Delay perk display for seekers, remove cold-blooded perk.
parent
a225f2e693
commit
187f8f62d0
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@ -592,12 +592,9 @@ handleSeeker() {
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player ClearPerks();
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player ClearPerks();
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player TakeAllWeapons();
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player TakeAllWeapons();
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// Give gametype-friendly perks
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// Hide perk display
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player GivePerk("specialty_lightweight");
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player openMenu("perk_hide");
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player GivePerk("specialty_coldblooded");
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player notify("perks_hidden");
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player GivePerk("specialty_marathon");
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player GivePerk("specialty_falldamage");
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player GivePerk("specialty_fastreload");
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gameFlagWait("prematch_done");
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gameFlagWait("prematch_done");
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@ -640,6 +637,17 @@ handleSeeker() {
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player GiveMaxAmmo(primaryWeapon + "_reflex_mp");
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player GiveMaxAmmo(primaryWeapon + "_reflex_mp");
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player GiveMaxAmmo("deserteagle_tactical_mp");
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player GiveMaxAmmo("deserteagle_tactical_mp");
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// gametype-friendly perks
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player GivePerk("specialty_lightweight");
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player GivePerk("specialty_marathon");
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player GivePerk("specialty_falldamage");
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player GivePerk("specialty_fastreload");
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// show perk display
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player openMenu("perk_display");
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player thread maps\mp\gametypes\_playerlogic::hidePerksAfterTime(5.0);
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self thread maps\mp\gametypes\_playerlogic::hidePerksOnDeath();
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player thread enableUnlimitedReload();
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player thread enableUnlimitedReload();
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player thread enableWeaponDicing("+actionslot 3");
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player thread enableWeaponDicing("+actionslot 3");
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player thread giveHelpfulHintsForSeeker();
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player thread giveHelpfulHintsForSeeker();
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@ -664,9 +672,8 @@ handleHider() {
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player ClearPerks();
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player ClearPerks();
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player TakeAllWeapons();
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player TakeAllWeapons();
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// Gametype-friendly perks
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// Give gametype-friendly perks
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player GivePerk("specialty_quieter");
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player GivePerk("specialty_quieter");
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player GivePerk("specialty_coldblooded");
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player GivePerk("specialty_falldamage");
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player GivePerk("specialty_falldamage");
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gameFlagWait("prematch_done");
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gameFlagWait("prematch_done");
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