Fix "else if" => "elseif".
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4a2c4ccece
commit
60f00fea8d
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@ -189,7 +189,7 @@ hook.Add("Think", "TauntList_DetectUpdate", function()
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-- Tauntpack loader replaces the old table with a new instance whenever it reloads the taunts.
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-- Tauntpack loader replaces the old table with a new instance whenever it reloads the taunts.
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-- This means we can use reference equality to detect changes quickly here.
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-- This means we can use reference equality to detect changes quickly here.
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-- For reference see sv_ph_tauntpack_loader.lua:55-56
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-- For reference see sv_ph_tauntpack_loader.lua:55-56
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else if (tauntsTable[TEAM_HUNTERS] ~= GAMEMODE.Hunter_Taunts)
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elseif (tauntsTable[TEAM_HUNTERS] ~= GAMEMODE.Hunter_Taunts)
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or (tauntsTable[TEAM_PROPS] ~= GAMEMODE.Prop_Taunts) then
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or (tauntsTable[TEAM_PROPS] ~= GAMEMODE.Prop_Taunts) then
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tauntsTable= {}
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tauntsTable= {}
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