170 lines
7.6 KiB
C
170 lines
7.6 KiB
C
/*
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* UNPUBLISHED -- Rights reserved under the copyright laws of the
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* United States. Use of a copyright notice is precautionary only and
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* does not imply publication or disclosure.
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*
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* THIS DOCUMENTATION CONTAINS CONFIDENTIAL AND PROPRIETARY INFORMATION
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* OF BLIZZARD ENTERTAINMENT. ANY DUPLICATION, MODIFICATION,
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* DISTRIBUTION, OR DISCLOSURE IS STRICTLY PROHIBITED WITHOUT THE PRIOR
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* EXPRESS WRITTEN PERMISSION OF BLIZZARD ENTERTAINMENT.
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*/
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//objects
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extern int trapid; // weak
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extern int trapdir; // weak
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extern int pObjCels[40];
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extern char ObjFileList[40];
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extern int objectactive[127];
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extern int nobjects; // idb
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extern int leverid; // idb
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extern int objectavail[127];
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extern ObjectStruct object[127];
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extern int InitObjFlag; // weak
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extern int numobjfiles; // weak
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void __cdecl InitObjectGFX();
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void __cdecl FreeObjectGFX();
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bool __fastcall RndLocOk(int xp, int yp);
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void __fastcall InitRndLocObj(int min, int max, int objtype);
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void __fastcall InitRndLocBigObj(int min, int max, int objtype);
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void __fastcall InitRndLocObj5x5(int min, int max, int objtype);
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void __cdecl ClrAllObjects();
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void __cdecl AddTortures();
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void __cdecl AddCandles();
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void __fastcall AddBookLever(int lx1, int ly1, int lx2, int ly2, int x1, int y1, int x2, int y2, int msg);
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void __cdecl InitRndBarrels();
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void __fastcall AddL1Objs(int x1, int y1, int x2, int y2);
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void __fastcall AddL2Objs(int x1, int y1, int x2, int y2);
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void __fastcall AddL3Objs(int x1, int y1, int x2, int y2);
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bool __fastcall WallTrapLocOk(int xp, int yp);
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void __cdecl AddL2Torches();
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bool __fastcall TorchLocOK(int xp, int yp);
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void __cdecl AddObjTraps();
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void __cdecl AddChestTraps();
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void __fastcall LoadMapObjects(unsigned char *pMap, int startx, int starty, int x1, int y1, int w, int h, int leveridx);
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void __fastcall LoadMapObjs(unsigned char *pMap, int startx, int starty);
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void __cdecl AddDiabObjs();
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void __cdecl AddStoryBooks();
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void __fastcall AddHookedBodies(int freq);
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void __cdecl AddL4Goodies();
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void __cdecl AddLazStand();
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void __fastcall InitObjects(int a1);
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void __fastcall SetMapObjects(char *pMap, int startx, int starty);
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void __fastcall DeleteObject(int oi, int i);
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void __fastcall SetupObject(int i, int x, int y, int ot);
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void __fastcall SetObjMapRange(int i, int x1, int y1, int x2, int y2, int v);
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void __fastcall SetBookMsg(int i, int msg);
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void __fastcall AddL1Door(int i, int x, int y, int ot);
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void __fastcall AddSCambBook(int i);
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void __fastcall AddChest(int i, int t);
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void __fastcall AddL2Door(int i, int x, int y, int ot);
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void __fastcall AddL3Door(int i, int x, int y, int ot);
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void __fastcall AddSarc(int i);
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void __fastcall AddFlameTrap(int i);
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void __fastcall AddFlameLvr(int i);
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void __fastcall AddTrap(int i);
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void __fastcall AddObjLight(int i, int r);
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void __fastcall AddBarrel(int i);
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void __fastcall AddShrine(int i);
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void __fastcall AddBookcase(int i);
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void __fastcall AddPurifyingFountain(int i);
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void __fastcall AddArmorStand(int i);
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void __fastcall AddDecap(int i);
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void __fastcall AddVilebook(int i);
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void __fastcall AddMagicCircle(int i);
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void __fastcall AddBookstand(int i);
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void __fastcall AddPedistal(int i);
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void __fastcall AddStoryBook(int i);
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void __fastcall AddWeaponRack(int i);
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void __fastcall AddTorturedBody(int i);
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void __fastcall GetRndObjLoc(int randarea, int *xx, int *yy);
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void __cdecl AddMushPatch();
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void __cdecl AddSlainHero();
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void __fastcall AddObject(int ot, int ox, int oy);
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void __fastcall Obj_Light(int i, int lr);
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void __fastcall Obj_Circle(int i);
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void __fastcall Obj_StopAnim(int i);
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void __fastcall Obj_Door(int i);
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void __fastcall Obj_Sarc(int i);
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void __fastcall ActivateTrapLine(int ttype, int tid);
