From 6d596c39bb19f537c4a5cff09084e0082e4bf3f0 Mon Sep 17 00:00:00 2001 From: Carl Kittelberger Date: Fri, 30 Mar 2018 04:44:54 +0200 Subject: [PATCH] Fix logPrint calls to print line breaks. --- maps/mp/gametypes/hns.gsc | 56 +++++++++++++++++++-------------------- 1 file changed, 28 insertions(+), 28 deletions(-) diff --git a/maps/mp/gametypes/hns.gsc b/maps/mp/gametypes/hns.gsc index e81c79c..092f4c3 100644 --- a/maps/mp/gametypes/hns.gsc +++ b/maps/mp/gametypes/hns.gsc @@ -151,7 +151,7 @@ main() onPrecacheGametype() { - logPrint("onPrecacheGametype called"); + logPrint("onPrecacheGametype called\n"); game["seekers_released_sound"] = "mp_war_objective_taken"; game["seekers_blind_sound"] = "elev_run_end"; @@ -179,7 +179,7 @@ onPrecacheGametype() registerPrereleaseDvar(dvarString, defaultValue, minValue, maxValue) { - logPrint("registerPrereleaseDvar called"); + logPrint("registerPrereleaseDvar called\n"); registerWatchDvarInt("prereleasetime", defaultValue); @@ -202,7 +202,7 @@ registerPrereleaseDvar(dvarString, defaultValue, minValue, maxValue) updateGametypeDvars() { - logPrint("updateGametypeDvars called"); + logPrint("updateGametypeDvars called\n"); // no time <= {prereleasetime} <= 5 minutes level.preReleaseTime = dvarIntValue("prereleasetime", 30, 0, 5 * 60); @@ -210,7 +210,7 @@ updateGametypeDvars() onStartGameType() { - logPrint("onStartGameType called"); + logPrint("onStartGameType called\n"); // Make DVars available setDvarIfUninitialized("scr_hns_roundswitch", 1); @@ -314,7 +314,7 @@ levelShowModelsOnMinimap() getSpawnPoint() { - logPrint("getSpawnPoint called"); + logPrint("getSpawnPoint called\n"); if (self.pers["team"] == game["seekers"]) spawnPointName = "mp_sd_spawn_attacker"; @@ -330,7 +330,7 @@ getSpawnPoint() onSpawnPlayer() { - logPrint("onSpawnPlayer called"); + logPrint("onSpawnPlayer called\n"); player = self; @@ -359,7 +359,7 @@ onSpawnPlayer() onPlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, killId) { - logPrint("onPlayerKilled called"); + logPrint("onPlayerKilled called\n"); player = self; @@ -376,7 +376,7 @@ onPlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHit checkAllowSpectating() { - logPrint("checkAllowSpectating called"); + logPrint("checkAllowSpectating called\n"); wait(0.05); @@ -396,7 +396,7 @@ checkAllowSpectating() onDeadEvent(team) { - logPrint("onDeadEvent called"); + logPrint("onDeadEvent called\n"); if (team == "all") { @@ -415,7 +415,7 @@ onDeadEvent(team) onTimeLimit() { - logPrint("onTimeLimit called"); + logPrint("onTimeLimit called\n"); // Hiders win when time limit reached thread maps\mp\gametypes\_gamelogic::endGame(game["hiders"], game["strings"]["time_limit_reached"]); @@ -424,7 +424,7 @@ onTimeLimit() onNormalDeath(victim, attacker, lifeId) { - logPrint("onNormalDeath called"); + logPrint("onNormalDeath called\n"); // Make sure the kill score is set properly score = maps\mp\gametypes\_rank::getScoreInfoValue("kill"); @@ -440,7 +440,7 @@ onNormalDeath(victim, attacker, lifeId) onOneLeftEvent(team) { - logPrint("onOneLeftEvent called"); + logPrint("onOneLeftEvent called\n"); player = getLastLivingPlayer(team); @@ -450,7 +450,7 @@ onOneLeftEvent(team) giveLastOnTeamWarning() { - logPrint("giveLastOnTeamWarning called"); + logPrint("giveLastOnTeamWarning called\n"); player = self; @@ -468,7 +468,7 @@ giveLastOnTeamWarning() levelReleaseTimer() { - logPrint("levelReleaseTimer called"); + logPrint("levelReleaseTimer called\n"); gameFlagClear("seekers_prerelease_setup"); gameFlagClear("seekers_released"); @@ -537,7 +537,7 @@ levelReleaseTimer() } handleSeeker() { - logPrint("handleSeeker called"); + logPrint("handleSeeker called\n"); player = self; @@ -619,7 +619,7 @@ handleSeeker() { } handleHider() { - logPrint("handleHider called"); + logPrint("handleHider called\n"); player = self; @@ -703,7 +703,7 @@ handleHider() { setDisguiseModel(model) { - logPrint("setDisguiseModel called"); + logPrint("setDisguiseModel called\n"); player = self; @@ -740,7 +740,7 @@ setDisguiseModel(model) setRandomDisguiseModel() { - logPrint("setRandomDisguiseModel called"); + logPrint("setRandomDisguiseModel called\n"); player = self; @@ -752,7 +752,7 @@ setRandomDisguiseModel() deleteDisguiseModel() { - logPrint("deleteDisguiseModel called"); + logPrint("deleteDisguiseModel called\n"); player = self; @@ -768,7 +768,7 @@ deleteDisguiseModel() updateDisguiseView() { - logPrint("updateDisguiseView called"); + logPrint("updateDisguiseView called\n"); player = self; @@ -797,7 +797,7 @@ updateDisguiseView() * person view and third person view. */ enableThirdPersonSwitch(playerCommand, value) { - logPrint("enableThirdPersonSwitch called"); + logPrint("enableThirdPersonSwitch called\n"); player = self; @@ -829,7 +829,7 @@ enableThirdPersonSwitch(playerCommand, value) { * are looking at. */ enableModelChange(playerCommand) { - logPrint("enableModelChange called"); + logPrint("enableModelChange called\n"); player = self; @@ -964,7 +964,7 @@ handleModelMenuSelection() */ watchDisguise(angleLockingPlayerCommand, angleModeSwitchPlayerCommand) { - logPrint("watchDisguise called"); + logPrint("watchDisguise called\n"); player = self; @@ -1006,7 +1006,7 @@ watchDisguise(angleLockingPlayerCommand, angleModeSwitchPlayerCommand) */ watchDisguiseDamage() { - logPrint("watchDisguiseDamage called"); + logPrint("watchDisguiseDamage called\n"); player = self; @@ -1040,7 +1040,7 @@ watchDisguiseDamage() */ enableDisguiseModelAngleModeSwitching(playerCommand) { - logPrint("enableDisguiseModelAngleModeSwitching called"); + logPrint("enableDisguiseModelAngleModeSwitching called\n"); player = self; @@ -1080,7 +1080,7 @@ enableDisguiseModelAngleModeSwitching(playerCommand) */ enableDisguiseModelAngleLocking(playerCommand) { - logPrint("enableDisguiseModelAngleLocking called"); + logPrint("enableDisguiseModelAngleLocking called\n"); player = self; @@ -1113,7 +1113,7 @@ enableDisguiseModelAngleLocking(playerCommand) */ enableUnlimitedReload() { - logPrint("enableUnlimitedReload called"); + logPrint("enableUnlimitedReload called\n"); player = self; @@ -1131,7 +1131,7 @@ enableUnlimitedReload() */ revealWhenGameEnds() { - logPrint("revealWhenGameEnds called"); + logPrint("revealWhenGameEnds called\n"); player = self;