autoClass(); self classMenu_autoClass();
} }
} }
menuAxis() classMenu_menuAxis()
{ {
self [[level.originalAxis]](); self [[level.originalAxis]]();
if (self.pers["team"] == "axis") if (self.pers["team"] == "axis")
{ {
self autoClass(); self classMenu_autoClass();
} }
} }
menuAutoAssign() classMenu_menuAutoAssign()
{ {
self [[level.originalAutoAssign]](); self [[level.originalAutoAssign]]();
self autoClass(); self classMenu_autoClass();
} }