Fix logPrint calls to print line breaks.

master
Icedream 2018-03-30 04:44:54 +02:00
parent f7ce2ba94d
commit 6d596c39bb
Signed by: icedream
GPG Key ID: 1573F6D8EFE4D0CF
1 changed files with 28 additions and 28 deletions

View File

@ -151,7 +151,7 @@ main()
onPrecacheGametype() onPrecacheGametype()
{ {
logPrint("onPrecacheGametype called"); logPrint("onPrecacheGametype called\n");
game["seekers_released_sound"] = "mp_war_objective_taken"; game["seekers_released_sound"] = "mp_war_objective_taken";
game["seekers_blind_sound"] = "elev_run_end"; game["seekers_blind_sound"] = "elev_run_end";
@ -179,7 +179,7 @@ onPrecacheGametype()
registerPrereleaseDvar(dvarString, defaultValue, minValue, maxValue) registerPrereleaseDvar(dvarString, defaultValue, minValue, maxValue)
{ {
logPrint("registerPrereleaseDvar called"); logPrint("registerPrereleaseDvar called\n");
registerWatchDvarInt("prereleasetime", defaultValue); registerWatchDvarInt("prereleasetime", defaultValue);
@ -202,7 +202,7 @@ registerPrereleaseDvar(dvarString, defaultValue, minValue, maxValue)
updateGametypeDvars() updateGametypeDvars()
{ {
logPrint("updateGametypeDvars called"); logPrint("updateGametypeDvars called\n");
// no time <= {prereleasetime} <= 5 minutes // no time <= {prereleasetime} <= 5 minutes
level.preReleaseTime = dvarIntValue("prereleasetime", 30, 0, 5 * 60); level.preReleaseTime = dvarIntValue("prereleasetime", 30, 0, 5 * 60);
@ -210,7 +210,7 @@ updateGametypeDvars()
onStartGameType() onStartGameType()
{ {
logPrint("onStartGameType called"); logPrint("onStartGameType called\n");
// Make DVars available // Make DVars available
setDvarIfUninitialized("scr_hns_roundswitch", 1); setDvarIfUninitialized("scr_hns_roundswitch", 1);
@ -314,7 +314,7 @@ levelShowModelsOnMinimap()
getSpawnPoint() getSpawnPoint()
{ {
logPrint("getSpawnPoint called"); logPrint("getSpawnPoint called\n");
if (self.pers["team"] == game["seekers"]) if (self.pers["team"] == game["seekers"])
spawnPointName = "mp_sd_spawn_attacker"; spawnPointName = "mp_sd_spawn_attacker";
@ -330,7 +330,7 @@ getSpawnPoint()
onSpawnPlayer() onSpawnPlayer()
{ {
logPrint("onSpawnPlayer called"); logPrint("onSpawnPlayer called\n");
player = self; player = self;
@ -359,7 +359,7 @@ onSpawnPlayer()
onPlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, killId) onPlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, killId)
{ {
logPrint("onPlayerKilled called"); logPrint("onPlayerKilled called\n");
player = self; player = self;
@ -376,7 +376,7 @@ onPlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHit
checkAllowSpectating() checkAllowSpectating()
{ {
logPrint("checkAllowSpectating called"); logPrint("checkAllowSpectating called\n");
wait(0.05); wait(0.05);
@ -396,7 +396,7 @@ checkAllowSpectating()
onDeadEvent(team) onDeadEvent(team)
{ {
logPrint("onDeadEvent called"); logPrint("onDeadEvent called\n");
if (team == "all") if (team == "all")
{ {
@ -415,7 +415,7 @@ onDeadEvent(team)
onTimeLimit() onTimeLimit()
{ {
logPrint("onTimeLimit called"); logPrint("onTimeLimit called\n");
// Hiders win when time limit reached // Hiders win when time limit reached
thread maps\mp\gametypes\_gamelogic::endGame(game["hiders"], game["strings"]["time_limit_reached"]); thread maps\mp\gametypes\_gamelogic::endGame(game["hiders"], game["strings"]["time_limit_reached"]);
@ -424,7 +424,7 @@ onTimeLimit()
onNormalDeath(victim, attacker, lifeId) onNormalDeath(victim, attacker, lifeId)
{ {
logPrint("onNormalDeath called"); logPrint("onNormalDeath called\n");
// Make sure the kill score is set properly // Make sure the kill score is set properly
score = maps\mp\gametypes\_rank::getScoreInfoValue("kill"); score = maps\mp\gametypes\_rank::getScoreInfoValue("kill");
@ -440,7 +440,7 @@ onNormalDeath(victim, attacker, lifeId)
onOneLeftEvent(team) onOneLeftEvent(team)
{ {
logPrint("onOneLeftEvent called"); logPrint("onOneLeftEvent called\n");
player = getLastLivingPlayer(team); player = getLastLivingPlayer(team);
