Localizing helpful hints.

master
Icedream 2016-04-03 15:38:52 +02:00
parent 5691c6a6d5
commit 6731ff5140
6 changed files with 67 additions and 7 deletions

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@ -25,4 +25,22 @@ LANG_ENGLISH "Seekers will be released in:"
REFERENCE HIDEANDSEEK_SEEKERS_RELEASED REFERENCE HIDEANDSEEK_SEEKERS_RELEASED
LANG_ENGLISH "Seekers have been released." LANG_ENGLISH "Seekers have been released."
REFERENCE HIDEANDSEEK_HINT_HIDER_DISGUISE
LANG_ENGLISH "Disguise yourself in the environment by changing into a prop on the map.\nLook at a prop and use [{+attack}] to do so."
REFERENCE HIDEANDSEEK_HINT_HIDER_ANGLELOCK
LANG_ENGLISH "Get into position then use [{+melee}] to lock your pose.\nUse [{+melee}] again later to unlock."
REFERENCE HIDEANDSEEK_HINT_HIDER_THIRDPERSON
LANG_ENGLISH "Toggle between first-person and third-person view using [{+actionslot 3}],\nthis will help you to change into other models."
REFERENCE HIDEANDSEEK_HINT_SEEKER_SEMTEX
LANG_ENGLISH "You have one Semtex on [{+frag}], don't waste it!"
REFERENCE HIDEANDSEEK_HINT_SEEKER_UNLIMITEDRELOAD
LANG_ENGLISH "No need to care about ammo, you can reload endlessly as needed."
REFERENCE HIDEANDSEEK_HINT_SEEKER_PRIMARYWEAPON
LANG_ENGLISH "You can use [{+actionslot 3}] to get a new primary weapon."
ENDMARKER ENDMARKER

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@ -23,6 +23,24 @@ REFERENCE HIDEANDSEEK_TIMER_SEEKER_RELEASE_TITLE
LANG_GERMAN "Seeker werden freigelassen in:" LANG_GERMAN "Seeker werden freigelassen in:"
REFERENCE HIDEANDSEEK_SEEKERS_RELEASED REFERENCE HIDEANDSEEK_SEEKERS_RELEASED
LANG_ENGLISH "Seeker freigelassen." LANG_GERMAN "Seeker freigelassen."
REFERENCE HIDEANDSEEK_HINT_HIDER_DISGUISE
LANG_GERMAN "Tarne dich als Prop.\nSchaue auf ein Prop und benutze [{+attack}]."
REFERENCE HIDEANDSEEK_HINT_HIDER_ANGLELOCK
LANG_GERMAN "Stelle dich hin und benutze [{+melee}] um deine Pose zu sperren.\nBenutze [{+melee}] später wieder um die Pose zu entsperren."
REFERENCE HIDEANDSEEK_HINT_HIDER_THIRDPERSON
LANG_GERMAN "Du kannst zwischen First Person und Third Person mit [{+actionslot 3}]\nwechseln, was hilfreich beim Ändern des Props ist."
REFERENCE HIDEANDSEEK_HINT_SEEKER_SEMTEX
LANG_GERMAN "Du hast eine Semtex auf [{+frag}], verschwende sie nicht!"
REFERENCE HIDEANDSEEK_HINT_SEEKER_UNLIMITEDRELOAD
LANG_GERMAN "Du brauchst dich nicht um deine Munition zu kümmern, du kannst nämlich\nunendlich nachladen!"
REFERENCE HIDEANDSEEK_HINT_SEEKER_PRIMARYWEAPON
LANG_GERMAN "Du kannst [{+actionslot 3}] benutzen um eine neue Primärwaffe zu bekommen."
ENDMARKER ENDMARKER

