Fix "else if" => "elseif".

master
Icedream 2015-04-24 21:52:01 +02:00
parent 4a2c4ccece
commit 60f00fea8d
1 changed files with 1 additions and 1 deletions

View File

@ -189,7 +189,7 @@ hook.Add("Think", "TauntList_DetectUpdate", function()
-- Tauntpack loader replaces the old table with a new instance whenever it reloads the taunts. -- Tauntpack loader replaces the old table with a new instance whenever it reloads the taunts.
-- This means we can use reference equality to detect changes quickly here. -- This means we can use reference equality to detect changes quickly here.
-- For reference see sv_ph_tauntpack_loader.lua:55-56 -- For reference see sv_ph_tauntpack_loader.lua:55-56
else if (tauntsTable[TEAM_HUNTERS] ~= GAMEMODE.Hunter_Taunts) elseif (tauntsTable[TEAM_HUNTERS] ~= GAMEMODE.Hunter_Taunts)
or (tauntsTable[TEAM_PROPS] ~= GAMEMODE.Prop_Taunts) then or (tauntsTable[TEAM_PROPS] ~= GAMEMODE.Prop_Taunts) then
tauntsTable= {} tauntsTable= {}