Localizing helpful hints.
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5691c6a6d5
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6731ff5140
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@ -25,4 +25,22 @@ LANG_ENGLISH "Seekers will be released in:"
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REFERENCE HIDEANDSEEK_SEEKERS_RELEASED
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REFERENCE HIDEANDSEEK_SEEKERS_RELEASED
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LANG_ENGLISH "Seekers have been released."
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LANG_ENGLISH "Seekers have been released."
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REFERENCE HIDEANDSEEK_HINT_HIDER_DISGUISE
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LANG_ENGLISH "Disguise yourself in the environment by changing into a prop on the map.\nLook at a prop and use [{+attack}] to do so."
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REFERENCE HIDEANDSEEK_HINT_HIDER_ANGLELOCK
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LANG_ENGLISH "Get into position then use [{+melee}] to lock your pose.\nUse [{+melee}] again later to unlock."
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REFERENCE HIDEANDSEEK_HINT_HIDER_THIRDPERSON
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LANG_ENGLISH "Toggle between first-person and third-person view using [{+actionslot 3}],\nthis will help you to change into other models."
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REFERENCE HIDEANDSEEK_HINT_SEEKER_SEMTEX
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LANG_ENGLISH "You have one Semtex on [{+frag}], don't waste it!"
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REFERENCE HIDEANDSEEK_HINT_SEEKER_UNLIMITEDRELOAD
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LANG_ENGLISH "No need to care about ammo, you can reload endlessly as needed."
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REFERENCE HIDEANDSEEK_HINT_SEEKER_PRIMARYWEAPON
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LANG_ENGLISH "You can use [{+actionslot 3}] to get a new primary weapon."
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ENDMARKER
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ENDMARKER
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@ -23,6 +23,24 @@ REFERENCE HIDEANDSEEK_TIMER_SEEKER_RELEASE_TITLE
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LANG_GERMAN "Seeker werden freigelassen in:"
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LANG_GERMAN "Seeker werden freigelassen in:"
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REFERENCE HIDEANDSEEK_SEEKERS_RELEASED
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REFERENCE HIDEANDSEEK_SEEKERS_RELEASED
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LANG_ENGLISH "Seeker freigelassen."
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LANG_GERMAN "Seeker freigelassen."
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REFERENCE HIDEANDSEEK_HINT_HIDER_DISGUISE
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LANG_GERMAN "Tarne dich als Prop.\nSchaue auf ein Prop und benutze [{+attack}]."
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REFERENCE HIDEANDSEEK_HINT_HIDER_ANGLELOCK
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LANG_GERMAN "Stelle dich hin und benutze [{+melee}] um deine Pose zu sperren.\nBenutze [{+melee}] später wieder um die Pose zu entsperren."
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REFERENCE HIDEANDSEEK_HINT_HIDER_THIRDPERSON
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LANG_GERMAN "Du kannst zwischen First Person und Third Person mit [{+actionslot 3}]\nwechseln, was hilfreich beim Ändern des Props ist."
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REFERENCE HIDEANDSEEK_HINT_SEEKER_SEMTEX
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LANG_GERMAN "Du hast eine Semtex auf [{+frag}], verschwende sie nicht!"
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REFERENCE HIDEANDSEEK_HINT_SEEKER_UNLIMITEDRELOAD
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LANG_GERMAN "Du brauchst dich nicht um deine Munition zu kümmern, du kannst nämlich\nunendlich nachladen!"
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REFERENCE HIDEANDSEEK_HINT_SEEKER_PRIMARYWEAPON
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LANG_GERMAN "Du kannst [{+actionslot 3}] benutzen um eine neue Primärwaffe zu bekommen."
