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devilution/Source/trigs.cpp

1413 lines
25 KiB
C++

/*
* UNPUBLISHED -- Rights reserved under the copyright laws of the
* United States. Use of a copyright notice is precautionary only and
* does not imply publication or disclosure.
*
* THIS DOCUMENTATION CONTAINS CONFIDENTIAL AND PROPRIETARY INFORMATION
* OF BLIZZARD ENTERTAINMENT. ANY DUPLICATION, MODIFICATION,
* DISTRIBUTION, OR DISCLOSURE IS STRICTLY PROHIBITED WITHOUT THE PRIOR
* EXPRESS WRITTEN PERMISSION OF BLIZZARD ENTERTAINMENT.
*/
#include "../types.h"
int trigflag[5];
TriggerStruct trigs[5];
int TWarpFrom; // weak
int TownDownList[11] = { 716, 715, 719, 720, 721, 723, 724, 725, 726, 727, -1 };
int TownWarp1List[13] =
{
1171,
1172,
1173,
1174,
1175,
1176,
1177,
1178,
1179,
1181,
1183,
1185,
-1
};
int L1UpList[12] = { 127, 129, 130, 131, 132, 133, 135, 137, 138, 139, 140, -1 };
int L1DownList[10] = { 106, 107, 108, 109, 110, 112, 114, 115, 118, -1 };
int L2UpList[3] = { 266, 267, -1 };
int L2DownList[5] = { 269, 270, 271, 272, -1 };
int L2TWarpUpList[3] = { 558, 559, -1 };
int L3UpList[15] =
{
170,
171,
172,
173,
174,
175,
176,
177,
178,
179,
180,
181,
182,
183,
-1
};
int L3DownList[9] = { 162, 163, 164, 165, 166, 167, 168, 169, -1 };
int L3TWarpUpList[14] = { 548, 549, 550, 551, 552, 553, 554, 555, 556, 557, 558, 559, 560, -1 };
int L4UpList[4] = { 82, 83, 90, -1 };
int L4DownList[6] = { 120, 130, 131, 132, 133, -1 };
int L4TWarpUpList[4] = { 421, 422, 429, -1 };
int L4PentaList[33] =
{
353,
354,
355,
356,
357,
358,
359,
360,
361,
362,
363,
364,
365,
366,
367,
368,
369,
370,
371,
372,
373,
374,
375,
376,
377,
378,
379,
380,
381,
382,
383,
384,
-1
};
//----- (004619A7) --------------------------------------------------------
void __cdecl InitNoTriggers()
{
trigflag[4] = 0;
trigflag[3] = 0;
}
//----- (004619B6) --------------------------------------------------------
void __cdecl InitTownTriggers()
{
char v0; // bl
int v1; // eax
int v2; // eax
trigs[0]._tx = 25;
trigs[0]._ty = 29;
trigs[0]._tmsg = 1026;
trigflag[4] = 1;
if ( gbMaxPlayers == 4 )
{
trigs[1]._tx = 49;
trigflag[0] = 1;
trigflag[1] = 1;
trigflag[2] = 1;
trigs[1]._ty = 21;
trigs[1]._tmsg = 1031;
trigs[1]._tlvl = 5;
trigs[2]._tx = 17;
trigs[2]._ty = 69;
trigs[2]._tmsg = 1031;
trigs[2]._tlvl = 9;
trigs[3]._tx = 41;
trigs[3]._ty = 80;
trigs[3]._tmsg = 1031;
trigs[3]._tlvl = 13;
trigflag[4] = 4;
}
else
{
trigflag[0] = 0;
trigflag[1] = 0;
trigflag[2] = 0;
v0 = plr[myplr].pTownWarps;
if ( v0 & 1 )
{
trigs[1]._tx = 49;
trigs[1]._ty = 21;
trigs[1]._tmsg = 1031;
trigs[1]._tlvl = 5;
trigflag[4] = 2;
trigflag[0] = 1;
}
if ( v0 & 2 )
{
trigflag[1] = 1;
v1 = trigflag[4]++;
trigs[v1]._tx = 17;
