21 lines
1.4 KiB
C
21 lines
1.4 KiB
C
//HEADER_GOES_HERE
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void __fastcall town_clear_upper_buf(int a1);
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void __fastcall town_clear_low_buf(int y_related);
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void __fastcall town_draw_clipped_e_flag(void *buffer, int x, int y, int sx, int sy);
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void __fastcall town_draw_clipped_town(void *unused, int x, int y, int sx, int sy, int some_flag);
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void __fastcall town_draw_lower(int x, int y, int sx, int sy, int a5, int some_flag);
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void __fastcall town_draw_clipped_e_flag_2(void *buffer, int x, int y, int a4, int a5, int sx, int sy);
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void __fastcall town_draw_clipped_town_2(int x, int y, int a3, int a4, int a5, int sx, int sy, int some_flag);
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void __fastcall town_draw_lower_2(int x, int y, int sx, int sy, int a5, int a6, int some_flag);
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void __fastcall town_draw_e_flag(void *buffer, int x, int y, int a4, int dir, int sx, int sy);
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void __fastcall town_draw_town_all(void *buffer, int x, int y, int a4, int dir, int sx, int sy, int some_flag);
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void __fastcall town_draw_upper(int x, int y, int sx, int sy, int a5, int a6, int some_flag);
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void __fastcall T_DrawGame(int x, int y);
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void __fastcall T_DrawZoom(int x, int y);
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void __fastcall T_DrawView(int StartX, int StartY);
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void __cdecl town_init_dpiece_defs_map();
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void __fastcall T_FillSector(unsigned char *P3Tiles, unsigned char *pSector, int xi, int yi, int w, int h);
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void __fastcall T_FillTile(unsigned char *P3Tiles, int xx, int yy, int t);
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void __cdecl T_Pass3();
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void __fastcall CreateTown(int entry); |