Change sounds.

- Changed seekers released sound to mp_war_objective_taken as per suggestion by @dekart811.
- Hiders changing sound has been removed as the sound was audible over the whole map of Afghan.
master
Icedream 2016-04-02 22:15:37 +02:00
parent c30cef6d62
commit 7b2eefcdd7
1 changed files with 2 additions and 6 deletions

View File

@ -166,13 +166,9 @@ onPrecacheGametype()
{ {
logString("onPrecacheGametype called"); logString("onPrecacheGametype called");
//game["seekers_released_sound"] = "bomb_taken"; <= doesn't work game["seekers_released_sound"] = "mp_war_objective_taken";
//game["seekers_released_sound"] = "mp_obj_taken";
game["seekers_released_sound"] = "elev_bell_ding";
game["seekers_blind_sound"] = "elev_run_end"; game["seekers_blind_sound"] = "elev_run_end";
//game["hiders_changed_sound"] = "claymore_activated"; game["hiders_changed_sound"] = undefined;
game["hiders_changed_sound"] = "weap_c4detpack_trigger_plr";
//game["hiders_changed_sound"] = "positions_lock";
game["fx_confetti"] = LoadFX("props/cash_player_drop"); game["fx_confetti"] = LoadFX("props/cash_player_drop");
game["fx_boom"] = LoadFX("props/electricbox4_explode"); game["fx_boom"] = LoadFX("props/electricbox4_explode");