Use logPrint instead of logString.

master
Icedream 2016-04-08 18:54:46 +02:00
parent 388ccfbee0
commit 1e9a663a2e
1 changed files with 23 additions and 23 deletions

View File

@ -165,7 +165,7 @@ main()
onPrecacheGametype() onPrecacheGametype()
{ {
logString("onPrecacheGametype called"); logPrint("onPrecacheGametype called");
game["seekers_released_sound"] = "mp_war_objective_taken"; game["seekers_released_sound"] = "mp_war_objective_taken";
game["seekers_blind_sound"] = "elev_run_end"; game["seekers_blind_sound"] = "elev_run_end";
@ -185,7 +185,7 @@ onPrecacheGametype()
registerPrereleaseDvar(dvarString, defaultValue, minValue, maxValue) registerPrereleaseDvar(dvarString, defaultValue, minValue, maxValue)
{ {
logString("registerPrereleaseDvar called"); logPrint("registerPrereleaseDvar called");
registerWatchDvarInt("prereleasetime", defaultValue); registerWatchDvarInt("prereleasetime", defaultValue);
@ -208,7 +208,7 @@ registerPrereleaseDvar(dvarString, defaultValue, minValue, maxValue)
updateGametypeDvars() updateGametypeDvars()
{ {
logString("updateGametypeDvars called"); logPrint("updateGametypeDvars called");
// no time <= {prereleasetime} <= 5 minutes // no time <= {prereleasetime} <= 5 minutes
level.preReleaseTime = dvarIntValue("prereleasetime", 30, 0, 5 * 60); level.preReleaseTime = dvarIntValue("prereleasetime", 30, 0, 5 * 60);
@ -217,7 +217,7 @@ updateGametypeDvars()
onStartGameType() onStartGameType()
{ {
logString("onStartGameType called"); logPrint("onStartGameType called");
// reset flags // reset flags
gameFlagClear("seekers_released"); gameFlagClear("seekers_released");
@ -315,7 +315,7 @@ levelShowModelsOnMinimap()
getSpawnPoint() getSpawnPoint()
{ {
logString("getSpawnPoint called"); logPrint("getSpawnPoint called");
if (self.pers["team"] == game["seekers"]) if (self.pers["team"] == game["seekers"])
spawnPointName = "mp_sd_spawn_attacker"; spawnPointName = "mp_sd_spawn_attacker";
@ -331,7 +331,7 @@ getSpawnPoint()
onSpawnPlayer() onSpawnPlayer()
{ {
logString("onSpawnPlayer called"); logPrint("onSpawnPlayer called");
player = self; player = self;
@ -360,7 +360,7 @@ onSpawnPlayer()
onPlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, killId) onPlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration, killId)
{ {
logString("onPlayerKilled called"); logPrint("onPlayerKilled called");
player = self; player = self;
@ -380,7 +380,7 @@ onPlayerKilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHit
checkAllowSpectating() checkAllowSpectating()
{ {
logString("checkAllowSpectating called"); logPrint("checkAllowSpectating called");
wait(0.05); wait(0.05);
@ -400,7 +400,7 @@ checkAllowSpectating()
onDeadEvent(team) onDeadEvent(team)
{ {
logString("onDeadEvent called"); logPrint("onDeadEvent called");
if (team == "all") if (team == "all")
{ {
@ -419,7 +419,7 @@ onDeadEvent(team)
onTimeLimit() onTimeLimit()
{ {
logString("onTimeLimit called"); logPrint("onTimeLimit called");
// Hiders win when time limit reached // Hiders win when time limit reached
thread maps\mp\gametypes\_gamelogic::endGame(game["hiders"], game["strings"]["time_limit_reached"]); thread maps\mp\gametypes\_gamelogic::endGame(game["hiders"], game["strings"]["time_limit_reached"]);
@ -428,7 +428,7 @@ onTimeLimit()
