diff --git a/english/localizedstrings/hns.str b/english/localizedstrings/hns.str index a8456bc..d47f903 100644 --- a/english/localizedstrings/hns.str +++ b/english/localizedstrings/hns.str @@ -25,4 +25,22 @@ LANG_ENGLISH "Seekers will be released in:" REFERENCE HIDEANDSEEK_SEEKERS_RELEASED LANG_ENGLISH "Seekers have been released." +REFERENCE HIDEANDSEEK_HINT_HIDER_DISGUISE +LANG_ENGLISH "Disguise yourself in the environment by changing into a prop on the map.\nLook at a prop and use [{+attack}] to do so." + +REFERENCE HIDEANDSEEK_HINT_HIDER_ANGLELOCK +LANG_ENGLISH "Get into position then use [{+melee}] to lock your pose.\nUse [{+melee}] again later to unlock." + +REFERENCE HIDEANDSEEK_HINT_HIDER_THIRDPERSON +LANG_ENGLISH "Toggle between first-person and third-person view using [{+actionslot 3}],\nthis will help you to change into other models." + +REFERENCE HIDEANDSEEK_HINT_SEEKER_SEMTEX +LANG_ENGLISH "You have one Semtex on [{+frag}], don't waste it!" + +REFERENCE HIDEANDSEEK_HINT_SEEKER_UNLIMITEDRELOAD +LANG_ENGLISH "No need to care about ammo, you can reload endlessly as needed." + +REFERENCE HIDEANDSEEK_HINT_SEEKER_PRIMARYWEAPON +LANG_ENGLISH "You can use [{+actionslot 3}] to get a new primary weapon." + ENDMARKER \ No newline at end of file diff --git a/german/localizedstrings/hns.str b/german/localizedstrings/hns.str index 66b642c..0430db9 100644 --- a/german/localizedstrings/hns.str +++ b/german/localizedstrings/hns.str @@ -23,6 +23,24 @@ REFERENCE HIDEANDSEEK_TIMER_SEEKER_RELEASE_TITLE LANG_GERMAN "Seeker werden freigelassen in:" REFERENCE HIDEANDSEEK_SEEKERS_RELEASED -LANG_ENGLISH "Seeker freigelassen." +LANG_GERMAN "Seeker freigelassen." + +REFERENCE HIDEANDSEEK_HINT_HIDER_DISGUISE +LANG_GERMAN "Tarne dich als Prop.\nSchaue auf ein Prop und benutze [{+attack}]." + +REFERENCE HIDEANDSEEK_HINT_HIDER_ANGLELOCK +LANG_GERMAN "Stelle dich hin und benutze [{+melee}] um deine Pose zu sperren.\nBenutze [{+melee}] später wieder um die Pose zu entsperren." + +REFERENCE HIDEANDSEEK_HINT_HIDER_THIRDPERSON +LANG_GERMAN "Du kannst zwischen First Person und Third Person mit [{+actionslot 3}]\nwechseln, was hilfreich beim Ändern des Props ist." + +REFERENCE HIDEANDSEEK_HINT_SEEKER_SEMTEX +LANG_GERMAN "Du hast eine Semtex auf [{+frag}], verschwende sie nicht!" + +REFERENCE HIDEANDSEEK_HINT_SEEKER_UNLIMITEDRELOAD +LANG_GERMAN "Du brauchst dich nicht um deine Munition zu kümmern, du kannst nämlich\nunendlich nachladen!" + +REFERENCE HIDEANDSEEK_HINT_SEEKER_PRIMARYWEAPON +LANG_GERMAN "Du kannst [{+actionslot 3}] benutzen um eine neue Primärwaffe zu bekommen." ENDMARKER \ No newline at end of file diff --git a/maps/mp/gametypes/hns.gsc b/maps/mp/gametypes/hns.gsc index 3c9d59d..7d5abf8 100644 --- a/maps/mp/gametypes/hns.gsc +++ b/maps/mp/gametypes/hns.gsc @@ -936,15 +936,15 @@ giveHelpfulHintsForHider() player thread clearHintsShownOnDisconnect(); player notifyOnPlayerCommand("hide_hint_for_disguise", "+attack"); - player showHintOnce("Disguise yourself in the environment by changing into a prop on the map.\nLook at a prop and use [{+attack}] to do so."); + player showHintOnce(&"HIDEANDSEEK_HINT_HIDER_DISGUISE"); player waittill("hide_hint_for_disguise"); player notifyOnPlayerCommand("hide_hint_for_anglelock", "+melee"); - player showHintOnce("Get into position then use [{+melee}] to lock your pose.