Use logPrint instead of logString.
parent
388ccfbee0
commit
1e9a663a2e
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@ -165,7 +165,7 @@ main()
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onPrecacheGametype()
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onPrecacheGametype()
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{
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{
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logString("onPrecacheGametype called");
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logPrint("onPrecacheGametype called");
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game["seekers_released_sound"] = "mp_war_objective_taken";
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game["seekers_released_sound"] = "mp_war_objective_taken";
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game["seekers_blind_sound"] = "elev_run_end";
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game["seekers_blind_sound"] = "elev_run_end";
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@ -185,7 +185,7 @@ onPrecacheGametype()
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registerPrereleaseDvar(dvarString, defaultValue, minValue, maxValue)
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registerPrereleaseDvar(dvarString, defaultValue, minValue, maxValue)
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{
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{
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logString("registerPrereleaseDvar called");
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logPrint("registerPrereleaseDvar called");
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registerWatchDvarInt("prereleasetime", defaultValue);
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registerWatchDvarInt("prereleasetime", defaultValue);
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@ -208,7 +208,7 @@ registerPrereleaseDvar(dvarString, defaultValue, minValue, maxValue)
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updateGametypeDvars()
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updateGametypeDvars()
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{
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{
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logString("updateGametypeDvars called");
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logPrint("updateGametypeDvars called");
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// no time <= {prereleasetime} <= 5 minutes
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// no time <= {prereleasetime} <= 5 minutes
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level.preReleaseTime = dvarIntValue("prereleasetime", 30, 0, 5 * 60);
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level.preReleaseTime = dvarIntValue("prereleasetime", 30, 0, 5 * 60);
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@ -217,7 +217,7 @@ updateGametypeDvars()
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onStartGameType()
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onStartGameType()
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{
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{
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logString("onStartGameType called");
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logPrint("onStartGameType called");
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// reset flags
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// reset flags
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gameFlagClear("seekers_released");
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gameFlagClear("seekers_released");
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@ -315,7 +315,7 @@ levelShowModelsOnMinimap()
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getSpawnPoint()
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getSpawnPoint()
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{
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{
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logString("getSpawnPoint called");
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logPrint("getSpawnPoint called");
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if (self.pers["team"] == game["seekers"])
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if (self.pers["team"] == game["seekers"])
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spawnPointName = "mp_sd_spawn_attacker";
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spawnPointName = "mp_sd_spawn_attacker";
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@ -331,7 +331,7 @@ getSpawnPoint()
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onSpawnPlayer()
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onSpawnPlayer()
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{
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{
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logString("onSpawnPlayer called");
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logPrint("onSpawnPlayer called");
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player = self;
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player = self;
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@ -360,7 +360,7 @@ onSpawnPlayer()
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onPlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, killId)
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onPlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, killId)
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{
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{
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logString("onPlayerKilled called");
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logPrint("onPlayerKilled called");
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player = self;
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player = self;
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@ -380,7 +380,7 @@ onPlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHit
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checkAllowSpectating()
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checkAllowSpectating()
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{
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{
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logString("checkAllowSpectating called");
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logPrint("checkAllowSpectating called");
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wait(0.05);
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wait(0.05);
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@ -400,7 +400,7 @@ checkAllowSpectating()
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onDeadEvent(team)
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onDeadEvent(team)
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{
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{
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logString("onDeadEvent called");
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logPrint("onDeadEvent called");
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if (team == "all")
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if (team == "all")
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{
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{
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@ -419,7 +419,7 @@ onDeadEvent(team)
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onTimeLimit()
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onTimeLimit()
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{
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{
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logString("onTimeLimit called");
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logPrint("onTimeLimit called");
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// Hiders win when time limit reached
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// Hiders win when time limit reached
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thread maps\mp\gametypes\_gamelogic::endGame(game["hiders"], game["strings"]["time_limit_reached"]);
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thread maps\mp\gametypes\_gamelogic::endGame(game["hiders"], game["strings"]["time_limit_reached"]);
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@ -428,7 +428,7 @@ onTimeLimit()
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onNormalDeath(victim, attacker, lifeId)
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onNormalDeath(victim, attacker, lifeId)
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{
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{
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logString("onNormalDeath called");
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logPrint("onNormalDeath called");
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// Make sure the kill score is set properly
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// Make sure the kill score is set properly
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score = maps\mp\gametypes\_rank::getScoreInfoValue("kill");
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score = maps\mp\gametypes\_rank::getScoreInfoValue("kill");