trigs[v1]._ty = 69;
trigs[v1]._tmsg = 1031;
trigs[v1]._tlvl = 9;
}
if ( v0 & 4 )
{
trigflag[2] = 1;
v2 = trigflag[4]++;
trigs[v2]._tx = 41;
trigs[v2]._ty = 80;
trigs[v2]._tmsg = 1031;
trigs[v2]._tlvl = 13;
}
}
trigflag[3] = 0;
}
// 679660: using guessed type char gbMaxPlayers;
//----- (00461B45) --------------------------------------------------------
void __cdecl InitL1Triggers()
{
int v0; // edi
signed int v1; // esi
int *v2; // edx
int *v3; // ecx
TriggerStruct *v4; // eax
int (*v5)[112]; // [esp+Ch] [ebp-8h]
int (*v6)[112]; // [esp+10h] [ebp-4h]
v0 = 0;
trigflag[4] = 0;
v5 = dPiece;
do
{
v1 = 0;
v6 = v5;
v2 = &trigs[trigflag[4]]._tmsg;
v3 = &trigs[trigflag[4]]._ty;
v4 = &trigs[trigflag[4]];
do
{
if ( (*v6)[0] == 129 )
{
++trigflag[4];
v4->_tx = v1;
*v3 = v0;
*v2 = 1027;
++v4;
v3 += 4;
v2 += 4;
}
if ( (*v6)[0] == 115 )
{
++trigflag[4];
v4->_tx = v1;
*v3 = v0;
*v2 = 1026;
++v4;
v3 += 4;
v2 += 4;
}
++v6;
++v1;
}
while ( v1 < 112 );
v5 = (int (*)[112])((char *)v5 + 4);
++v0;
}
while ( (signed int)v5 < (signed int)dPiece[1] );
trigflag[3] = 0;
}
//----- (00461BEE) --------------------------------------------------------
void __cdecl InitL2Triggers()
{
signed int v0; // edi
int *v1; // esi
int *v2; // edx
TriggerStruct *v3; // ecx
int *v4; // eax
int (*v5)[112]; // [esp+Ch] [ebp-10h]
int (*v6)[112]; // [esp+10h] [ebp-Ch]
int v7; // [esp+14h] [ebp-8h]
int *v8; // [esp+18h] [ebp-4h]
trigflag[4] = 0;
v7 = 0;
v5 = dPiece;
do
{
v0 = 0;
v1 = &trigs[trigflag[4]]._tmsg;
v2 = &trigs[trigflag[4]]._ty;
v3 = &trigs[trigflag[4]];
v8 = &trigs[trigflag[4]]._tlvl;
v6 = v5;
do
{
if ( (*v6)[0] == 267 && (v0 != quests[14]._qtx || v7 != quests[14]._qty) )
{
++trigflag[4];
v8 += 4;
v3->_tx = v0;
*v2 = v7;
*v1 = 1027;
++v3;
v2 += 4;
v1 += 4;
}
if ( (*v6)[0] == 559 )
{
v3->_tx = v0;
*v2 = v7;
v4 = v8;
v8 += 4;
*v1 = 1032;
*v4 = 0;
++trigflag[4];
++v3;
v2 += 4;
v1 += 4;
}
if ( (*v6)[0] == 271 )
{
++trigflag[4];
v8 += 4;
v3->_tx = v0;
*v2 = v7;
*v1 = 1026;
++v3;
v2 += 4;
v1 += 4;
}
++v6;
++v0;
}
while ( v0 < 112 );
v5 = (int (*)[112])((char *)v5 + 4);
++v7;
}
while ( (signed int)v5 < (signed int)dPiece[1] );
trigflag[3] = 0;
}
//----- (00461CF6) --------------------------------------------------------
void __cdecl InitL3Triggers()
{
int v0; // edi
signed int v1; // esi
int *v2; // edx
int *v3; // ecx
TriggerStruct *v4; // eax
int (*v5)[112]; // [esp+Ch] [ebp-8h]
int (*v6)[112]; // [esp+10h] [ebp-4h]
v0 = 0;
trigflag[4] = 0;
v5 = dPiece;
do
{
v1 = 0;
v6 = v5;
v2 = &trigs[trigflag[4]]._tmsg;
v3 = &trigs[trigflag[4]]._ty;
v4 = &trigs[trigflag[4]];
do
{
if ( (*v6)[0] == 171 )
{
++trigflag[4];
v4->_tx = v1;
*v3 = v0;
*v2 = 1027;
++v4;
v3 += 4;
v2 += 4;
}
if ( (*v6)[0] == 168 )
{
