Change sounds.
- Changed seekers released sound to mp_war_objective_taken as per suggestion by @dekart811. - Hiders changing sound has been removed as the sound was audible over the whole map of Afghan.master
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c30cef6d62
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7b2eefcdd7
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@ -166,13 +166,9 @@ onPrecacheGametype()
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{
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{
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logString("onPrecacheGametype called");
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logString("onPrecacheGametype called");
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//game["seekers_released_sound"] = "bomb_taken"; <= doesn't work
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game["seekers_released_sound"] = "mp_war_objective_taken";
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//game["seekers_released_sound"] = "mp_obj_taken";
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game["seekers_released_sound"] = "elev_bell_ding";
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game["seekers_blind_sound"] = "elev_run_end";
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game["seekers_blind_sound"] = "elev_run_end";
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//game["hiders_changed_sound"] = "claymore_activated";
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game["hiders_changed_sound"] = undefined;
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game["hiders_changed_sound"] = "weap_c4detpack_trigger_plr";
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//game["hiders_changed_sound"] = "positions_lock";
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game["fx_confetti"] = LoadFX("props/cash_player_drop");
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game["fx_confetti"] = LoadFX("props/cash_player_drop");
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game["fx_boom"] = LoadFX("props/electricbox4_explode");
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game["fx_boom"] = LoadFX("props/electricbox4_explode");
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