From 60f00fea8df47527ff7fdcc939d81a8423eb5d02 Mon Sep 17 00:00:00 2001 From: icedream Date: Fri, 24 Apr 2015 21:52:01 +0200 Subject: [PATCH] Fix "else if" => "elseif". --- lua/autorun/server/prophunt_tauntmenu.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lua/autorun/server/prophunt_tauntmenu.lua b/lua/autorun/server/prophunt_tauntmenu.lua index e696043..5931727 100644 --- a/lua/autorun/server/prophunt_tauntmenu.lua +++ b/lua/autorun/server/prophunt_tauntmenu.lua @@ -189,7 +189,7 @@ hook.Add("Think", "TauntList_DetectUpdate", function() -- Tauntpack loader replaces the old table with a new instance whenever it reloads the taunts. -- This means we can use reference equality to detect changes quickly here. -- For reference see sv_ph_tauntpack_loader.lua:55-56 - else if (tauntsTable[TEAM_HUNTERS] ~= GAMEMODE.Hunter_Taunts) + elseif (tauntsTable[TEAM_HUNTERS] ~= GAMEMODE.Hunter_Taunts) or (tauntsTable[TEAM_PROPS] ~= GAMEMODE.Prop_Taunts) then tauntsTable= {}