++trigflag[4];
v4->_tx = v1;
*v3 = v0;
*v2 = 1026;
++v4;
v3 += 4;
v2 += 4;
}
if ( (*v6)[0] == 549 )
{
++trigflag[4];
v4->_tx = v1;
*v3 = v0;
*v2 = 1032;
++v4;
v3 += 4;
v2 += 4;
}
++v6;
++v1;
}
while ( v1 < 112 );
v5 = (int (*)[112])((char *)v5 + 4);
++v0;
}
while ( (signed int)v5 < (signed int)dPiece[1] );
trigflag[3] = 0;
}
//----- (00461DC6) --------------------------------------------------------
void __cdecl InitL4Triggers()
{
signed int v0; // edi
int *v1; // esi
int *v2; // edx
TriggerStruct *v3; // ecx
int *v4; // eax
int v5; // edx
int (*v6)[112]; // edi
signed int v7; // ecx
int *v8; // eax
int (*v9)[112]; // [esp+Ch] [ebp-Ch]
int (*v10)[112]; // [esp+Ch] [ebp-Ch]
int v11; // [esp+10h] [ebp-8h]
int (*v12)[112]; // [esp+14h] [ebp-4h]
trigflag[4] = 0;
v11 = 0;
v9 = dPiece;
do
{
v0 = 0;
v12 = v9;
v1 = &trigs[trigflag[4]]._tmsg;
v2 = &trigs[trigflag[4]]._ty;
v3 = &trigs[trigflag[4]];
v4 = &trigs[trigflag[4]]._tlvl;
do
{
if ( (*v12)[0] == 83 )
{
++trigflag[4];
v3->_tx = v0;
*v2 = v11;
*v1 = 1027;
v4 += 4;
++v3;
v2 += 4;
v1 += 4;
}
if ( (*v12)[0] == 422 )
{
v3->_tx = v0;
*v2 = v11;
*v1 = 1032;
*v4 = 0;
++trigflag[4];
v4 += 4;
++v3;
v2 += 4;
v1 += 4;
}
if ( (*v12)[0] == 120 )
{
++trigflag[4];
v3->_tx = v0;
*v2 = v11;
*v1 = 1026;
v4 += 4;
++v3;
v2 += 4;
v1 += 4;
}
++v12;
++v0;
}
while ( v0 < 112 );
v9 = (int (*)[112])((char *)v9 + 4);
++v11;
}
while ( (signed int)v9 < (signed int)dPiece[1] );
v5 = 0;
v10 = dPiece;
do
{
v6 = v10;
v7 = 0;
v8 = &trigs[trigflag[4]]._ty;
do
{
if ( (*v6)[0] == 370 && quests[15]._qactive == 3 )
{
++trigflag[4];
*(v8 - 1) = v7;
*v8 = v5;
v8[1] = 1026;
v8 += 4;
}
++v7;
++v6;
}
while ( v7 < 112 );
v10 = (int (*)[112])((char *)v10 + 4);
++v5;
}
while ( (signed int)v10 < (signed int)dPiece[1] );
trigflag[3] = 0;
}
//----- (00461F0A) --------------------------------------------------------
void __cdecl InitSKingTriggers()
{
trigflag[3] = 0;
trigflag[4] = 1;
trigs[0]._tx = 82;
trigs[0]._ty = 42;
trigs[0]._tmsg = 1028;
}
//----- (00461F3A) --------------------------------------------------------
void __cdecl InitSChambTriggers()
{
trigflag[3] = 0;
trigflag[4] = 1;
trigs[0]._tx = 70;
trigs[0]._ty = 39;
trigs[0]._tmsg = 1028;
}
//----- (00461F6A) --------------------------------------------------------
void __cdecl InitPWaterTriggers()
{
trigflag[3] = 0;
trigflag[4] = 1;
trigs[0]._tx = 30;
trigs[0]._ty = 83;
trigs[0]._tmsg = 1028;
}
//----- (00461F9A) --------------------------------------------------------
void __cdecl InitVPTriggers()
{
trigflag[3] = 0;
trigflag[4] = 1;
trigs[0]._tx = 35;
trigs[0]._ty = 32;
trigs[0]._tmsg = 1028;
}
//----- (00461FCA) --------------------------------------------------------
unsigned char __cdecl ForceTownTrig()
