57 lines
2.9 KiB
Markdown
57 lines
2.9 KiB
Markdown
Disguiser SWEP
|
|
==============
|
|
|
|
So you always wanted to be able to disguise as another item on the map in Sandbox or
|
|
any other game mode than Prop Hunt? You were always annoyed by how you were able to
|
|
see yourself being able to rotate but without knowing you were still standing all the
|
|
wrong way?
|
|
|
|
That's over now with this independent weapon code. It let's you have a (somewhat)
|
|
tool gun with which you can experience being a prop while not essentially playing
|
|
Prop Hunt (or you can play Prop Hunt with your friends without the usual rules).
|
|
|
|
Requirements
|
|
------------
|
|
|
|
- A properly working Garry's Mod 13 installation
|
|
|
|
Installation
|
|
------------
|
|
|
|
This inside the addons folder. You can compile this as a `.gma` file or you can put this into a subdirectory, both works.
|
|
This addon will also be downloadable via the Steam Workshop, so if you're too lazy to do it now, wait for the release.
|
|
|
|
How to use?
|
|
-----------
|
|
|
|
Spawn the weapon by any means (in Sandbox via your spawn menu key, usually hold Q for that).
|
|
The use your fire/primary attack key (usually left mouse key) while pointing at any thing (prop) on the map.
|
|
Pop! You are now that prop, that is if you aimed properly.
|
|
With the secondary attack key (usually right mouse key) you can switch back to a human being.
|
|
|
|
FAQ
|
|
---
|
|
|
|
### When I get killed, a warning "Something is creating errors" (or similar) pops up on the top left of GMod and I get stuck outside the map. I also disappear from the player list. What is happening?
|
|
You triggered a bug of Garry's Mod. For some reason some internal code isn't properly able to handle player death events in some cases (like when you get killed while
|
|
holding something) and it will bug out. As a security measurement, the server fakes a player disconnection. All you can do is reconnect and hope for the bug to not
|
|
reappear for now. Note that this is not an addon-specific issue.
|
|
|
|
### The addon is not loading!
|
|
Try following the [installation instructions](#Installation) once again.
|
|
|
|
### Can I change the weapon sounds?
|
|
Only do that if you're okay with changing Lua code (actual programming). You can look into the `sh_init.lua` and you will find SWEP.Sounds pointing at the default
|
|
sound paths. Make sure you also put the sounds onto the server into the "sounds/" folder or else you will end up having no sound at all and seeing the error message
|
|
"can not find sound" in the debug console instead.
|
|
|
|
### Will there be a gamemode based on this weapon?
|
|
There already is the old and traditional "Prop Hunt" code which got ported to Garry's Mod 13 by xSpaceSoft, though I am going to make a re-implementation based on this
|
|
weapon for bug fixes.
|
|
|
|
License
|
|
-------
|
|
|
|
This piece of code is licensed under the [GNU Affero General Public License Version 3](http://www.gnu.org/licenses/agpl-3.0).
|
|
Why GPL? Because it's the standard license for open-source programs. Why Affero? Because Garry's Mod lets you steal the lua code
|
|
(at least for the client). |