Hide the timer during prerelease phase.
Now we no longer have the glitchy skippy timer during that phase anymore, yay!master
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5481753645
commit
317fdf878e
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@ -482,6 +482,9 @@ levelReleaseTimer()
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return;
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}
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// Stop the main game timer
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level.timeLimitOverride = true;
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setGameEndTime(0);
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maps\mp\gametypes\_gamelogic::pauseTimer();
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timerDisplays = [];
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@ -520,6 +523,10 @@ levelReleaseTimer()
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{
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// Prerelease phase done
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gameFlagSet("seekers_released");
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// Resume the main game timer
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setGameEndTime(getTime() + (getTimeLimit() * 60 * 1000));
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level.timeLimitOverride = false;
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maps\mp\gametypes\_gamelogic::resumeTimer();
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}
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