Fix logPrint calls to print line breaks.

master
Icedream 2018-03-30 04:44:54 +02:00
parent f7ce2ba94d
commit 6d596c39bb
Signed by: icedream
GPG Key ID: 1573F6D8EFE4D0CF
1 changed files with 28 additions and 28 deletions

View File

@ -151,7 +151,7 @@ main()
onPrecacheGametype()
{
logPrint("onPrecacheGametype called");
logPrint("onPrecacheGametype called\n");
game["seekers_released_sound"] = "mp_war_objective_taken";
game["seekers_blind_sound"] = "elev_run_end";
@ -179,7 +179,7 @@ onPrecacheGametype()
registerPrereleaseDvar(dvarString, defaultValue, minValue, maxValue)
{
logPrint("registerPrereleaseDvar called");
logPrint("registerPrereleaseDvar called\n");
registerWatchDvarInt("prereleasetime", defaultValue);
@ -202,7 +202,7 @@ registerPrereleaseDvar(dvarString, defaultValue, minValue, maxValue)
updateGametypeDvars()
{
logPrint("updateGametypeDvars called");
logPrint("updateGametypeDvars called\n");
// no time <= {prereleasetime} <= 5 minutes
level.preReleaseTime = dvarIntValue("prereleasetime", 30, 0, 5 * 60);
@ -210,7 +210,7 @@ updateGametypeDvars()
onStartGameType()
{
logPrint("onStartGameType called");
logPrint("onStartGameType called\n");
// Make DVars available
setDvarIfUninitialized("scr_hns_roundswitch", 1);
@ -314,7 +314,7 @@ levelShowModelsOnMinimap()
getSpawnPoint()
{
logPrint("getSpawnPoint called");
logPrint("getSpawnPoint called\n");
if (self.pers["team"] == game["seekers"])
spawnPointName = "mp_sd_spawn_attacker";
@ -330,7 +330,7 @@ getSpawnPoint()
onSpawnPlayer()
{
logPrint("onSpawnPlayer called");
logPrint("onSpawnPlayer called\n");
player = self;
@ -359,7 +359,7 @@ onSpawnPlayer()
onPlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, killId)
{
logPrint("onPlayerKilled called");
logPrint("onPlayerKilled called\n");
player = self;
@ -376,7 +376,7 @@ onPlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHit
checkAllowSpectating()
{
logPrint("checkAllowSpectating called");
logPrint("checkAllowSpectating called\n");
wait(0.05);
@ -396,7 +396,7 @@ checkAllowSpectating()
onDeadEvent(team)
{
logPrint("onDeadEvent called");
logPrint("onDeadEvent called\n");
if (team == "all")
{
@ -415,7 +415,7 @@ onDeadEvent(team)
onTimeLimit()
{
logPrint("onTimeLimit called");
logPrint("onTimeLimit called\n");
// Hiders win when time limit reached
thread maps\mp\gametypes\_gamelogic::endGame(game["hiders"], game["strings"]["time_limit_reached"]);
@ -424,7 +424,7 @@ onTimeLimit()
onNormalDeath(victim, attacker, lifeId)
{
logPrint("onNormalDeath called");
logPrint("onNormalDeath called\n");
// Make sure the kill score is set properly
score = maps\mp\gametypes\_rank::getScoreInfoValue("kill");
@ -440,7 +440,7 @@ onNormalDeath(victim, attacker, lifeId)
onOneLeftEvent(team)
{
logPrint("onOneLeftEvent called");
logPrint("onOneLeftEvent called\n");
player = getLastLivingPlayer(team);
@ -450,7 +450,7 @@ onOneLeftEvent(team)
giveLastOnTeamWarning()
{
logPrint("giveLastOnTeamWarning called");
logPrint("giveLastOnTeamWarning called\n");
player = self;
@ -468,7 +468,7 @@ giveLastOnTeamWarning()
levelReleaseTimer()
{
logPrint("levelReleaseTimer called");
logPrint("levelReleaseTimer called\n");
gameFlagClear("seekers_prerelease_setup");
gameFlagClear("seekers_released");
@ -537,7 +537,7 @@ levelReleaseTimer()
}
handleSeeker() {
logPrint("handleSeeker called");
logPrint("handleSeeker called\n");
player = self;
@ -619,7 +619,7 @@ handleSeeker() {
}
handleHider() {
logPrint("handleHider called");
logPrint("handleHider called\n");
player = self;
@ -703,7 +703,7 @@ handleHider() {
setDisguiseModel(model)
{
logPrint("setDisguiseModel called");
logPrint("setDisguiseModel called\n");
player = self;
@ -740,7 +740,7 @@ setDisguiseModel(model)
setRandomDisguiseModel()
{
logPrint("setRandomDisguiseModel called");
logPrint("setRandomDisguiseModel called\n");
player = self;
@ -752,7 +752,7 @@ setRandomDisguiseModel()
deleteDisguiseModel()
{
logPrint("deleteDisguiseModel called");
logPrint("deleteDisguiseModel called\n");
player = self;
@ -768,7 +768,7 @@ deleteDisguiseModel()
updateDisguiseView()
{
logPrint("updateDisguiseView called");
logPrint("updateDisguiseView called\n");
player = self;
@ -797,7 +797,7 @@ updateDisguiseView()
* person view and third person view.
*/
enableThirdPersonSwitch(playerCommand, value) {
logPrint("enableThirdPersonSwitch called");
logPrint("enableThirdPersonSwitch called\n");
player = self;
@ -829,7 +829,7 @@ enableThirdPersonSwitch(playerCommand, value) {
* are looking at.
*/
enableModelChange(playerCommand) {
logPrint("enableModelChange called");
logPrint("enableModelChange called\n");
player = self;
@ -964,7 +964,7 @@ handleModelMenuSelection()
*/
watchDisguise(angleLockingPlayerCommand, angleModeSwitchPlayerCommand)
{
logPrint("watchDisguise called");
logPrint("watchDisguise called\n");
player = self;
@ -1006,7 +1006,7 @@ watchDisguise(angleLockingPlayerCommand, angleModeSwitchPlayerCommand)
*/
watchDisguiseDamage()
{
logPrint("watchDisguiseDamage called");
logPrint("watchDisguiseDamage called\n");
player = self;
@ -1040,7 +1040,7 @@ watchDisguiseDamage()
*/
enableDisguiseModelAngleModeSwitching(playerCommand)
{
logPrint("enableDisguiseModelAngleModeSwitching called");
logPrint("enableDisguiseModelAngleModeSwitching called\n");
player = self;
@ -1080,7 +1080,7 @@ enableDisguiseModelAngleModeSwitching(playerCommand)
*/
enableDisguiseModelAngleLocking(playerCommand)
{
logPrint("enableDisguiseModelAngleLocking called");
logPrint("enableDisguiseModelAngleLocking called\n");
player = self;
@ -1113,7 +1113,7 @@ enableDisguiseModelAngleLocking(playerCommand)
*/
enableUnlimitedReload()
{
logPrint("enableUnlimitedReload called");
logPrint("enableUnlimitedReload called\n");
player = self;
@ -1131,7 +1131,7 @@ enableUnlimitedReload()
*/
revealWhenGameEnds()
{
logPrint("revealWhenGameEnds called");
logPrint("revealWhenGameEnds called\n");
player = self;