{
int v0; // edx
int *v1; // esi
int v2; // edx
int *v3; // esi
signed int v4; // esi
signed int v5; // edx
v0 = TownDownList[0];
if ( TownDownList[0] != -1 )
{
v1 = TownDownList;
while ( dPiece[0][cursmy + 112 * cursmx] != v0 )
{
++v1;
v0 = *v1;
if ( *v1 == -1 )
goto LABEL_5;
}
strcpy(infostr, "Down to dungeon");
cursmx = 25;
cursmy = 29;
return 1;
}
LABEL_5:
if ( trigflag[0] )
{
v2 = TownWarp1List[0];
if ( TownWarp1List[0] != -1 )
{
v3 = TownWarp1List;
while ( dPiece[0][cursmy + 112 * cursmx] != v2 )
{
++v3;
v2 = *v3;
if ( *v3 == -1 )
goto LABEL_13;
}
strcpy(infostr, "Down to catacombs");
cursmx = 49;
cursmy = 21;
return 1;
}
}
LABEL_13:
if ( trigflag[1] )
{
v4 = 1199;
while ( dPiece[0][cursmy + 112 * cursmx] != v4 )
{
if ( ++v4 > 1220 )
goto LABEL_17;
}
strcpy(infostr, "Down to caves");
cursmx = 17;
cursmy = 69;
return 1;
}
LABEL_17:
if ( trigflag[2] )
{
v5 = 1240;
while ( dPiece[0][cursmy + 112 * cursmx] != v5 )
{
if ( ++v5 > 1255 )
return 0;
}
strcpy(infostr, "Down to hell");
cursmx = 41;
cursmy = 80;
return 1;
}
return 0;
}
//----- (00462130) --------------------------------------------------------
unsigned char __cdecl ForceL1Trig()
{
int *v0; // eax
int *v1; // esi
int v2; // eax
int *v3; // edx
int *v4; // eax
int *v5; // esi
int *v6; // edx
int v8; // eax
int v9; // ecx
if ( L1UpList[0] == -1 )
{
LABEL_12:
if ( L1DownList[0] == -1 )
return 0;
v4 = L1DownList;
v5 = L1DownList;
while ( 1 )
{
if ( dPiece[0][cursmy + 112 * cursmx] == *v4 )
{
sprintf(infostr, "Down to level %i", currlevel + 1);
v2 = 0;
if ( trigflag[4] > 0 )
break;
}
LABEL_19:
++v5;
v4 = v5;
if ( *v5 == -1 )
return 0;
}
v6 = &trigs[0]._tmsg;
while ( *v6 != 1026 )
{
++v2;
v6 += 4;
if ( v2 >= trigflag[4] )
goto LABEL_19;
}
}
else
{
v0 = L1UpList;
v1 = L1UpList;
while ( 1 )
{
if ( dPiece[0][cursmy + 112 * cursmx] == *v0 )
{
if ( currlevel <= 1u )
strcpy(infostr, "Up to town");
else
sprintf(infostr, "Up to level %i", currlevel - 1);
v2 = 0;
if ( trigflag[4] > 0 )
break;
}
LABEL_11:
++v1;
v0 = v1;
if ( *v1 == -1 )
goto LABEL_12;
}
v3 = &trigs[0]._tmsg;
while ( *v3 != 1027 )
{
++v2;
v3 += 4;
if ( v2 >= trigflag[4] )
goto LABEL_11;
}
}
v8 = v2;
v9 = trigs[v8]._tx;
cursmy = trigs[v8]._ty;
cursmx = v9;
return 1;
}
//----- (0046224C) --------------------------------------------------------
unsigned char __cdecl ForceL2Trig()
{
int *v0; // eax
int *v1; // ebp
int v2; // edi
TriggerStruct *v3; // esi
int v4; // ebx
int v5; // eax
int *v6; // eax
int *v7; // esi
int v8; // eax
int *v9; // ecx
int v10; // eax
int v11; // ecx
int v12; // eax
int *v13; // eax
int *v14; // ebp
TriggerStruct *v15; // esi
int v16; // ebx
int v17; // eax
int v19; // edi
if ( L2UpList[0] == -1 )
{
LABEL_11:
