From 7b2eefcdd71e282b441d591b2f25c2de65da0c7a Mon Sep 17 00:00:00 2001 From: Carl Kittelberger Date: Sat, 2 Apr 2016 22:15:37 +0200 Subject: [PATCH] Change sounds. - Changed seekers released sound to mp_war_objective_taken as per suggestion by @dekart811. - Hiders changing sound has been removed as the sound was audible over the whole map of Afghan. --- maps/mp/gametypes/hns.gsc | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/maps/mp/gametypes/hns.gsc b/maps/mp/gametypes/hns.gsc index 37e0550..b472ced 100644 --- a/maps/mp/gametypes/hns.gsc +++ b/maps/mp/gametypes/hns.gsc @@ -166,13 +166,9 @@ onPrecacheGametype() { logString("onPrecacheGametype called"); - //game["seekers_released_sound"] = "bomb_taken"; <= doesn't work - //game["seekers_released_sound"] = "mp_obj_taken"; - game["seekers_released_sound"] = "elev_bell_ding"; + game["seekers_released_sound"] = "mp_war_objective_taken"; game["seekers_blind_sound"] = "elev_run_end"; - //game["hiders_changed_sound"] = "claymore_activated"; - game["hiders_changed_sound"] = "weap_c4detpack_trigger_plr"; - //game["hiders_changed_sound"] = "positions_lock"; + game["hiders_changed_sound"] = undefined; game["fx_confetti"] = LoadFX("props/cash_player_drop"); game["fx_boom"] = LoadFX("props/electricbox4_explode");