37 lines
1.1 KiB
C
37 lines
1.1 KiB
C
//HEADER_GOES_HERE
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//loadsave
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extern void *tbuff;
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void __fastcall LoadGame(bool firstflag);
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char __cdecl BLoad();
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int __cdecl ILoad();
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int __cdecl ILoad_2();
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bool __cdecl OLoad();
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void __fastcall LoadPlayer(int i);
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void __fastcall LoadMonster(int i);
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void __fastcall LoadMissile(int i);
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void __fastcall LoadObject(int i);
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void __fastcall LoadItem(int i);
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void __fastcall LoadPremium(int i);
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void __fastcall LoadQuest(int i);
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void __fastcall LoadLighting(int i);
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void __fastcall LoadVision(int i);
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void __fastcall LoadPortal(int i);
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void __cdecl SaveGame();
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void __fastcall BSave(char v);
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void __fastcall ISave(int v);
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void __fastcall ISave_2(int v);
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void __fastcall OSave(unsigned char v);
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void __fastcall SavePlayer(int i);
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void __fastcall SaveMonster(int i);
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void __fastcall SaveMissile(int i);
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void __fastcall SaveObject(int i);
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void __fastcall SaveItem(int i);
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void __fastcall SavePremium(int i);
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void __fastcall SaveQuest(int i);
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void __fastcall SaveLighting(int i);
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void __fastcall SaveVision(int i);
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void __fastcall SavePortal(int i);
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void __cdecl SaveLevel();
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void __cdecl LoadLevel(); |