Icedream
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3aaf4a4e7b
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How the fuck did I forget that.
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2014-10-20 12:39:06 +02:00 |
Icedream
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963598b7d1
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Adding linux build script.
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2014-10-20 12:36:22 +02:00 |
Icedream
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d463542883
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Attempt to rewrite patch_createfont.lua so it's compilable.
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2014-10-20 11:31:18 +02:00 |
Icedream
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2cf2fbe95a
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Also apply velocity to view entity in third person.
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2014-10-20 11:30:37 +02:00 |
Icedream
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0d59d285d1
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This line confused me a bit.
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2014-10-20 11:30:22 +02:00 |
Icedream
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901b76e8d9
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I wonder if gmod allows compiled lua files to be executed...
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2014-10-20 11:30:04 +02:00 |
Icedream
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142c0a2f18
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Update README.md with youtube video
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2014-03-03 01:46:45 +01:00 |
Icedream
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1799760eab
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Make thirdperson and isDisguised independent to reduce chances of PlayerDeath hook conflicts.
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2014-03-03 01:22:59 +01:00 |
Icedream
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f65cc5fb03
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Don't crash on faulty player (missing GetAimVector, fixes the bug mentioned on the front page).
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2014-03-03 01:22:36 +01:00 |
Icedream
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fba811e125
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popycasta fail. Related to #11.
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2013-12-27 16:32:55 +01:00 |
Icedream
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fc671ec6b6
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Reset bounding box when player dies. This should get rid of #11.
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2013-12-27 16:30:21 +01:00 |
Icedream
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c8a3a64d38
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Remove explosion effect and just re-set victim blood color. Closes and will not fix #10 for now.
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2013-12-27 05:56:40 +01:00 |
Icedream
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d23af759d5
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*non-static. Related to #10 somehow.
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2013-12-25 18:50:32 +01:00 |
Icedream
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64428b54ef
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Argh, deleted the wrong part. Related to #10.
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2013-12-25 18:48:01 +01:00 |
Icedream
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744a73a3c3
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Removing blood client-side trigger as not working. Replaced with small bleeding + explosion. Related to #10.
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2013-12-25 18:45:34 +01:00 |
Icedream
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e05231b293
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Adding commented out build script code to shorten ("optimize") Lua scripts.
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2013-12-25 18:23:54 +01:00 |
Icedream
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2772c9905a
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Attempt on forcing effect on client-side. Not working though, I guess. Related to #10.
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2013-12-25 18:18:05 +01:00 |
Icedream
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1ab7c74f9a
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Corrected "player" => "ply" and made some hooks pass down to base properly. Fixes #8.
NOTE: This will disable proper blood rendering. Gotta test it out on multiplayer though.
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2013-12-25 17:45:53 +01:00 |
Icedream
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6c636543ad
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Fixing UndisguiseSilent (how did I not notice that?) and 3rd person crashing game on death.
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2013-12-24 04:07:08 +01:00 |
Icedream
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dde7e30d6d
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Remove unused pop sounds, we are currently using GMod's pop sound instead.
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2013-12-21 21:19:34 +01:00 |
Icedream
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116aeddef4
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addon.json for GMA build.
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2013-12-21 21:18:35 +01:00 |
Icedream
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ed9de4d416
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Add builds folder to ignores.
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2013-12-21 21:18:27 +01:00 |
Icedream
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a3492505ac
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Create builds/ folder if not existing.
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2013-12-21 21:14:42 +01:00 |
Icedream
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3a64efe6c9
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Build script.
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2013-12-21 21:13:37 +01:00 |
Icedream
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e895aff152
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SetColor also needs application of skin from player. Fixes #6 again.
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2013-12-21 20:49:53 +01:00 |
Icedream
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91c4630abc
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Also apply color to breaking entity. Fixes #6.
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2013-12-21 20:30:48 +01:00 |
Icedream
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72f305e004
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Only avoid disguising when color also matches. Fixes #7. Also removed AllowFullRotation code.
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2013-12-21 20:29:06 +01:00 |
Icedream
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6104749c32
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Edit TODO list.
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2013-12-21 11:37:54 +01:00 |
Icedream
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2555495d07
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Precache weapon inside SWEP:Precache hook. Fixes #3.
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2013-12-21 11:25:28 +01:00 |
Icedream
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4689558141
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Nevermind.
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2013-12-21 11:21:30 +01:00 |
Icedream
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9c954fd952
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Do not trigger Undisguise on removal if we're dead (as being dead resets us anyways for the most part)
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2013-12-21 10:53:01 +01:00 |
Icedream
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82d4581f12
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Move Remove weapon hook to server-side code.
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2013-12-21 10:49:21 +01:00 |
Icedream
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6b50ca2218
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Add worldtip compatibility layer.
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2013-12-21 10:46:51 +01:00 |
Icedream
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bdb9c22507
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Make error message for missing sound file red in the debug console.
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2013-12-21 10:06:05 +01:00 |
Icedream
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904f9b3326
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Force the player to undisguise when the SWEP gets removed.
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2013-12-21 10:04:57 +01:00 |
Icedream
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ecb77db28b
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Hide model properly by using a Think hook. Fixes #5.
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2013-12-21 10:04:23 +01:00 |
Icedream
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7a3c9949e0
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Well, that's what happens if we end up copy-pasting all the stuff, right? :P
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2013-12-21 04:58:12 +01:00 |
Icedream
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4d20224340
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Typo.
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2013-12-21 04:42:30 +01:00 |
Icedream
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edd3f9d9f0
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Use network bool to inform the client of disguise status. Needed for draw model hiding on client-side.
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2013-12-21 04:41:01 +01:00 |
Icedream
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d54d2465e1
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Prevent the weapon from shooting when pointing at invalid model. See #1 for more info on invalid model.
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2013-12-21 04:17:33 +01:00 |
Icedream
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e5a04781bf
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Epic fail. Grrr.
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2013-12-21 04:14:05 +01:00 |
Icedream
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449a819b70
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Seriously, if I fuck up simple "if" conditions like this, I should go to bed. Fixes #1 now for reals.
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2013-12-21 04:04:10 +01:00 |
Icedream
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e9de7f4a46
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How the fuck did I even end up putting the last fix under :Undisguise()!?
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2013-12-21 03:57:30 +01:00 |
Icedream
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73c3a720c2
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Only support models of type *_prop_*/prop_*/*_prop. Fixes #1 once again.
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2013-12-21 03:53:33 +01:00 |
Icedream
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63f29c4018
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Do not allow "star models" (those prefixed with a "*"). Fixes #1.
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2013-12-21 03:05:50 +01:00 |
Icedream
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2109d8d98d
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Adding issue #1 to TODO list.
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2013-12-21 02:36:34 +01:00 |
Icedream
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77abc43115
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Fix installation instructions link.
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2013-12-21 02:07:01 +01:00 |
Icedream
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62615511d9
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I guess the default functions for attack cause the click sound.
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2013-12-21 01:43:41 +01:00 |
Icedream
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ea301d4f85
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GetSkin can have no value and also apply color.
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2013-12-21 00:41:01 +01:00 |
Icedream
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6619c066e4
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Fix ammo system deactivation issue.
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2013-12-21 00:33:15 +01:00 |