\nUse [{+melee}] again later to unlock."); + player showHintOnce(&"HIDEANDSEEK_HINT_HIDER_ANGLELOCK"); player waittill("hide_hint_for_anglelock"); player notifyOnPlayerCommand("hide_hint_for_thirdperson", "+actionslot 3"); - player showHintOnce("Toggle between first-person and third-person view using [{+actionslot 3}],\nthis will help you to change into other models."); + player showHintOnce(&"HIDEANDSEEK_HINT_HIDER_THIRDPERSON"); player waittill("hide_hint_for_thirdperson"); player hideHint(); @@ -967,15 +967,15 @@ giveHelpfulHintsForSeeker() player thread clearHintsShownOnDisconnect(); player notifyOnPlayerCommand("hide_hint_for_primaryweapon", "+actionslot 3"); - player showHintOnce("You can use [{+actionslot 3}] to get a new primary weapon."); + player showHintOnce(&"HIDEANDSEEK_HINT_SEEKER_PRIMARYWEAPON"); player waittill("hide_hint_for_primaryweapon"); player notifyOnPlayerCommand("hide_hint_for_reload", "+reload"); - player showHintOnce("No need to care about ammo, you can reload endlessly as needed."); + player showHintOnce(&"HIDEANDSEEK_HINT_SEEKER_UNLIMITEDRELOAD"); player waittill("hide_hint_for_reload"); player notifyOnPlayerCommand("hide_hint_for_semtex", "+frag"); - player showHintOnce("You have one Semtex on [{+frag}], don't waste it!"); + player showHintOnce(&"HIDEANDSEEK_HINT_SEEKER_SEMTEX"); player waittill("hide_hint_for_semtex"); player hideHint(); diff --git a/mod.csv b/mod.csv index 845ab92..86f0e2f 100644 --- a/mod.csv +++ b/mod.csv @@ -6,3 +6,9 @@ localize,OBJECTIVES_HIDEANDSEEK_DEFENDER localize,HIDEANDSEEK_TIMER_SEEKER_RELEASE localize,HIDEANDSEEK_TIMER_SEEKER_RELEASE_TITLE localize,HIDEANDSEEK_SEEKERS_RELEASED +localize,HIDEANDSEEK_HINT_HIDER_DISGUISE +localize,HIDEANDSEEK_HINT_HIDER_ANGLELOCK +localize,HIDEANDSEEK_HINT_HIDER_THIRDPERSON +localize,HIDEANDSEEK_HINT_SEEKER_SEMTEX +localize,HIDEANDSEEK_HINT_SEEKER_UNLIMITEDRELOAD +localize,HIDEANDSEEK_HINT_SEEKER_PRIMARYWEAPON diff --git a/mod.ff b/mod.ff index 6da4649..c8a5f98 100644 Binary files a/mod.ff and b/mod.ff differ diff --git a/spanish/localizedstrings/hns.str b/spanish/localizedstrings/hns.str index eb5230d..b6afd61 100644 --- a/spanish/localizedstrings/hns.str +++ b/spanish/localizedstrings/hns.str @@ -25,4 +25,22 @@ LANG_ENGLISH "Seekers will be released in:" REFERENCE HIDEANDSEEK_SEEKERS_RELEASED LANG_ENGLISH "Seekers have been released." +REFERENCE HIDEANDSEEK_HINT_HIDER_DISGUISE +LANG_ENGLISH "Disguise yourself in the environment by changing into a prop on the map.\nLook at a prop and use [{+attack}] to do so." + +REFERENCE HIDEANDSEEK_HINT_HIDER_ANGLELOCK +LANG_ENGLISH "Get into position then use [{+melee}] to lock your pose.\nUse [{+melee}] again later to unlock." + +REFERENCE HIDEANDSEEK_HINT_HIDER_THIRDPERSON +LANG_ENGLISH "Toggle between first-person and third-person view using [{+actionslot 3}],\nthis will help you to change into other models." + +REFERENCE HIDEANDSEEK_HINT_SEEKER_SEMTEX +LANG_ENGLISH "You have one Semtex on [{+frag}], don't waste it!" + +REFERENCE HIDEANDSEEK_HINT_SEEKER_UNLIMITEDRELOAD +LANG_ENGLISH "No need to care about ammo, you can reload endlessly as needed." + +REFERENCE HIDEANDSEEK_HINT_SEEKER_PRIMARYWEAPON +LANG_ENGLISH "You can use [{+actionslot 3}] to get a new primary weapon." + ENDMARKER \ No newline at end of file