Use already existing random() function to select random primary weapon.
parent
dc0cf1ee51
commit
244fcc727e
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@ -1044,7 +1044,7 @@ enableWeaponDicing(playerCommand)
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// random primary weapon
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// random primary weapon
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player TakeWeapon(player GetCurrentWeapon());
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player TakeWeapon(player GetCurrentWeapon());
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primaryWeapon = level.seekerWeapons[RandomInt(level.seekerWeapons.size)];
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primaryWeapon = random(level.seekerWeapons);
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player GiveWeapon(primaryWeapon + "_reflex_mp", RandomInt(9), false);
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player GiveWeapon(primaryWeapon + "_reflex_mp", RandomInt(9), false);
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player SwitchToWeapon(primaryWeapon + "_reflex_mp");
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player SwitchToWeapon(primaryWeapon + "_reflex_mp");
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player GiveMaxAmmo(primaryWeapon + "_reflex_mp");
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player GiveMaxAmmo(primaryWeapon + "_reflex_mp");
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