if ( L2DownList[0] != -1 )
{
v6 = L2DownList;
v7 = L2DownList;
while ( 1 )
{
if ( dPiece[0][cursmy + 112 * cursmx] == *v6 )
{
sprintf(infostr, "Down to level %i", currlevel + 1);
v8 = 0;
if ( trigflag[4] > 0 )
break;
}
LABEL_18:
++v7;
v6 = v7;
if ( *v7 == -1 )
goto LABEL_22;
}
v9 = &trigs[0]._tmsg;
while ( *v9 != 1026 )
{
++v8;
v9 += 4;
if ( v8 >= trigflag[4] )
goto LABEL_18;
}
v10 = v8;
v11 = trigs[v10]._tx;
v12 = trigs[v10]._ty;
cursmx = v11;
goto LABEL_37;
}
LABEL_22:
if ( currlevel != 5 || L2TWarpUpList[0] == -1 )
return 0;
v13 = L2TWarpUpList;
v14 = L2TWarpUpList;
while ( 1 )
{
if ( dPiece[0][cursmy + 112 * cursmx] == *v13 )
{
v2 = 0;
if ( trigflag[4] > 0 )
break;
}
LABEL_32:
++v14;
v13 = v14;
if ( *v14 == -1 )
return 0;
}
v15 = trigs;
while ( 1 )
{
if ( v15->_tmsg == 1032 )
{
v16 = abs(v15->_tx - cursmx);
v17 = abs(v15->_ty - cursmy);
if ( v16 < 4 && v17 < 4 )
break;
}
++v2;
++v15;
if ( v2 >= trigflag[4] )
goto LABEL_32;
}
strcpy(infostr, "Up to town");
}
else
{
v0 = L2UpList;
v1 = L2UpList;
while ( 1 )
{
if ( dPiece[0][cursmy + 112 * cursmx] == *v0 )
{
v2 = 0;
if ( trigflag[4] > 0 )
break;
}
LABEL_10:
++v1;
v0 = v1;
if ( *v1 == -1 )
goto LABEL_11;
}
v3 = trigs;
while ( 1 )
{
if ( v3->_tmsg == 1027 )
{
v4 = abs(v3->_tx - cursmx);
v5 = abs(v3->_ty - cursmy);
if ( v4 < 4 && v5 < 4 )
break;
}
++v2;
++v3;
if ( v2 >= trigflag[4] )
goto LABEL_10;
}
sprintf(infostr, "Up to level %i", currlevel - 1);
}
v19 = v2;
cursmx = trigs[v19]._tx;
v12 = trigs[v19]._ty;
LABEL_37:
cursmy = v12;
return 1;
}
//----- (0046244F) --------------------------------------------------------
unsigned char __cdecl ForceL3Trig()
{
int *v0; // eax
int *v1; // esi
int v2; // eax
int *v3; // ecx
int *v4; // ecx
int *v5; // esi
int v6; // ecx
int v7; // eax
int *v8; // ecx
int *v9; // eax
int *v10; // ebp
int v11; // edi
TriggerStruct *v12; // esi
int v13; // ebx
int v14; // eax
int v15; // eax
int v16; // ecx
int v17; // eax
int v18; // edi
if ( L3UpList[0] != -1 )
{
v0 = L3UpList;
v1 = L3UpList;
while ( 1 )
{
if ( dPiece[0][cursmy + 112 * cursmx] == *v0 )
{
sprintf(infostr, "Up to level %i", currlevel - 1);
v2 = 0;
if ( trigflag[4] > 0 )
break;
}
LABEL_8:
++v1;
v0 = v1;
if ( *v1 == -1 )
goto LABEL_9;
}
v3 = &trigs[0]._tmsg;
while ( *v3 != 1027 )
{
++v2;
v3 += 4;
if ( v2 >= trigflag[4] )
goto LABEL_8;
}
goto LABEL_31;
}
LABEL_9:
if ( L3DownList[0] != -1 )
{
v4 = L3DownList;
v5 = L3DownList;
while ( 1 )
{
v6 = *v4;
v7 = cursmy + 112 * cursmx;
if ( dPiece[0][v7] == v6 || dPiece[1][v7] == v6 || dPiece[2][v7] == v6 )
{
sprintf(infostr, "Down to level %i", currlevel + 1);
v2 = 0;
if ( trigflag[4] > 0 )
break;
}
LABEL_18:
++v5;
v4 = v5;
if ( *v5 == -1 )
goto LABEL_19;
}
v8 = &trigs[0]._tmsg;
