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devilution/Source/scrollrt.h

81 lines
4.0 KiB
C

/*
* UNPUBLISHED -- Rights reserved under the copyright laws of the
* United States. Use of a copyright notice is precautionary only and
* does not imply publication or disclosure.
*
* THIS DOCUMENTATION CONTAINS CONFIDENTIAL AND PROPRIETARY INFORMATION
* OF BLIZZARD ENTERTAINMENT. ANY DUPLICATION, MODIFICATION,
* DISTRIBUTION, OR DISCLOSURE IS STRICTLY PROHIBITED WITHOUT THE PRIOR
* EXPRESS WRITTEN PERMISSION OF BLIZZARD ENTERTAINMENT.
*/
//scrollrt
extern int light_table_index; // weak
extern int screen_y_times_768[1024];
extern int scrollrt_cpp_init_value; // weak
extern unsigned int sgdwCursWdtOld; // idb
extern int sgdwCursX; // idb
extern int sgdwCursY; // idb
extern int screen_buf_end; // weak
extern int sgdwCursHgt;
extern int level_cel_block; // weak
extern int sgdwCursXOld; // idb
extern int sgdwCursYOld; // idb
extern char arch_draw_type; // weak
extern DDSURFACEDESC DDS_desc;
extern int cel_transparency_active; // weak
extern int level_piece_id; // weak
extern int sgdwCursWdt;
extern int (__fastcall *DrawPlrProc)(int player_num, int x, int y, int screen_x, int screen_y, void *cl2_buf, int frame, int frame_width, int a9, int a10);
extern char cursor_draw_back_buffer[8192];
extern int draw_monster_num; // weak
extern int sgdwCursHgtOld; // idb
void __cdecl scrollrt_cpp_init();
void __cdecl ClearCursor();
void __fastcall DrawMissile(int x, int y, int sx, int sy, int a5, int a6, int del_flag);
void __fastcall DrawClippedMissile(int x, int y, int sx, int sy, int a5, int a6, int a7);
void __fastcall DrawDeadPlayer(int x, int y, int sx, int sy, int a5, int a6, bool clipped);
void __fastcall DrawPlayer(int pnum, int x, int y, int px, int py, int animdata, int animframe, int animwidth, int a9, int a10);
void __fastcall DrawClippedPlayer(int pnum, int x, int y, int px, int py, int animdata, int animframe, int animwidth, int a9, int a10);
void __fastcall DrawView(int StartX, int StartY);
void __fastcall DrawGame(int x, int y);
void __fastcall scrollrt_draw_lower(int x, int y, int sx, int sy, int a5, int some_flag);
void __fastcall scrollrt_draw_clipped_dungeon(char *a1, int sx, int sy, int a4, int a5, int a6);
void __fastcall DrawClippedMonster(int x, int y, int a3, int a4, int mon_id, int a6, int a7);
void __fastcall DrawClippedObject(int x, int y, int a3, int a4, int pre_flag, int a6, int dir);
void __fastcall scrollrt_draw_clipped_e_flag(char *buffer, int x, int y, int a4, int a5);
void __fastcall scrollrt_draw_lower_2(int x, int y, int sx, int sy, int a5, int a6, int some_flag);
void __fastcall scrollrt_draw_clipped_dungeon_2(char *buffer, int x, int y, int a4, int a5, int sx, int sy, int me_flag);
void __fastcall scrollrt_draw_clipped_e_flag_2(char *buffer, int x, int y, int a4, signed int a5, int sx, int sy);
void __fastcall scrollrt_draw_upper(int x, int y, int sx, int sy, int a5, int a6, int some_flag);
void __fastcall scrollrt_draw_dungeon(char *buffer, int x, int y, int a4, int a5, int sx, int sy, int me_flag);
void __fastcall DrawMonster(int x, int y, int a3, int a4, int mon_id, int a6, int a7);
void __fastcall DrawObject(int x, int y, int a3, int a4, int pre_flag, int a6, int dir);
void __fastcall scrollrt_draw_e_flag(char *buffer, int x, int y, int a4, int a5, int sx, int sy);
void __fastcall DrawZoom(int x, int y);
void __cdecl ClearScreenBuffer();
#ifdef _DEBUG
void __cdecl ScrollView();
void __cdecl EnableFrameCount();
#endif
void __fastcall scrollrt_draw_game_screen(bool draw_cursor);
void __cdecl scrollrt_draw_cursor_back_buffer();
void __cdecl scrollrt_draw_cursor_item();
void __fastcall DrawMain(int dwHgt, int draw_desc, int draw_hp, int draw_mana, int draw_sbar, int draw_btn);
#ifdef _DEBUG
void __cdecl DrawFPS();
#endif
void __fastcall DoBlitScreen(int dwX, int dwY, int dwWdt, int dwHgt);
void __cdecl DrawAndBlit();
/* data */
extern int scrollrt_inf; // weak
/* rdata */
/* used in 1.00 debug */
extern char *szMonModeAssert[18];
extern char *szPlrModeAssert[12];