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devilution/Source/interfac.cpp

392 lines
8.7 KiB
C++

//HEADER_GOES_HERE
#include "../types.h"
void *sgpBackCel;
float interfac_cpp_init_value;
int sgdwProgress;
int progress_id; // idb
int interfac_inf = 0x7F800000; // weak
unsigned char progress_bar_colours[3] = { 138u, 43u, 254u };
POINT32 progress_bar_screen_pos[3] = { { 53, 37 }, { 53, 421 }, { 53, 37 } };
//----- (0041B195) --------------------------------------------------------
struct interfac_cpp_init
{
interfac_cpp_init()
{
interfac_cpp_init_value = interfac_inf;
}
} _interfac_cpp_init;
// 47AE40: using guessed type int interfac_inf;
//----- (0041B1A0) --------------------------------------------------------
void __cdecl interface_msg_pump()
{
MSG Msg; // [esp+8h] [ebp-1Ch]
while ( PeekMessageA(&Msg, NULL, 0, 0, PM_REMOVE) )
{
if ( Msg.message != WM_QUIT )
{
TranslateMessage(&Msg);
DispatchMessageA(&Msg);
}
}
}
//----- (0041B1DF) --------------------------------------------------------
bool __cdecl IncProgress()
{
interface_msg_pump();
sgdwProgress += 15;
if ( (unsigned int)sgdwProgress > 0x216 )
sgdwProgress = 534;
if ( sgpBackCel )
DrawCutscene();
return (unsigned int)sgdwProgress >= 0x216;
}
//----- (0041B218) --------------------------------------------------------
void __cdecl DrawCutscene()
{
unsigned int v0; // esi
dx_lock_mutex();
CelDecodeOnly(64, 639, sgpBackCel, 1, 640);
v0 = 0;
if ( sgdwProgress )
{
do
DrawProgress(
progress_bar_screen_pos[progress_id].x + v0++ + 64,
progress_bar_screen_pos[progress_id].y + 160,
progress_id);
while ( v0 < sgdwProgress );
}
dx_unlock_mutex();
drawpanflag = 255;
scrollrt_draw_game_screen(0);
}
// 52571C: using guessed type int drawpanflag;
//----- (0041B28D) --------------------------------------------------------
void __fastcall DrawProgress(int screen_x, int screen_y, int progress_id)
{
_BYTE *v3; // eax
signed int v4; // ecx
v3 = (unsigned char *)gpBuffer + screen_y_times_768[screen_y] + screen_x;
v4 = 22;
do
{
*v3 = progress_bar_colours[progress_id];
v3 += 768;
--v4;
}
while ( v4 );
}
//----- (0041B2B6) --------------------------------------------------------
void __fastcall ShowProgress(int uMsg)
{
LRESULT (__stdcall *saveProc)(HWND, UINT, WPARAM, LPARAM); // edi
bool v3; // cl
int v4; // eax
int v5; // edx
signed int v7; // [esp-4h] [ebp-10h]
gbSomebodyWonGameKludge = 0;
plrmsg_delay(1);
saveProc = SetWindowProc(DisableInputWndProc);
interface_msg_pump();
ClearScreenBuffer();
scrollrt_draw_game_screen(1);
InitCutscene(uMsg);
BlackPalette();
DrawCutscene();
PaletteFadeIn(8);
IncProgress();
stream_update();
IncProgress();
switch ( uMsg )
{
case WM_DIABNEXTLVL:
IncProgress();
if ( gbMaxPlayers == 1 )
SaveLevel();
else
DeltaSaveLevel();
FreeGameMem();
v4 = ++currlevel;
goto LABEL_38;
case WM_DIABPREVLVL:
IncProgress();
if ( gbMaxPlayers == 1 )
SaveLevel();
else
DeltaSaveLevel();
IncProgress();
FreeGameMem();
leveltype = gnLevelTypeTbl[--currlevel];
IncProgress();
v5 = 1;
goto LABEL_33;
case WM_DIABRTNLVL:
if ( gbMaxPlayers == 1 )
SaveLevel();
else
DeltaSaveLevel();
setlevel = 0;
FreeGameMem();
IncProgress();
GetReturnLvlPos();
v7 = 3;
goto LABEL_32;
case WM_DIABSETLVL:
SetReturnLvlPos();
if ( gbMaxPlayers == 1 )
SaveLevel();
else
DeltaSaveLevel();
setlevel = 1;
leveltype = setlvltype;
FreeGameMem();
IncProgress();
v7 = 2;