while ( *v8 != 1026 )
{
++v2;
v8 += 4;
if ( v2 >= trigflag[4] )
goto LABEL_18;
}
LABEL_31:
v15 = v2;
v16 = trigs[v15]._tx;
v17 = trigs[v15]._ty;
cursmx = v16;
LABEL_33:
cursmy = v17;
return 1;
}
LABEL_19:
if ( currlevel == 9 && L3TWarpUpList[0] != -1 )
{
v9 = L3TWarpUpList;
v10 = L3TWarpUpList;
while ( 1 )
{
if ( dPiece[0][cursmy + 112 * cursmx] == *v9 )
{
v11 = 0;
if ( trigflag[4] > 0 )
break;
}
LABEL_29:
++v10;
v9 = v10;
if ( *v10 == -1 )
return 0;
}
v12 = trigs;
while ( 1 )
{
if ( v12->_tmsg == 1032 )
{
v13 = abs(v12->_tx - cursmx);
v14 = abs(v12->_ty - cursmy);
if ( v13 < 4 && v14 < 4 )
break;
}
++v11;
++v12;
if ( v11 >= trigflag[4] )
goto LABEL_29;
}
strcpy(infostr, "Up to town");
v18 = v11;
cursmx = trigs[v18]._tx;
v17 = trigs[v18]._ty;
goto LABEL_33;
}
return 0;
}
//----- (0046262D) --------------------------------------------------------
unsigned char __cdecl ForceL4Trig()
{
int *v0; // eax
int *v1; // esi
int v2; // eax
int *v3; // ecx
int *v4; // eax
int *v5; // esi
int *v6; // ecx
int *v7; // eax
int *v8; // ebp
int v9; // edi
TriggerStruct *v10; // esi
int v11; // ebx
int v12; // eax
int *v13; // eax
int *v14; // esi
int *v15; // edx
int v16; // edi
int v17; // eax
int v18; // eax
int v19; // ecx
if ( L4UpList[0] != -1 )
{
v0 = L4UpList;
v1 = L4UpList;
while ( 1 )
{
if ( dPiece[0][cursmy + 112 * cursmx] == *v0 )
{
sprintf(infostr, "Up to level %i", currlevel - 1);
v2 = 0;
if ( trigflag[4] > 0 )
break;
}
LABEL_8:
++v1;
v0 = v1;
if ( *v1 == -1 )
goto LABEL_9;
}
v3 = &trigs[0]._tmsg;
while ( *v3 != 1027 )
{
++v2;
v3 += 4;
if ( v2 >= trigflag[4] )
goto LABEL_8;
}
goto LABEL_39;
}
LABEL_9:
if ( L4DownList[0] != -1 )
{
v4 = L4DownList;
v5 = L4DownList;
while ( 1 )
{
if ( dPiece[0][cursmy + 112 * cursmx] == *v4 )
{
sprintf(infostr, "Down to level %i", currlevel + 1);
v2 = 0;
if ( trigflag[4] > 0 )
break;
}
LABEL_16:
++v5;
v4 = v5;
if ( *v5 == -1 )
goto LABEL_17;
}
v6 = &trigs[0]._tmsg;
while ( *v6 != 1026 )
{
++v2;
v6 += 4;
if ( v2 >= trigflag[4] )
goto LABEL_16;
}
goto LABEL_39;
}
LABEL_17:
if ( currlevel == 13 )
{
if ( L4TWarpUpList[0] != -1 )
{
v7 = L4TWarpUpList;
v8 = L4TWarpUpList;
while ( 1 )
{
if ( dPiece[0][cursmy + 112 * cursmx] == *v7 )
{
v9 = 0;
if ( trigflag[4] > 0 )
break;
}
LABEL_27:
++v8;
v7 = v8;
if ( *v8 == -1 )
goto LABEL_28;
}
v10 = trigs;
while ( 1 )
{
if ( v10->_tmsg == 1032 )
{
v11 = abs(v10->_tx - cursmx);
v12 = abs(v10->_ty - cursmy);
if ( v11 < 4 && v12 < 4 )
break;
}
++v9;
++v10;
if ( v9 >= trigflag[4] )
goto LABEL_27;
}
strcpy(infostr, "Up to town");
v16 = v9;
cursmx = trigs[v16]._tx;
v17 = trigs[v16]._ty;
goto LABEL_40;
}
}
else
{
LABEL_28:
if ( currlevel == 15 && L4PentaList[0] != -1 )
{
v13 = L4PentaList;
