diff --git a/maps/mp/gametypes/hns.gsc b/maps/mp/gametypes/hns.gsc index 7d5abf8..31390e5 100644 --- a/maps/mp/gametypes/hns.gsc +++ b/maps/mp/gametypes/hns.gsc @@ -592,12 +592,9 @@ handleSeeker() { player ClearPerks(); player TakeAllWeapons(); - // Give gametype-friendly perks - player GivePerk("specialty_lightweight"); - player GivePerk("specialty_coldblooded"); - player GivePerk("specialty_marathon"); - player GivePerk("specialty_falldamage"); - player GivePerk("specialty_fastreload"); + // Hide perk display + player openMenu("perk_hide"); + player notify("perks_hidden"); gameFlagWait("prematch_done"); @@ -640,6 +637,17 @@ handleSeeker() { player GiveMaxAmmo(primaryWeapon + "_reflex_mp"); player GiveMaxAmmo("deserteagle_tactical_mp"); + // gametype-friendly perks + player GivePerk("specialty_lightweight"); + player GivePerk("specialty_marathon"); + player GivePerk("specialty_falldamage"); + player GivePerk("specialty_fastreload"); + + // show perk display + player openMenu("perk_display"); + player thread maps\mp\gametypes\_playerlogic::hidePerksAfterTime(5.0); + self thread maps\mp\gametypes\_playerlogic::hidePerksOnDeath(); + player thread enableUnlimitedReload(); player thread enableWeaponDicing("+actionslot 3"); player thread giveHelpfulHintsForSeeker(); @@ -664,9 +672,8 @@ handleHider() { player ClearPerks(); player TakeAllWeapons(); - // Gametype-friendly perks + // Give gametype-friendly perks player GivePerk("specialty_quieter"); - player GivePerk("specialty_coldblooded"); player GivePerk("specialty_falldamage"); gameFlagWait("prematch_done");