From 1e9a663a2e0bff2a8ac2aac8e6c23f6a26eb1d26 Mon Sep 17 00:00:00 2001 From: Carl Kittelberger Date: Fri, 8 Apr 2016 18:54:46 +0200 Subject: [PATCH] Use logPrint instead of logString. --- maps/mp/gametypes/hns.gsc | 46 +++++++++++++++++++-------------------- 1 file changed, 23 insertions(+), 23 deletions(-) diff --git a/maps/mp/gametypes/hns.gsc b/maps/mp/gametypes/hns.gsc index 6576d0f..013bfd8 100644 --- a/maps/mp/gametypes/hns.gsc +++ b/maps/mp/gametypes/hns.gsc @@ -165,7 +165,7 @@ main() onPrecacheGametype() { - logString("onPrecacheGametype called"); + logPrint("onPrecacheGametype called"); game["seekers_released_sound"] = "mp_war_objective_taken"; game["seekers_blind_sound"] = "elev_run_end"; @@ -185,7 +185,7 @@ onPrecacheGametype() registerPrereleaseDvar(dvarString, defaultValue, minValue, maxValue) { - logString("registerPrereleaseDvar called"); + logPrint("registerPrereleaseDvar called"); registerWatchDvarInt("prereleasetime", defaultValue); @@ -208,7 +208,7 @@ registerPrereleaseDvar(dvarString, defaultValue, minValue, maxValue) updateGametypeDvars() { - logString("updateGametypeDvars called"); + logPrint("updateGametypeDvars called"); // no time <= {prereleasetime} <= 5 minutes level.preReleaseTime = dvarIntValue("prereleasetime", 30, 0, 5 * 60); @@ -217,7 +217,7 @@ updateGametypeDvars() onStartGameType() { - logString("onStartGameType called"); + logPrint("onStartGameType called"); // reset flags gameFlagClear("seekers_released"); @@ -315,7 +315,7 @@ levelShowModelsOnMinimap() getSpawnPoint() { - logString("getSpawnPoint called"); + logPrint("getSpawnPoint called"); if (self.pers["team"] == game["seekers"]) spawnPointName = "mp_sd_spawn_attacker"; @@ -331,7 +331,7 @@ getSpawnPoint() onSpawnPlayer() { - logString("onSpawnPlayer called"); + logPrint("onSpawnPlayer called"); player = self; @@ -360,7 +360,7 @@ onSpawnPlayer() onPlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, killId) { - logString("onPlayerKilled called"); + logPrint("onPlayerKilled called"); player = self; @@ -380,7 +380,7 @@ onPlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHit checkAllowSpectating() { - logString("checkAllowSpectating called"); + logPrint("checkAllowSpectating called"); wait(0.05); @@ -400,7 +400,7 @@ checkAllowSpectating() onDeadEvent(team) { - logString("onDeadEvent called"); + logPrint("onDeadEvent called"); if (team == "all") { @@ -419,7 +419,7 @@ onDeadEvent(team) onTimeLimit() { - logString("onTimeLimit called"); + logPrint("onTimeLimit called"); // Hiders win when time limit reached thread maps\mp\gametypes\_gamelogic::endGame(game["hiders"], game["strings"]["time_limit_reached"]); @@ -428,7 +428,7 @@ onTimeLimit() onNormalDeath(victim, attacker, lifeId) { - logString("onNormalDeath called"); + logPrint("onNormalDeath called"); // Make sure the kill score is set properly score = maps\mp\gametypes\_rank::getScoreInfoValue("kill"); @@ -444,7 +444,7 @@ onNormalDeath(victim, attacker, lifeId) onOneLeftEvent(team) { - logString("onOneLeftEvent called"); + logPrint("onOneLeftEvent called"); player = getLastLivingPlayer(team); @@ -454,7 +454,7 @@ onOneLeftEvent(team) giveLastOnTeamWarning() { - logString("giveLastOnTeamWarning called"); + logPrint("giveLastOnTeamWarning called"); player = self; @@ -472,7 +472,7 @@ giveLastOnTeamWarning() levelReleaseTimer() { - logString("levelReleaseTimer called"); + logPrint("levelReleaseTimer called"); gameFlagClear("seekers_prerelease_setup"); gameFlagClear("seekers_released"); @@ -534,7 +534,7 @@ levelReleaseTimer() } handleSeeker() { - logString("handleSeeker called"); + logPrint("handleSeeker called"); player = self; @@ -618,7 +618,7 @@ handleSeeker() { } handleHider() { - logString("handleHider called"); + logPrint("handleHider called"); player = self; @@ -688,7 +688,7 @@ handleHider() { * person view and third person view. */ enableThirdPersonSwitch(playerCommand, value) { - logString("enableThirdPersonSwitch called"); + logPrint("enableThirdPersonSwitch called"); player = self; @@ -714,7 +714,7 @@ enableThirdPersonSwitch(playerCommand, value) { * are looking at. */ enableModelChange(playerCommand) { - logString("enableModelChange called"); + logPrint("enableModelChange called"); player = self; @@ -791,7 +791,7 @@ enableModelChange(playerCommand) { */ watchDisguise(angleLockingPlayerCommand) { - logString("watchDisguise called"); + logPrint("watchDisguise called"); player = self; @@ -823,7 +823,7 @@ watchDisguise(angleLockingPlayerCommand) */ enableDisguiseModelAngleLocking(playerCommand) { - logString("enableDisguiseModelAngleLocking called"); + logPrint("enableDisguiseModelAngleLocking called"); player = self; @@ -845,7 +845,7 @@ enableDisguiseModelAngleLocking(playerCommand) */ enableWeaponDicing(playerCommand) { - logString("enableWeaponDicing called"); + logPrint("enableWeaponDicing called"); player = self; @@ -873,7 +873,7 @@ enableWeaponDicing(playerCommand) */ enableUnlimitedReload() { - logString("enableUnlimitedReload called"); + logPrint("enableUnlimitedReload called"); player = self; @@ -891,7 +891,7 @@ enableUnlimitedReload() */ revealWhenGameEnds() { - logString("revealWhenGameEnds called"); + logPrint("revealWhenGameEnds called"); player = self;