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void __fastcall Obj_FlameTrap(int i);
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void __fastcall Obj_Trap(int i);
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void __fastcall Obj_BCrossDamage(int i);
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void __cdecl ProcessObjects();
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void __fastcall ObjSetMicro(int dx, int dy, int pn);
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void __fastcall objects_set_door_piece(int x, int y);
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void __fastcall ObjSetMini(int x, int y, int v);
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void __fastcall ObjL1Special(int x1, int y1, int x2, int y2);
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void __fastcall ObjL2Special(int x1, int y1, int x2, int y2);
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void __fastcall DoorSet(int oi, int dx, int dy);
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void __cdecl RedoPlayerVision();
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void __fastcall OperateL1RDoor(int pnum, int oi, unsigned char sendflag);
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void __fastcall OperateL1LDoor(int pnum, int oi, unsigned char sendflag);
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void __fastcall OperateL2RDoor(int pnum, int oi, unsigned char sendflag);
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void __fastcall OperateL2LDoor(int pnum, int oi, unsigned char sendflag);
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void __fastcall OperateL3RDoor(int pnum, int oi, unsigned char sendflag);
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void __fastcall OperateL3LDoor(int pnum, int oi, unsigned char sendflag);
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void __fastcall MonstCheckDoors(int m);
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void __fastcall ObjChangeMap(int x1, int y1, int x2, int y2);
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void __fastcall ObjChangeMapResync(int x1, int y1, int x2, int y2);
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void __fastcall OperateL1Door(int pnum, int i, unsigned char sendflag);
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void __fastcall OperateLever(int pnum, int i);
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void __fastcall OperateBook(int pnum, int i);
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void __fastcall OperateBookLever(int pnum, int i);
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void __fastcall OperateSChambBk(int pnum, int i);
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void __fastcall OperateChest(int pnum, int i, unsigned char sendmsg);
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void __fastcall OperateMushPatch(int pnum, int i);
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void __fastcall OperateInnSignChest(int pnum, int i);
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void __fastcall OperateSlainHero(int pnum, int i, unsigned char sendmsg);
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void __fastcall OperateTrapLvr(int i);
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void __fastcall OperateSarc(int pnum, int i, unsigned char sendmsg);
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void __fastcall OperateL2Door(int pnum, int i, unsigned char sendflag);
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void __fastcall OperateL3Door(int pnum, int i, unsigned char sendflag);
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void __fastcall OperatePedistal(int pnum, int i);
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void __fastcall TryDisarm(int pnum, int i);
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int __fastcall ItemMiscIdIdx(int imiscid);
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void __fastcall OperateShrine(int pnum, int i, int sType);
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void __fastcall OperateSkelBook(int pnum, int i, unsigned char sendmsg);
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void __fastcall OperateBookCase(int pnum, int i, unsigned char sendmsg);
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void __fastcall OperateDecap(int pnum, int i, unsigned char sendmsg);
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void __fastcall OperateArmorStand(int pnum, int i, unsigned char sendmsg);
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int __fastcall FindValidShrine(int i);
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void __fastcall OperateGoatShrine(int pnum, int i, int sType);
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void __fastcall OperateCauldron(int pnum, int i, int sType);
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bool __fastcall OperateFountains(int pnum, int i);
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void __fastcall OperateWeaponRack(int pnum, int i, unsigned char sendmsg);
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void __fastcall OperateStoryBook(int pnum, int i);
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void __fastcall OperateLazStand(int pnum, int i);
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void __fastcall OperateObject(int pnum, int i, unsigned char TeleFlag);
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void __fastcall SyncOpL1Door(int pnum, int cmd, int i);
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void __fastcall SyncOpL2Door(int pnum, int cmd, int i);
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void __fastcall SyncOpL3Door(int pnum, int cmd, int i);
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void __fastcall SyncOpObject(int pnum, int cmd, int i);
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void __fastcall BreakCrux(int i);
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void __fastcall BreakBarrel(int pnum, int i, int dam, unsigned char forcebreak, int sendmsg);
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void __fastcall BreakObject(int pnum, int oi);
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void __fastcall SyncBreakObj(int pnum, int oi);
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void __fastcall SyncL1Doors(int i);
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void __fastcall SyncCrux(int i);
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void __fastcall SyncLever(int i);
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void __fastcall SyncQSTLever(int i);
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void __fastcall SyncPedistal(int i);
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void __fastcall SyncL2Doors(int i);
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void __fastcall SyncL3Doors(int i);
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void __fastcall SyncObjectAnim(int o);
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void __fastcall GetObjectStr(int i);
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/* rdata */
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extern int ObjTypeConv[113];
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extern ObjDataStruct AllObjects[99];
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extern char *ObjMasterLoadList[56];
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extern int bxadd[8];
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extern int byadd[8];
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extern char *shrinestrs[26];
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extern unsigned char shrinemin[26];
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extern unsigned char shrinemax[26];
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extern unsigned char shrineavail[26];
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extern char *StoryBookName[9];
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extern int StoryText[3][3];
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