Hide the timer during prerelease phase.

Now we no longer have the glitchy skippy timer during that phase anymore, yay!
master
Icedream 2016-04-09 01:03:37 +02:00
parent 5481753645
commit 317fdf878e
1 changed files with 7 additions and 0 deletions

View File

@ -482,6 +482,9 @@ levelReleaseTimer()
return; return;
} }
// Stop the main game timer
level.timeLimitOverride = true;
setGameEndTime(0);
maps\mp\gametypes\_gamelogic::pauseTimer(); maps\mp\gametypes\_gamelogic::pauseTimer();
timerDisplays = []; timerDisplays = [];
@ -520,6 +523,10 @@ levelReleaseTimer()
{ {
// Prerelease phase done // Prerelease phase done
gameFlagSet("seekers_released"); gameFlagSet("seekers_released");
// Resume the main game timer
setGameEndTime(getTime() + (getTimeLimit() * 60 * 1000));
level.timeLimitOverride = false;
maps\mp\gametypes\_gamelogic::resumeTimer(); maps\mp\gametypes\_gamelogic::resumeTimer();
} }