Fix logPrint calls to print line breaks.
parent
f7ce2ba94d
commit
6d596c39bb
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@ -151,7 +151,7 @@ main()
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onPrecacheGametype()
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onPrecacheGametype()
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{
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{
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logPrint("onPrecacheGametype called");
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logPrint("onPrecacheGametype called\n");
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game["seekers_released_sound"] = "mp_war_objective_taken";
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game["seekers_released_sound"] = "mp_war_objective_taken";
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game["seekers_blind_sound"] = "elev_run_end";
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game["seekers_blind_sound"] = "elev_run_end";
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@ -179,7 +179,7 @@ onPrecacheGametype()
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registerPrereleaseDvar(dvarString, defaultValue, minValue, maxValue)
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registerPrereleaseDvar(dvarString, defaultValue, minValue, maxValue)
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{
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{
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logPrint("registerPrereleaseDvar called");
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logPrint("registerPrereleaseDvar called\n");
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registerWatchDvarInt("prereleasetime", defaultValue);
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registerWatchDvarInt("prereleasetime", defaultValue);
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@ -202,7 +202,7 @@ registerPrereleaseDvar(dvarString, defaultValue, minValue, maxValue)
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updateGametypeDvars()
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updateGametypeDvars()
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{
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{
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logPrint("updateGametypeDvars called");
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logPrint("updateGametypeDvars called\n");
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// no time <= {prereleasetime} <= 5 minutes
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// no time <= {prereleasetime} <= 5 minutes
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level.preReleaseTime = dvarIntValue("prereleasetime", 30, 0, 5 * 60);
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level.preReleaseTime = dvarIntValue("prereleasetime", 30, 0, 5 * 60);
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@ -210,7 +210,7 @@ updateGametypeDvars()
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onStartGameType()
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onStartGameType()
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{
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{
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logPrint("onStartGameType called");
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logPrint("onStartGameType called\n");
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// Make DVars available
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// Make DVars available
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setDvarIfUninitialized("scr_hns_roundswitch", 1);
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setDvarIfUninitialized("scr_hns_roundswitch", 1);
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@ -314,7 +314,7 @@ levelShowModelsOnMinimap()
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getSpawnPoint()
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getSpawnPoint()
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{
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{
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logPrint("getSpawnPoint called");
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logPrint("getSpawnPoint called\n");
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if (self.pers["team"] == game["seekers"])
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if (self.pers["team"] == game["seekers"])
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spawnPointName = "mp_sd_spawn_attacker";
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spawnPointName = "mp_sd_spawn_attacker";
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@ -330,7 +330,7 @@ getSpawnPoint()
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onSpawnPlayer()
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onSpawnPlayer()
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{
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{
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logPrint("onSpawnPlayer called");
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logPrint("onSpawnPlayer called\n");
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player = self;
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player = self;
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@ -359,7 +359,7 @@ onSpawnPlayer()
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onPlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, killId)
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onPlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, killId)
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{
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{
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logPrint("onPlayerKilled called");
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logPrint("onPlayerKilled called\n");
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player = self;
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player = self;
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@ -376,7 +376,7 @@ onPlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHit
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checkAllowSpectating()
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checkAllowSpectating()
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{
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{
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logPrint("checkAllowSpectating called");
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logPrint("checkAllowSpectating called\n");
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wait(0.05);
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wait(0.05);
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@ -396,7 +396,7 @@ checkAllowSpectating()
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onDeadEvent(team)
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onDeadEvent(team)
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{
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{
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logPrint("onDeadEvent called");
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logPrint("onDeadEvent called\n");
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if (team == "all")
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if (team == "all")
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{
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{
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@ -415,7 +415,7 @@ onDeadEvent(team)
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onTimeLimit()
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onTimeLimit()
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{
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{
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logPrint("onTimeLimit called");
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logPrint("onTimeLimit called\n");
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// Hiders win when time limit reached
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// Hiders win when time limit reached
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thread maps\mp\gametypes\_gamelogic::endGame(game["hiders"], game["strings"]["time_limit_reached"]);
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thread maps\mp\gametypes\_gamelogic::endGame(game["hiders"], game["strings"]["time_limit_reached"]);
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@ -424,7 +424,7 @@ onTimeLimit()
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onNormalDeath(victim, attacker, lifeId)
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onNormalDeath(victim, attacker, lifeId)
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{
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{
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logPrint("onNormalDeath called");
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logPrint("onNormalDeath called\n");
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// Make sure the kill score is set properly
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// Make sure the kill score is set properly
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score = maps\mp\gametypes\_rank::getScoreInfoValue("kill");
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score = maps\mp\gametypes\_rank::getScoreInfoValue("kill");
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@ -440,7 +440,7 @@ onNormalDeath(victim, attacker, lifeId)
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onOneLeftEvent(team)
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onOneLeftEvent(team)
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{
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{
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logPrint("onOneLeftEvent called");
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logPrint("onOneLeftEvent called\n");
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player = getLastLivingPlayer(team);
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player = getLastLivingPlayer(team);
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@ -450,7 +450,7 @@ onOneLeftEvent(team)
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giveLastOnTeamWarning()
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giveLastOnTeamWarning()
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{
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{
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logPrint("giveLastOnTeamWarning called");
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logPrint("giveLastOnTeamWarning called\n");
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player = self;
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player = self;
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@ -468,7 +468,7 @@ giveLastOnTeamWarning()
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levelReleaseTimer()
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levelReleaseTimer()
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{
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{
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logPrint("levelReleaseTimer called");
