Use logPrint instead of logString.

master
Icedream 2016-04-08 18:54:46 +02:00
parent 388ccfbee0
commit 1e9a663a2e
1 changed files with 23 additions and 23 deletions

View File

@ -165,7 +165,7 @@ main()
onPrecacheGametype()
{
logString("onPrecacheGametype called");
logPrint("onPrecacheGametype called");
game["seekers_released_sound"] = "mp_war_objective_taken";
game["seekers_blind_sound"] = "elev_run_end";
@ -185,7 +185,7 @@ onPrecacheGametype()
registerPrereleaseDvar(dvarString, defaultValue, minValue, maxValue)
{
logString("registerPrereleaseDvar called");
logPrint("registerPrereleaseDvar called");
registerWatchDvarInt("prereleasetime", defaultValue);
@ -208,7 +208,7 @@ registerPrereleaseDvar(dvarString, defaultValue, minValue, maxValue)
updateGametypeDvars()
{
logString("updateGametypeDvars called");
logPrint("updateGametypeDvars called");
// no time <= {prereleasetime} <= 5 minutes
level.preReleaseTime = dvarIntValue("prereleasetime", 30, 0, 5 * 60);
@ -217,7 +217,7 @@ updateGametypeDvars()
onStartGameType()
{
logString("onStartGameType called");
logPrint("onStartGameType called");
// reset flags
gameFlagClear("seekers_released");
@ -315,7 +315,7 @@ levelShowModelsOnMinimap()
getSpawnPoint()
{
logString("getSpawnPoint called");
logPrint("getSpawnPoint called");
if (self.pers["team"] == game["seekers"])
spawnPointName = "mp_sd_spawn_attacker";
@ -331,7 +331,7 @@ getSpawnPoint()
onSpawnPlayer()
{
logString("onSpawnPlayer called");
logPrint("onSpawnPlayer called");
player = self;
@ -360,7 +360,7 @@ onSpawnPlayer()
onPlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, killId)
{
logString("onPlayerKilled called");
logPrint("onPlayerKilled called");
player = self;
@ -380,7 +380,7 @@ onPlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHit
checkAllowSpectating()
{
logString("checkAllowSpectating called");
logPrint("checkAllowSpectating called");
wait(0.05);
@ -400,7 +400,7 @@ checkAllowSpectating()
onDeadEvent(team)
{
logString("onDeadEvent called");
logPrint("onDeadEvent called");
if (team == "all")
{
@ -419,7 +419,7 @@ onDeadEvent(team)
onTimeLimit()
{
logString("onTimeLimit called");
logPrint("onTimeLimit called");
// Hiders win when time limit reached
thread maps\mp\gametypes\_gamelogic::endGame(game["hiders"], game["strings"]["time_limit_reached"]);
@ -428,7 +428,7 @@ onTimeLimit()
onNormalDeath(victim, attacker, lifeId)
{
logString("onNormalDeath called");
logPrint("onNormalDeath called");
// Make sure the kill score is set properly
score = maps\mp\gametypes\_rank::getScoreInfoValue("kill");
@ -444,7 +444,7 @@ onNormalDeath(victim, attacker, lifeId)
onOneLeftEvent(team)
{
logString("onOneLeftEvent called");
logPrint("onOneLeftEvent called");
player = getLastLivingPlayer(team);
@ -454,7 +454,7 @@ onOneLeftEvent(team)
giveLastOnTeamWarning()
{
logString("giveLastOnTeamWarning called");
logPrint("giveLastOnTeamWarning called");
player = self;
@ -472,7 +472,7 @@ giveLastOnTeamWarning()
levelReleaseTimer()
{
logString("levelReleaseTimer called");
logPrint("levelReleaseTimer called");
gameFlagClear("seekers_prerelease_setup");
gameFlagClear("seekers_released");
@ -534,7 +534,7 @@ levelReleaseTimer()
}
handleSeeker() {
logString("handleSeeker called");
logPrint("handleSeeker called");
player = self;
@ -618,7 +618,7 @@ handleSeeker() {
}
handleHider() {
logString("handleHider called");
logPrint("handleHider called");
player = self;
@ -688,7 +688,7 @@ handleHider() {
* person view and third person view.
*/
enableThirdPersonSwitch(playerCommand, value) {
logString("enableThirdPersonSwitch called");
logPrint("enableThirdPersonSwitch called");
player = self;
@ -714,7 +714,7 @@ enableThirdPersonSwitch(playerCommand, value) {
* are looking at.
*/
enableModelChange(playerCommand) {
logString("enableModelChange called");
logPrint("enableModelChange called");
player = self;
@ -791,7 +791,7 @@ enableModelChange(playerCommand) {
*/
watchDisguise(angleLockingPlayerCommand)
{
logString("watchDisguise called");
logPrint("watchDisguise called");
player = self;
@ -823,7 +823,7 @@ watchDisguise(angleLockingPlayerCommand)
*/
enableDisguiseModelAngleLocking(playerCommand)
{
logString("enableDisguiseModelAngleLocking called");
logPrint("enableDisguiseModelAngleLocking called");
player = self;
@ -845,7 +845,7 @@ enableDisguiseModelAngleLocking(playerCommand)
*/
enableWeaponDicing(playerCommand)
{
logString("enableWeaponDicing called");
logPrint("enableWeaponDicing called");
player = self;
@ -873,7 +873,7 @@ enableWeaponDicing(playerCommand)
*/
enableUnlimitedReload()
{
logString("enableUnlimitedReload called");
logPrint("enableUnlimitedReload called");
player = self;
@ -891,7 +891,7 @@ enableUnlimitedReload()
*/
revealWhenGameEnds()
{
logString("revealWhenGameEnds called");
logPrint("revealWhenGameEnds called");
player = self;