onNormalDeath(victim, attacker, lifeId) onNormalDeath(victim, attacker, lifeId)
{ {
logString("onNormalDeath called"); logPrint("onNormalDeath called");
// Make sure the kill score is set properly // Make sure the kill score is set properly
score = maps\mp\gametypes\_rank::getScoreInfoValue("kill"); score = maps\mp\gametypes\_rank::getScoreInfoValue("kill");
@ -444,7 +444,7 @@ onNormalDeath(victim, attacker, lifeId)
onOneLeftEvent(team) onOneLeftEvent(team)
{ {
logString("onOneLeftEvent called"); logPrint("onOneLeftEvent called");
player = getLastLivingPlayer(team); player = getLastLivingPlayer(team);
@ -454,7 +454,7 @@ onOneLeftEvent(team)
giveLastOnTeamWarning() giveLastOnTeamWarning()
{ {
logString("giveLastOnTeamWarning called"); logPrint("giveLastOnTeamWarning called");
player = self; player = self;
@ -472,7 +472,7 @@ giveLastOnTeamWarning()
levelReleaseTimer() levelReleaseTimer()
{ {
logString("levelReleaseTimer called"); logPrint("levelReleaseTimer called");
gameFlagClear("seekers_prerelease_setup"); gameFlagClear("seekers_prerelease_setup");
gameFlagClear("seekers_released"); gameFlagClear("seekers_released");
@ -534,7 +534,7 @@ levelReleaseTimer()
} }
handleSeeker() { handleSeeker() {
logString("handleSeeker called"); logPrint("handleSeeker called");
player = self; player = self;
@ -618,7 +618,7 @@ handleSeeker() {
} }
handleHider() { handleHider() {
logString("handleHider called"); logPrint("handleHider called");
player = self; player = self;
@ -688,7 +688,7 @@ handleHider() {
* person view and third person view. * person view and third person view.
*/ */
enableThirdPersonSwitch(playerCommand, value) { enableThirdPersonSwitch(playerCommand, value) {
logString("enableThirdPersonSwitch called"); logPrint("enableThirdPersonSwitch called");
player = self; player = self;
@ -714,7 +714,7 @@ enableThirdPersonSwitch(playerCommand, value) {
* are looking at. * are looking at.
*/ */
enableModelChange(playerCommand) { enableModelChange(playerCommand) {
logString("enableModelChange called"); logPrint("enableModelChange called");
player = self; player = self;
@ -791,7 +791,7 @@ enableModelChange(playerCommand) {
*/ */
watchDisguise(angleLockingPlayerCommand) watchDisguise(angleLockingPlayerCommand)
{ {
logString("watchDisguise called"); logPrint("watchDisguise called");
player = self; player = self;
@ -823,7 +823,7 @@ watchDisguise(angleLockingPlayerCommand)
*/ */
enableDisguiseModelAngleLocking(playerCommand) enableDisguiseModelAngleLocking(playerCommand)
{ {
logString("enableDisguiseModelAngleLocking called"); logPrint("enableDisguiseModelAngleLocking called");
player = self; player = self;
@ -845,7 +845,7 @@ enableDisguiseModelAngleLocking(playerCommand)
*/ */
enableWeaponDicing(playerCommand) enableWeaponDicing(playerCommand)
{ {
logString("enableWeaponDicing called"); logPrint("enableWeaponDicing called");
player = self; player = self;
@ -873,7 +873,7 @@ enableWeaponDicing(playerCommand)
*/ */
enableUnlimitedReload() enableUnlimitedReload()
{ {
logString("enableUnlimitedReload called"); logPrint("enableUnlimitedReload called");
player = self; player = self;
@ -891,7 +891,7 @@ enableUnlimitedReload()
*/ */
revealWhenGameEnds() revealWhenGameEnds()
{ {
logString("revealWhenGameEnds called"); logPrint("revealWhenGameEnds called");
player = self; player = self;