Icedream
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2cf2fbe95a
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Also apply velocity to view entity in third person.
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2014-10-20 11:30:37 +02:00 |
Icedream
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1799760eab
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Make thirdperson and isDisguised independent to reduce chances of PlayerDeath hook conflicts.
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2014-03-03 01:22:59 +01:00 |
Icedream
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fba811e125
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popycasta fail. Related to #11.
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2013-12-27 16:32:55 +01:00 |
Icedream
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fc671ec6b6
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Reset bounding box when player dies. This should get rid of #11.
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2013-12-27 16:30:21 +01:00 |
Icedream
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c8a3a64d38
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Remove explosion effect and just re-set victim blood color. Closes and will not fix #10 for now.
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2013-12-27 05:56:40 +01:00 |
Icedream
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d23af759d5
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*non-static. Related to #10 somehow.
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2013-12-25 18:50:32 +01:00 |
Icedream
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64428b54ef
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Argh, deleted the wrong part. Related to #10.
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2013-12-25 18:48:01 +01:00 |
Icedream
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744a73a3c3
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Removing blood client-side trigger as not working. Replaced with small bleeding + explosion. Related to #10.
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2013-12-25 18:45:34 +01:00 |
Icedream
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2772c9905a
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Attempt on forcing effect on client-side. Not working though, I guess. Related to #10.
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2013-12-25 18:18:05 +01:00 |
Icedream
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1ab7c74f9a
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Corrected "player" => "ply" and made some hooks pass down to base properly. Fixes #8.
NOTE: This will disable proper blood rendering. Gotta test it out on multiplayer though.
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2013-12-25 17:45:53 +01:00 |
Icedream
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6c636543ad
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Fixing UndisguiseSilent (how did I not notice that?) and 3rd person crashing game on death.
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2013-12-24 04:07:08 +01:00 |
Icedream
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e895aff152
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SetColor also needs application of skin from player. Fixes #6 again.
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2013-12-21 20:49:53 +01:00 |
Icedream
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91c4630abc
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Also apply color to breaking entity. Fixes #6.
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2013-12-21 20:30:48 +01:00 |
Icedream
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72f305e004
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Only avoid disguising when color also matches. Fixes #7. Also removed AllowFullRotation code.
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2013-12-21 20:29:06 +01:00 |
Icedream
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4689558141
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Nevermind.
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2013-12-21 11:21:30 +01:00 |
Icedream
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9c954fd952
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Do not trigger Undisguise on removal if we're dead (as being dead resets us anyways for the most part)
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2013-12-21 10:53:01 +01:00 |
Icedream
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82d4581f12
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Move Remove weapon hook to server-side code.
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2013-12-21 10:49:21 +01:00 |
Icedream
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6b50ca2218
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Add worldtip compatibility layer.
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2013-12-21 10:46:51 +01:00 |
Icedream
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7a3c9949e0
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Well, that's what happens if we end up copy-pasting all the stuff, right? :P
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2013-12-21 04:58:12 +01:00 |
Icedream
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edd3f9d9f0
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Use network bool to inform the client of disguise status. Needed for draw model hiding on client-side.
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2013-12-21 04:41:01 +01:00 |
Icedream
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d54d2465e1
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Prevent the weapon from shooting when pointing at invalid model. See #1 for more info on invalid model.
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2013-12-21 04:17:33 +01:00 |
Icedream
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e5a04781bf
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Epic fail. Grrr.
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2013-12-21 04:14:05 +01:00 |
Icedream
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449a819b70
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Seriously, if I fuck up simple "if" conditions like this, I should go to bed. Fixes #1 now for reals.
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2013-12-21 04:04:10 +01:00 |
Icedream
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e9de7f4a46
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How the fuck did I even end up putting the last fix under :Undisguise()!?
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2013-12-21 03:57:30 +01:00 |
Icedream
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73c3a720c2
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Only support models of type *_prop_*/prop_*/*_prop. Fixes #1 once again.
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2013-12-21 03:53:33 +01:00 |
Icedream
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63f29c4018
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Do not allow "star models" (those prefixed with a "*"). Fixes #1.
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2013-12-21 03:05:50 +01:00 |
Icedream
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ea301d4f85
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GetSkin can have no value and also apply color.
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2013-12-21 00:41:01 +01:00 |
Icedream
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895a860506
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Initial commit.
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2013-12-20 23:44:28 +01:00 |