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ENDMARKER
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ENDMARKER
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@ -936,15 +936,15 @@ giveHelpfulHintsForHider()
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player thread clearHintsShownOnDisconnect();
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player thread clearHintsShownOnDisconnect();
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player notifyOnPlayerCommand("hide_hint_for_disguise", "+attack");
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player notifyOnPlayerCommand("hide_hint_for_disguise", "+attack");
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player showHintOnce("Disguise yourself in the environment by changing into a prop on the map.\nLook at a prop and use [{+attack}] to do so.");
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player showHintOnce(&"HIDEANDSEEK_HINT_HIDER_DISGUISE");
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player waittill("hide_hint_for_disguise");
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player waittill("hide_hint_for_disguise");
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player notifyOnPlayerCommand("hide_hint_for_anglelock", "+melee");
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player notifyOnPlayerCommand("hide_hint_for_anglelock", "+melee");
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player showHintOnce("Get into position then use [{+melee}] to lock your pose.\nUse [{+melee}] again later to unlock.");
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player showHintOnce(&"HIDEANDSEEK_HINT_HIDER_ANGLELOCK");
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player waittill("hide_hint_for_anglelock");
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player waittill("hide_hint_for_anglelock");
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player notifyOnPlayerCommand("hide_hint_for_thirdperson", "+actionslot 3");
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player notifyOnPlayerCommand("hide_hint_for_thirdperson", "+actionslot 3");
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player showHintOnce("Toggle between first-person and third-person view using [{+actionslot 3}],\nthis will help you to change into other models.");
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player showHintOnce(&"HIDEANDSEEK_HINT_HIDER_THIRDPERSON");
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player waittill("hide_hint_for_thirdperson");
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player waittill("hide_hint_for_thirdperson");
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player hideHint();
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player hideHint();
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@ -967,15 +967,15 @@ giveHelpfulHintsForSeeker()
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player thread clearHintsShownOnDisconnect();
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player thread clearHintsShownOnDisconnect();
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player notifyOnPlayerCommand("hide_hint_for_primaryweapon", "+actionslot 3");
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player notifyOnPlayerCommand("hide_hint_for_primaryweapon", "+actionslot 3");
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player showHintOnce("You can use [{+actionslot 3}] to get a new primary weapon.");
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player showHintOnce(&"HIDEANDSEEK_HINT_SEEKER_PRIMARYWEAPON");
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player waittill("hide_hint_for_primaryweapon");
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player waittill("hide_hint_for_primaryweapon");
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player notifyOnPlayerCommand("hide_hint_for_reload", "+reload");
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player notifyOnPlayerCommand("hide_hint_for_reload", "+reload");
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player showHintOnce("No need to care about ammo, you can reload endlessly as needed.");
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player showHintOnce(&"HIDEANDSEEK_HINT_SEEKER_UNLIMITEDRELOAD");
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player waittill("hide_hint_for_reload");
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player waittill("hide_hint_for_reload");
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player notifyOnPlayerCommand("hide_hint_for_semtex", "+frag");
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player notifyOnPlayerCommand("hide_hint_for_semtex", "+frag");
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player showHintOnce("You have one Semtex on [{+frag}], don't waste it!");
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player showHintOnce(&"HIDEANDSEEK_HINT_SEEKER_SEMTEX");
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player waittill("hide_hint_for_semtex");
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player waittill("hide_hint_for_semtex");
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player hideHint();
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player hideHint();
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6
mod.csv
6
mod.csv
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@ -6,3 +6,9 @@ localize,OBJECTIVES_HIDEANDSEEK_DEFENDER
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localize,HIDEANDSEEK_TIMER_SEEKER_RELEASE
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localize,HIDEANDSEEK_TIMER_SEEKER_RELEASE
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localize,HIDEANDSEEK_TIMER_SEEKER_RELEASE_TITLE
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localize,HIDEANDSEEK_TIMER_SEEKER_RELEASE_TITLE
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localize,HIDEANDSEEK_SEEKERS_RELEASED
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localize,HIDEANDSEEK_SEEKERS_RELEASED
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localize,HIDEANDSEEK_HINT_HIDER_DISGUISE
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localize,HIDEANDSEEK_HINT_HIDER_ANGLELOCK
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localize,HIDEANDSEEK_HINT_HIDER_THIRDPERSON
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localize,HIDEANDSEEK_HINT_SEEKER_SEMTEX
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localize,HIDEANDSEEK_HINT_SEEKER_UNLIMITEDRELOAD
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localize,HIDEANDSEEK_HINT_SEEKER_PRIMARYWEAPON
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@ -25,4 +25,22 @@ LANG_ENGLISH "Seekers will be released in:"
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REFERENCE HIDEANDSEEK_SEEKERS_RELEASED
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REFERENCE HIDEANDSEEK_SEEKERS_RELEASED
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LANG_ENGLISH "Seekers have been released."
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LANG_ENGLISH "Seekers have been released."
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REFERENCE HIDEANDSEEK_HINT_HIDER_DISGUISE
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LANG_ENGLISH "Disguise yourself in the environment by changing into a prop on the map.\nLook at a prop and use [{+attack}] to do so."
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REFERENCE HIDEANDSEEK_HINT_HIDER_ANGLELOCK
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LANG_ENGLISH "Get into position then use [{+melee}] to lock your pose.\nUse [{+melee}] again later to unlock."
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REFERENCE HIDEANDSEEK_HINT_HIDER_THIRDPERSON
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LANG_ENGLISH "Toggle between first-person and third-person view using [{+actionslot 3}],\nthis will help you to change into other models."
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REFERENCE HIDEANDSEEK_HINT_SEEKER_SEMTEX
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LANG_ENGLISH "You have one Semtex on [{+frag}], don't waste it!"
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REFERENCE HIDEANDSEEK_HINT_SEEKER_UNLIMITEDRELOAD
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LANG_ENGLISH "No need to care about ammo, you can reload endlessly as needed."
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REFERENCE HIDEANDSEEK_HINT_SEEKER_PRIMARYWEAPON
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LANG_ENGLISH "You can use [{+actionslot 3}] to get a new primary weapon."
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ENDMARKER
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ENDMARKER
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