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@ -444,7 +444,7 @@ onNormalDeath(victim, attacker, lifeId)
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onOneLeftEvent(team)
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onOneLeftEvent(team)
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{
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{
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logString("onOneLeftEvent called");
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logPrint("onOneLeftEvent called");
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player = getLastLivingPlayer(team);
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player = getLastLivingPlayer(team);
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@ -454,7 +454,7 @@ onOneLeftEvent(team)
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giveLastOnTeamWarning()
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giveLastOnTeamWarning()
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{
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{
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logString("giveLastOnTeamWarning called");
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logPrint("giveLastOnTeamWarning called");
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player = self;
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player = self;
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@ -472,7 +472,7 @@ giveLastOnTeamWarning()
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levelReleaseTimer()
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levelReleaseTimer()
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{
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{
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logString("levelReleaseTimer called");
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logPrint("levelReleaseTimer called");
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gameFlagClear("seekers_prerelease_setup");
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gameFlagClear("seekers_prerelease_setup");
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gameFlagClear("seekers_released");
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gameFlagClear("seekers_released");
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@ -534,7 +534,7 @@ levelReleaseTimer()
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}
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}
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handleSeeker() {
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handleSeeker() {
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logString("handleSeeker called");
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logPrint("handleSeeker called");
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player = self;
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player = self;
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@ -618,7 +618,7 @@ handleSeeker() {
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}
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}
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handleHider() {
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handleHider() {
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logString("handleHider called");
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logPrint("handleHider called");
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player = self;
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player = self;
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@ -688,7 +688,7 @@ handleHider() {
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* person view and third person view.
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* person view and third person view.
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*/
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*/
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enableThirdPersonSwitch(playerCommand, value) {
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enableThirdPersonSwitch(playerCommand, value) {
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logString("enableThirdPersonSwitch called");
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logPrint("enableThirdPersonSwitch called");
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player = self;
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player = self;
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@ -714,7 +714,7 @@ enableThirdPersonSwitch(playerCommand, value) {
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* are looking at.
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* are looking at.
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*/
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*/
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enableModelChange(playerCommand) {
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enableModelChange(playerCommand) {
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logString("enableModelChange called");
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logPrint("enableModelChange called");
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player = self;
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player = self;
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@ -791,7 +791,7 @@ enableModelChange(playerCommand) {
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*/
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*/
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watchDisguise(angleLockingPlayerCommand)
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watchDisguise(angleLockingPlayerCommand)
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{
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{
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logString("watchDisguise called");
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logPrint("watchDisguise called");
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player = self;
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player = self;
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@ -823,7 +823,7 @@ watchDisguise(angleLockingPlayerCommand)
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*/
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*/
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enableDisguiseModelAngleLocking(playerCommand)
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enableDisguiseModelAngleLocking(playerCommand)
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{
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{
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logString("enableDisguiseModelAngleLocking called");
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logPrint("enableDisguiseModelAngleLocking called");
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player = self;
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player = self;
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@ -845,7 +845,7 @@ enableDisguiseModelAngleLocking(playerCommand)
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*/
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*/
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enableWeaponDicing(playerCommand)
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enableWeaponDicing(playerCommand)
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{
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{
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logString("enableWeaponDicing called");
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logPrint("enableWeaponDicing called");
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player = self;
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player = self;
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@ -873,7 +873,7 @@ enableWeaponDicing(playerCommand)
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*/
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*/
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enableUnlimitedReload()
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enableUnlimitedReload()
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{
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{
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logString("enableUnlimitedReload called");
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logPrint("enableUnlimitedReload called");
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player = self;
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player = self;
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@ -891,7 +891,7 @@ enableUnlimitedReload()
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*/
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*/
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revealWhenGameEnds()
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revealWhenGameEnds()
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{
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{
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logString("revealWhenGameEnds called");
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logPrint("revealWhenGameEnds called");
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player = self;
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player = self;
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