diff --git a/maps/mp/gametypes/hns.gsc b/maps/mp/gametypes/hns.gsc index 0e6380c..31c7150 100644 --- a/maps/mp/gametypes/hns.gsc +++ b/maps/mp/gametypes/hns.gsc @@ -574,6 +574,8 @@ handleSeeker() { player ClearPerks(); player TakeAllWeapons(); + waittillframeend; + gameFlagWait("prematch_done"); if (!gameFlag("seekers_released")) { @@ -601,13 +603,14 @@ handleSeeker() { // random primary weapon primaryWeapon = level.seekerWeapons[RandomInt(level.seekerWeapons.size)]; player GiveWeapon(primaryWeapon + "_reflex_mp", RandomInt(9), false); + player setSpawnWeapon(primaryWeapon + "_reflex_mp"); + player SwitchToWeapon(primaryWeapon + "_reflex_mp"); // deagle + tactical knife player GiveWeapon("deserteagle_tactical_mp", 0, false); // single semtex player GiveWeapon("semtex_mp"); - player SwitchToWeapon(primaryWeapon + "_reflex_mp"); // ammo player GiveMaxAmmo(primaryWeapon + "_reflex_mp");