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logPrint("levelReleaseTimer called\n");
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gameFlagClear("seekers_prerelease_setup");
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gameFlagClear("seekers_prerelease_setup");
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gameFlagClear("seekers_released");
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gameFlagClear("seekers_released");
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@ -537,7 +537,7 @@ levelReleaseTimer()
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}
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}
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handleSeeker() {
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handleSeeker() {
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logPrint("handleSeeker called");
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logPrint("handleSeeker called\n");
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player = self;
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player = self;
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@ -619,7 +619,7 @@ handleSeeker() {
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}
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}
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handleHider() {
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handleHider() {
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logPrint("handleHider called");
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logPrint("handleHider called\n");
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player = self;
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player = self;
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@ -703,7 +703,7 @@ handleHider() {
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setDisguiseModel(model)
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setDisguiseModel(model)
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{
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{
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logPrint("setDisguiseModel called");
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logPrint("setDisguiseModel called\n");
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player = self;
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player = self;
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@ -740,7 +740,7 @@ setDisguiseModel(model)
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setRandomDisguiseModel()
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setRandomDisguiseModel()
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{
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{
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logPrint("setRandomDisguiseModel called");
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logPrint("setRandomDisguiseModel called\n");
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player = self;
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player = self;
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@ -752,7 +752,7 @@ setRandomDisguiseModel()
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deleteDisguiseModel()
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deleteDisguiseModel()
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{
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{
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logPrint("deleteDisguiseModel called");
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logPrint("deleteDisguiseModel called\n");
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player = self;
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player = self;
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@ -768,7 +768,7 @@ deleteDisguiseModel()
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updateDisguiseView()
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updateDisguiseView()
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{
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{
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logPrint("updateDisguiseView called");
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logPrint("updateDisguiseView called\n");
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player = self;
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player = self;
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@ -797,7 +797,7 @@ updateDisguiseView()
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* person view and third person view.
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* person view and third person view.
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*/
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*/
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enableThirdPersonSwitch(playerCommand, value) {
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enableThirdPersonSwitch(playerCommand, value) {
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logPrint("enableThirdPersonSwitch called");
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logPrint("enableThirdPersonSwitch called\n");
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player = self;
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player = self;
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@ -829,7 +829,7 @@ enableThirdPersonSwitch(playerCommand, value) {
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* are looking at.
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* are looking at.
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*/
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*/
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enableModelChange(playerCommand) {
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enableModelChange(playerCommand) {
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logPrint("enableModelChange called");
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logPrint("enableModelChange called\n");
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player = self;
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player = self;
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@ -964,7 +964,7 @@ handleModelMenuSelection()
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*/
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*/
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watchDisguise(angleLockingPlayerCommand, angleModeSwitchPlayerCommand)
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watchDisguise(angleLockingPlayerCommand, angleModeSwitchPlayerCommand)
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{
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{
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logPrint("watchDisguise called");
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logPrint("watchDisguise called\n");
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player = self;
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player = self;
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@ -1006,7 +1006,7 @@ watchDisguise(angleLockingPlayerCommand, angleModeSwitchPlayerCommand)
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*/
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*/
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watchDisguiseDamage()
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watchDisguiseDamage()
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{
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{
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logPrint("watchDisguiseDamage called");
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logPrint("watchDisguiseDamage called\n");
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player = self;
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player = self;
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@ -1040,7 +1040,7 @@ watchDisguiseDamage()
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*/
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*/
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enableDisguiseModelAngleModeSwitching(playerCommand)
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enableDisguiseModelAngleModeSwitching(playerCommand)
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{
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{
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logPrint("enableDisguiseModelAngleModeSwitching called");
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logPrint("enableDisguiseModelAngleModeSwitching called\n");
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player = self;
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player = self;
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@ -1080,7 +1080,7 @@ enableDisguiseModelAngleModeSwitching(playerCommand)
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*/
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*/
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enableDisguiseModelAngleLocking(playerCommand)
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enableDisguiseModelAngleLocking(playerCommand)
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{
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{
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logPrint("enableDisguiseModelAngleLocking called");
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logPrint("enableDisguiseModelAngleLocking called\n");
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player = self;
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player = self;
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@ -1113,7 +1113,7 @@ enableDisguiseModelAngleLocking(playerCommand)
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*/
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*/
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enableUnlimitedReload()
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enableUnlimitedReload()
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{
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{
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logPrint("enableUnlimitedReload called");
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logPrint("enableUnlimitedReload called\n");
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player = self;
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player = self;
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@ -1131,7 +1131,7 @@ enableUnlimitedReload()
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*/
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*/
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revealWhenGameEnds()
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revealWhenGameEnds()
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{
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{
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logPrint("revealWhenGameEnds called");
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logPrint("revealWhenGameEnds called\n");
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player = self;
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player = self;
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