@ -450,7 +450,7 @@ onOneLeftEvent(team)
giveLastOnTeamWarning() giveLastOnTeamWarning()
{ {
logPrint("giveLastOnTeamWarning called"); logPrint("giveLastOnTeamWarning called\n");
player = self; player = self;
@ -468,7 +468,7 @@ giveLastOnTeamWarning()
levelReleaseTimer() levelReleaseTimer()
{ {
logPrint("levelReleaseTimer called"); logPrint("levelReleaseTimer called\n");
gameFlagClear("seekers_prerelease_setup"); gameFlagClear("seekers_prerelease_setup");
gameFlagClear("seekers_released"); gameFlagClear("seekers_released");
@ -537,7 +537,7 @@ levelReleaseTimer()
} }
handleSeeker() { handleSeeker() {
logPrint("handleSeeker called"); logPrint("handleSeeker called\n");
player = self; player = self;
@ -619,7 +619,7 @@ handleSeeker() {
} }
handleHider() { handleHider() {
logPrint("handleHider called"); logPrint("handleHider called\n");
player = self; player = self;
@ -703,7 +703,7 @@ handleHider() {
setDisguiseModel(model) setDisguiseModel(model)
{ {
logPrint("setDisguiseModel called"); logPrint("setDisguiseModel called\n");
player = self; player = self;
@ -740,7 +740,7 @@ setDisguiseModel(model)
setRandomDisguiseModel() setRandomDisguiseModel()
{ {
logPrint("setRandomDisguiseModel called"); logPrint("setRandomDisguiseModel called\n");
player = self; player = self;
@ -752,7 +752,7 @@ setRandomDisguiseModel()
deleteDisguiseModel() deleteDisguiseModel()
{ {
logPrint("deleteDisguiseModel called"); logPrint("deleteDisguiseModel called\n");
player = self; player = self;
@ -768,7 +768,7 @@ deleteDisguiseModel()
updateDisguiseView() updateDisguiseView()
{ {
logPrint("updateDisguiseView called"); logPrint("updateDisguiseView called\n");
player = self; player = self;
@ -797,7 +797,7 @@ updateDisguiseView()
* person view and third person view. * person view and third person view.
*/ */
enableThirdPersonSwitch(playerCommand, value) { enableThirdPersonSwitch(playerCommand, value) {
logPrint("enableThirdPersonSwitch called"); logPrint("enableThirdPersonSwitch called\n");
player = self; player = self;
@ -829,7 +829,7 @@ enableThirdPersonSwitch(playerCommand, value) {
* are looking at. * are looking at.
*/ */
enableModelChange(playerCommand) { enableModelChange(playerCommand) {
logPrint("enableModelChange called"); logPrint("enableModelChange called\n");
player = self; player = self;
@ -964,7 +964,7 @@ handleModelMenuSelection()
*/ */
watchDisguise(angleLockingPlayerCommand, angleModeSwitchPlayerCommand) watchDisguise(angleLockingPlayerCommand, angleModeSwitchPlayerCommand)
{ {
logPrint("watchDisguise called"); logPrint("watchDisguise called\n");
player = self; player = self;
@ -1006,7 +1006,7 @@ watchDisguise(angleLockingPlayerCommand, angleModeSwitchPlayerCommand)
*/ */
watchDisguiseDamage() watchDisguiseDamage()
{ {
logPrint("watchDisguiseDamage called"); logPrint("watchDisguiseDamage called\n");
player = self; player = self;
@ -1040,7 +1040,7 @@ watchDisguiseDamage()
*/ */
enableDisguiseModelAngleModeSwitching(playerCommand) enableDisguiseModelAngleModeSwitching(playerCommand)
{ {
logPrint("enableDisguiseModelAngleModeSwitching called"); logPrint("enableDisguiseModelAngleModeSwitching called\n");
player = self; player = self;
@ -1080,7 +1080,7 @@ enableDisguiseModelAngleModeSwitching(playerCommand)
*/ */
enableDisguiseModelAngleLocking(playerCommand) enableDisguiseModelAngleLocking(playerCommand)
{ {
logPrint("enableDisguiseModelAngleLocking called"); logPrint("enableDisguiseModelAngleLocking called\n");
player = self; player = self;
@ -1113,7 +1113,7 @@ enableDisguiseModelAngleLocking(playerCommand)
*/ */
enableUnlimitedReload() enableUnlimitedReload()
{ {
logPrint("enableUnlimitedReload called"); logPrint("enableUnlimitedReload called\n");
player = self; player = self;
@ -1131,7 +1131,7 @@ enableUnlimitedReload()
*/ */
revealWhenGameEnds() revealWhenGameEnds()
{ {
logPrint("revealWhenGameEnds called"); logPrint("revealWhenGameEnds called\n");
player = self; player = self;