v14 = L4PentaList;
while ( 1 )
{
if ( dPiece[0][cursmy + 112 * cursmx] == *v13 )
{
strcpy(infostr, "Down to Diablo");
v2 = 0;
if ( trigflag[4] > 0 )
break;
}
LABEL_36:
++v14;
v13 = v14;
if ( *v14 == -1 )
return 0;
}
v15 = &trigs[0]._tmsg;
while ( *v15 != 1026 )
{
++v2;
v15 += 4;
if ( v2 >= trigflag[4] )
goto LABEL_36;
}
LABEL_39:
v18 = v2;
v19 = trigs[v18]._tx;
v17 = trigs[v18]._ty;
cursmx = v19;
LABEL_40:
cursmy = v17;
return 1;
}
}
return 0;
}
//----- (00462876) --------------------------------------------------------
void __cdecl Freeupstairs()
{
int *v0; // ecx
int v1; // ebx
char *v2; // eax
signed int v3; // edi
char *v4; // edx
signed int v5; // esi
if ( trigflag[4] > 0 )
{
v0 = &trigs[0]._ty;
v1 = trigflag[4];
do
{
v2 = &nBlockTable[112 * *(v0 - 1) + 1830 + *v0];
v3 = 5;
do
{
v4 = v2;
v5 = 5;
do
{
*v4 |= 8u;
v4 += 112;
--v5;
}
while ( v5 );
++v2;
--v3;
}
while ( v3 );
v0 += 4;
--v1;
}
while ( v1 );
}
}
//----- (004628B7) --------------------------------------------------------
unsigned char __cdecl ForceSKingTrig()
{
int v0; // eax
int *v1; // ecx
v0 = L1UpList[0];
if ( L1UpList[0] == -1 )
return 0;
v1 = L1UpList;
while ( dPiece[0][cursmy + 112 * cursmx] != v0 )
{
++v1;
v0 = *v1;
if ( *v1 == -1 )
return 0;
}
sprintf(infostr, "Back to Level %i", (unsigned char)quests[12]._qlevel);
cursmx = trigs[0]._tx;
cursmy = trigs[0]._ty;
return 1;
}
//----- (0046291F) --------------------------------------------------------
unsigned char __cdecl ForceSChambTrig()
{
int v0; // eax
int *v1; // ecx
v0 = L2DownList[0];
if ( L2DownList[0] == -1 )
return 0;
v1 = L2DownList;
while ( dPiece[0][cursmy + 112 * cursmx] != v0 )
{
++v1;
v0 = *v1;
if ( *v1 == -1 )
return 0;
}
sprintf(infostr, "Back to Level %i", (unsigned char)quests[14]._qlevel);
cursmx = trigs[0]._tx;
cursmy = trigs[0]._ty;
return 1;
}
//----- (00462987) --------------------------------------------------------
unsigned char __cdecl ForcePWaterTrig()
{
int v0; // eax
int *v1; // ecx
v0 = L3DownList[0];
if ( L3DownList[0] == -1 )
return 0;
v1 = L3DownList;
while ( dPiece[0][cursmy + 112 * cursmx] != v0 )
{
++v1;
v0 = *v1;
if ( *v1 == -1 )
return 0;
}
sprintf(infostr, "Back to Level %i", (unsigned char)quests[13]._qlevel);
cursmx = trigs[0]._tx;
cursmy = trigs[0]._ty;
return 1;
}
//----- (004629EF) --------------------------------------------------------
void __cdecl CheckTrigForce()
{
int v0; // eax
int v1; // eax
trigflag[3] = 0;
if ( MouseY <= 351 )
{
if ( setlevel )
{
switch ( setlvlnum )
{
case SL_SKELKING:
v1 = ForceSKingTrig();
break;
case SL_BONECHAMB:
v1 = ForceSChambTrig();
break;
case SL_POISONWATER:
v1 = ForcePWaterTrig();
break;
default:
return;
}
goto LABEL_23;
}
if ( leveltype )
{