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@ -936,15 +936,15 @@ giveHelpfulHintsForHider()
player thread clearHintsShownOnDisconnect(); player thread clearHintsShownOnDisconnect();
player notifyOnPlayerCommand("hide_hint_for_disguise", "+attack"); player notifyOnPlayerCommand("hide_hint_for_disguise", "+attack");
player showHintOnce("Disguise yourself in the environment by changing into a prop on the map.\nLook at a prop and use [{+attack}] to do so."); player showHintOnce(&"HIDEANDSEEK_HINT_HIDER_DISGUISE");
player waittill("hide_hint_for_disguise"); player waittill("hide_hint_for_disguise");
player notifyOnPlayerCommand("hide_hint_for_anglelock", "+melee"); player notifyOnPlayerCommand("hide_hint_for_anglelock", "+melee");
player showHintOnce("Get into position then use [{+melee}] to lock your pose.\nUse [{+melee}] again later to unlock."); player showHintOnce(&"HIDEANDSEEK_HINT_HIDER_ANGLELOCK");
player waittill("hide_hint_for_anglelock"); player waittill("hide_hint_for_anglelock");
player notifyOnPlayerCommand("hide_hint_for_thirdperson", "+actionslot 3"); player notifyOnPlayerCommand("hide_hint_for_thirdperson", "+actionslot 3");
player showHintOnce("Toggle between first-person and third-person view using [{+actionslot 3}],\nthis will help you to change into other models."); player showHintOnce(&"HIDEANDSEEK_HINT_HIDER_THIRDPERSON");
player waittill("hide_hint_for_thirdperson"); player waittill("hide_hint_for_thirdperson");
player hideHint(); player hideHint();
@ -967,15 +967,15 @@ giveHelpfulHintsForSeeker()
player thread clearHintsShownOnDisconnect(); player thread clearHintsShownOnDisconnect();
player notifyOnPlayerCommand("hide_hint_for_primaryweapon", "+actionslot 3"); player notifyOnPlayerCommand("hide_hint_for_primaryweapon", "+actionslot 3");
player showHintOnce("You can use [{+actionslot 3}] to get a new primary weapon."); player showHintOnce(&"HIDEANDSEEK_HINT_SEEKER_PRIMARYWEAPON");
player waittill("hide_hint_for_primaryweapon"); player waittill("hide_hint_for_primaryweapon");
player notifyOnPlayerCommand("hide_hint_for_reload", "+reload"); player notifyOnPlayerCommand("hide_hint_for_reload", "+reload");
player showHintOnce("No need to care about ammo, you can reload endlessly as needed."); player showHintOnce(&"HIDEANDSEEK_HINT_SEEKER_UNLIMITEDRELOAD");
player waittill("hide_hint_for_reload"); player waittill("hide_hint_for_reload");
player notifyOnPlayerCommand("hide_hint_for_semtex", "+frag"); player notifyOnPlayerCommand("hide_hint_for_semtex", "+frag");
player showHintOnce("You have one Semtex on [{+frag}], don't waste it!"); player showHintOnce(&"HIDEANDSEEK_HINT_SEEKER_SEMTEX");
player waittill("hide_hint_for_semtex"); player waittill("hide_hint_for_semtex");
player hideHint(); player hideHint();

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@ -6,3 +6,9 @@ localize,OBJECTIVES_HIDEANDSEEK_DEFENDER
localize,HIDEANDSEEK_TIMER_SEEKER_RELEASE localize,HIDEANDSEEK_TIMER_SEEKER_RELEASE
localize,HIDEANDSEEK_TIMER_SEEKER_RELEASE_TITLE localize,HIDEANDSEEK_TIMER_SEEKER_RELEASE_TITLE
localize,HIDEANDSEEK_SEEKERS_RELEASED localize,HIDEANDSEEK_SEEKERS_RELEASED
localize,HIDEANDSEEK_HINT_HIDER_DISGUISE
localize,HIDEANDSEEK_HINT_HIDER_ANGLELOCK
localize,HIDEANDSEEK_HINT_HIDER_THIRDPERSON
localize,HIDEANDSEEK_HINT_SEEKER_SEMTEX
localize,HIDEANDSEEK_HINT_SEEKER_UNLIMITEDRELOAD
localize,HIDEANDSEEK_HINT_SEEKER_PRIMARYWEAPON

1 localize MPUI_HIDEANDSEEK
6 localize HIDEANDSEEK_TIMER_SEEKER_RELEASE
7 localize HIDEANDSEEK_TIMER_SEEKER_RELEASE_TITLE
8 localize HIDEANDSEEK_SEEKERS_RELEASED
9 localize HIDEANDSEEK_HINT_HIDER_DISGUISE
10 localize HIDEANDSEEK_HINT_HIDER_ANGLELOCK
11 localize HIDEANDSEEK_HINT_HIDER_THIRDPERSON
12 localize HIDEANDSEEK_HINT_SEEKER_SEMTEX
13 localize HIDEANDSEEK_HINT_SEEKER_UNLIMITEDRELOAD
14 localize HIDEANDSEEK_HINT_SEEKER_PRIMARYWEAPON

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@ -25,4 +25,22 @@ LANG_ENGLISH "Seekers will be released in:"
REFERENCE HIDEANDSEEK_SEEKERS_RELEASED REFERENCE HIDEANDSEEK_SEEKERS_RELEASED
LANG_ENGLISH "Seekers have been released." LANG_ENGLISH "Seekers have been released."
REFERENCE HIDEANDSEEK_HINT_HIDER_DISGUISE
LANG_ENGLISH "Disguise yourself in the environment by changing into a prop on the map.\nLook at a prop and use [{+attack}] to do so."
REFERENCE HIDEANDSEEK_HINT_HIDER_ANGLELOCK
LANG_ENGLISH "Get into position then use [{+melee}] to lock your pose.\nUse [{+melee}] again later to unlock."
REFERENCE HIDEANDSEEK_HINT_HIDER_THIRDPERSON
LANG_ENGLISH "Toggle between first-person and third-person view using [{+actionslot 3}],\nthis will help you to change into other models."
REFERENCE HIDEANDSEEK_HINT_SEEKER_SEMTEX
LANG_ENGLISH "You have one Semtex on [{+frag}], don't waste it!"
REFERENCE HIDEANDSEEK_HINT_SEEKER_UNLIMITEDRELOAD
LANG_ENGLISH "No need to care about ammo, you can reload endlessly as needed."
REFERENCE HIDEANDSEEK_HINT_SEEKER_PRIMARYWEAPON
LANG_ENGLISH "You can use [{+actionslot 3}] to get a new primary weapon."
ENDMARKER ENDMARKER