Fix seeker weapon giving on spawn.
parent
e7b0e1089d
commit
8ad7afa455
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@ -574,6 +574,8 @@ handleSeeker() {
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player ClearPerks();
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player ClearPerks();
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player TakeAllWeapons();
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player TakeAllWeapons();
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waittillframeend;
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gameFlagWait("prematch_done");
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gameFlagWait("prematch_done");
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if (!gameFlag("seekers_released")) {
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if (!gameFlag("seekers_released")) {
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@ -601,13 +603,14 @@ handleSeeker() {
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// random primary weapon
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// random primary weapon
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primaryWeapon = level.seekerWeapons[RandomInt(level.seekerWeapons.size)];
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primaryWeapon = level.seekerWeapons[RandomInt(level.seekerWeapons.size)];
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player GiveWeapon(primaryWeapon + "_reflex_mp", RandomInt(9), false);
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player GiveWeapon(primaryWeapon + "_reflex_mp", RandomInt(9), false);
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player setSpawnWeapon(primaryWeapon + "_reflex_mp");
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player SwitchToWeapon(primaryWeapon + "_reflex_mp");
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// deagle + tactical knife
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// deagle + tactical knife
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player GiveWeapon("deserteagle_tactical_mp", 0, false);
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player GiveWeapon("deserteagle_tactical_mp", 0, false);
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// single semtex
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// single semtex
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player GiveWeapon("semtex_mp");
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player GiveWeapon("semtex_mp");
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player SwitchToWeapon(primaryWeapon + "_reflex_mp");
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// ammo
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// ammo
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player GiveMaxAmmo(primaryWeapon + "_reflex_mp");
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player GiveMaxAmmo(primaryWeapon + "_reflex_mp");
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