From 244fcc727e6ba135cc673c8d277cca0443f53e70 Mon Sep 17 00:00:00 2001 From: Carl Kittelberger Date: Sun, 10 Apr 2016 21:37:23 +0200 Subject: [PATCH] Use already existing random() function to select random primary weapon. --- maps/mp/gametypes/hns.gsc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/maps/mp/gametypes/hns.gsc b/maps/mp/gametypes/hns.gsc index 2c7d85a..94be210 100644 --- a/maps/mp/gametypes/hns.gsc +++ b/maps/mp/gametypes/hns.gsc @@ -1044,7 +1044,7 @@ enableWeaponDicing(playerCommand) // random primary weapon player TakeWeapon(player GetCurrentWeapon()); - primaryWeapon = level.seekerWeapons[RandomInt(level.seekerWeapons.size)]; + primaryWeapon = random(level.seekerWeapons); player GiveWeapon(primaryWeapon + "_reflex_mp", RandomInt(9), false); player SwitchToWeapon(primaryWeapon + "_reflex_mp"); player GiveMaxAmmo(primaryWeapon + "_reflex_mp");