switch ( leveltype )
{
case DTYPE_CATHEDRAL:
v0 = ForceL1Trig();
break;
case DTYPE_CATACOMBS:
v0 = ForceL2Trig();
break;
case DTYPE_CAVES:
v0 = ForceL3Trig();
break;
case DTYPE_HELL:
v0 = ForceL4Trig();
break;
default:
LABEL_14:
if ( !leveltype )
goto LABEL_24;
if ( trigflag[3] )
{
LABEL_25:
ClearPanel();
return;
}
v1 = ForceQuests();
LABEL_23:
trigflag[3] = v1;
LABEL_24:
if ( !trigflag[3] )
return;
goto LABEL_25;
}
}
else
{
v0 = ForceTownTrig();
}
trigflag[3] = v0;
goto LABEL_14;
}
}
// 5BB1ED: using guessed type char leveltype;
// 5CCB10: using guessed type char setlvlnum;
// 5CF31D: using guessed type char setlevel;
//----- (00462A9D) --------------------------------------------------------
void __cdecl CheckTriggers()
{
int *v0; // edi
int v1; // esi
int v2; // ecx
int v3; // eax
int v4; // edx
signed int v5; // edx
int v6; // eax
char v7; // al
int v8; // ecx
int v9; // [esp-4h] [ebp-20h]
int x; // [esp+Ch] [ebp-10h]
int y; // [esp+10h] [ebp-Ch]
int v12; // [esp+14h] [ebp-8h]
int error_id; // [esp+1Bh] [ebp-1h]
if ( plr[myplr]._pmode )
return;
v12 = 0;
if ( trigflag[4] <= 0 )
return;
v0 = &trigs[0]._tmsg;
while ( 1 )
{
v1 = myplr;
v2 = plr[myplr].WorldX;
if ( v2 != *(v0 - 2) )
goto LABEL_34;
v3 = plr[v1].WorldY;
if ( v3 != *(v0 - 1) )
goto LABEL_34;
v4 = *v0;
if ( *v0 == WM_DIABNEXTLVL )
{
if ( pcurs >= CURSOR_FIRSTITEM && DropItemBeforeTrig() )
return;
v6 = currlevel + 1;
goto LABEL_32;
}
if ( *v0 == 1027 )
{
if ( pcurs >= CURSOR_FIRSTITEM && DropItemBeforeTrig() )
return;
v6 = currlevel - 1;
LABEL_32:
v9 = v6;
goto LABEL_33;
}
if ( *v0 != 1028 )
break;
StartNewLvl(myplr, v4, ReturnLvl);
LABEL_34:
++v12;
v0 += 4;
if ( v12 >= trigflag[4] )
return;
}
if ( *v0 != 1031 )
{
if ( *v0 == 1032 )
{
TWarpFrom = currlevel;
StartNewLvl(myplr, v4, 0);
}
else
{
TermMsg("Unknown trigger msg");
}
goto LABEL_34;
}
if ( gbMaxPlayers == 1 )
goto LABEL_46;
v5 = 0;
if ( v0[1] == 5 && plr[v1]._pLevel < 8 )
{
v5 = 1;
x = plr[myplr].WorldX;
_LOBYTE(y) = v3 + 1;
_LOBYTE(error_id) = 40;
}
if ( v0[1] == 9 && plr[v1]._pLevel < 13 )
{
v5 = 1;
_LOBYTE(x) = v2 + 1;
y = plr[v1].WorldY;
_LOBYTE(error_id) = 41;
}
if ( v0[1] == 13 && plr[v1]._pLevel < 17 )
{
x = plr[myplr].WorldX;
v5 = 1;
_LOBYTE(y) = v3 + 1;
_LOBYTE(error_id) = 42;
}
if ( !v5 )
{
LABEL_46:
v9 = v0[1];
LABEL_33:
StartNewLvl(myplr, *v0, v9);
goto LABEL_34;
}
v7 = plr[myplr]._pClass;
switch ( v7 )
{
case UI_WARRIOR:
v8 = PS_WARR43;
goto LABEL_42;
case UI_ROGUE:
v8 = PS_ROGUE43;
goto LABEL_42;
case UI_SORCERER:
v8 = PS_MAGE43;
LABEL_42:
PlaySFX(v8);
break;
}
_LOBYTE(v2) = error_id;
InitDiabloMsg(v2);
NetSendCmdLoc(1u, 1u, x, y);
}
// 679660: using guessed type char gbMaxPlayers;
// 6ABB30: using guessed type int TWarpFrom;