From 317fdf878ef0e9cdeafab58568ab61fb0a046e8a Mon Sep 17 00:00:00 2001 From: Carl Kittelberger Date: Sat, 9 Apr 2016 01:03:37 +0200 Subject: [PATCH] Hide the timer during prerelease phase. Now we no longer have the glitchy skippy timer during that phase anymore, yay! --- maps/mp/gametypes/hns.gsc | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/maps/mp/gametypes/hns.gsc b/maps/mp/gametypes/hns.gsc index de3d225..4ff367e 100644 --- a/maps/mp/gametypes/hns.gsc +++ b/maps/mp/gametypes/hns.gsc @@ -482,6 +482,9 @@ levelReleaseTimer() return; } + // Stop the main game timer + level.timeLimitOverride = true; + setGameEndTime(0); maps\mp\gametypes\_gamelogic::pauseTimer(); timerDisplays = []; @@ -520,6 +523,10 @@ levelReleaseTimer() { // Prerelease phase done gameFlagSet("seekers_released"); + + // Resume the main game timer + setGameEndTime(getTime() + (getTimeLimit() * 60 * 1000)); + level.timeLimitOverride = false; maps\mp\gametypes\_gamelogic::resumeTimer(); }