goto LABEL_32;
case WM_DIABWARPLVL:
IncProgress();
if ( gbMaxPlayers == 1 )
SaveLevel();
else
DeltaSaveLevel();
FreeGameMem();
GetPortalLevel();
IncProgress();
v7 = 5;
goto LABEL_32;
case WM_DIABTOWNWARP:
IncProgress();
if ( gbMaxPlayers == 1 )
SaveLevel();
else
DeltaSaveLevel();
FreeGameMem();
currlevel = plr[myplr].plrlevel;
leveltype = gnLevelTypeTbl[currlevel];
IncProgress();
v7 = 6;
goto LABEL_32;
case WM_DIABTWARPUP:
IncProgress();
if ( gbMaxPlayers == 1 )
SaveLevel();
else
DeltaSaveLevel();
FreeGameMem();
currlevel = plr[myplr].plrlevel;
leveltype = gnLevelTypeTbl[currlevel];
IncProgress();
v7 = 7;
LABEL_32:
v5 = v7;
LABEL_33:
v3 = 0;
goto LABEL_40;
case WM_DIABRETOWN:
IncProgress();
if ( gbMaxPlayers == 1 )
SaveLevel();
else
DeltaSaveLevel();
FreeGameMem();
currlevel = plr[myplr].plrlevel;
v4 = currlevel;
LABEL_38:
leveltype = gnLevelTypeTbl[v4];
IncProgress();
v3 = 0;
goto LABEL_39;
case WM_DIABNEWGAME:
IncProgress();
FreeGameMem();
IncProgress();
pfile_remove_temp_files();
v3 = 1;
LABEL_39:
v5 = 0;
LABEL_40:
LoadGameLevel(v3, v5);
goto LABEL_41;
case WM_DIABLOADGAME:
IncProgress();
LoadGame(1);
LABEL_41:
IncProgress();
break;
default:
break;
}
PaletteFadeOut(8);
FreeInterface();
SetWindowProc(saveProc);
NetSendCmdLocParam1(1u, CMD_PLAYER_JOINLEVEL, plr[myplr].WorldX, plr[myplr].WorldY, plr[myplr].plrlevel);
plrmsg_delay(0);
ResetPal();
if ( gbSomebodyWonGameKludge && plr[myplr].plrlevel == 16 )
PrepDoEnding();
gbSomebodyWonGameKludge = 0;
}
// 5BB1ED: using guessed type char leveltype;
// 5CF31C: using guessed type char setlvltype;
// 5CF31D: using guessed type char setlevel;
// 6761B8: using guessed type char gbSomebodyWonGameKludge;
// 679660: using guessed type char gbMaxPlayers;
//----- (0041B5F5) --------------------------------------------------------
void __cdecl FreeInterface()
{
void *v0; // ecx
v0 = sgpBackCel;
sgpBackCel = 0;
mem_free_dbg(v0);
}
//----- (0041B607) --------------------------------------------------------
void __fastcall InitCutscene(int interface_mode)
{
int v1; // eax
int v2; // eax
int v3; // eax
int v4; // eax
unsigned char *v5; // eax
char *v6; // ecx
int *v7; // eax
int v8; // eax
int v9; // eax
int v10; // eax
int v11; // eax
int v12; // eax
int v13; // eax
int v14; // eax
switch ( interface_mode )
{
case WM_DIABNEXTLVL:
v1 = gnLevelTypeTbl[currlevel];
if ( !v1 )
goto LABEL_31;
v2 = v1 - 1;
if ( !v2 )
goto LABEL_10;
v3 = v2 - 1;
if ( !v3 )
goto LABEL_9;
v4 = v3 - 1;
if ( !v4 )
goto LABEL_29;
if ( v4 != 1 )
goto LABEL_10;
if ( currlevel < 0xFu )
goto LABEL_28;
v5 = LoadFileInMem("Gendata\\Cutgate.CEL", 0);
v6 = "Gendata\\Cutgate.pal";
goto LABEL_30;
case WM_DIABPREVLVL:
v7 = &gnLevelTypeTbl[currlevel];
if ( !*(v7 - 1) )
goto LABEL_31;
v8 = *v7;
if ( !v8 )
goto LABEL_31;
v9 = v8 - 1;
if ( !v9 )
goto LABEL_10;
v10 = v9 - 1;
if ( !v10 )
{
LABEL_9:
sgpBackCel = LoadFileInMem("Gendata\\Cut2.CEL", 0);
LoadPalette("Gendata\\Cut2.pal");
progress_id = 2;
goto LABEL_33;
}
v11 = v10 - 1;
if ( !v11 )
goto LABEL_29;
if ( v11 == 1 )
goto LABEL_28;
LABEL_10:
sgpBackCel = LoadFileInMem("Gendata\\Cutl1d.CEL", 0);
LoadPalette("Gendata\\Cutl1d.pal");
progress_id = 0;
goto LABEL_33;
case WM_DIABRTNLVL:
case WM_DIABSETLVL:
if ( setlvlnum == SL_BONECHAMB )
goto LABEL_21;
if ( setlvlnum != SL_VILEBETRAYER )
goto LABEL_10;
v5 = LoadFileInMem("Gendata\\Cutportr.CEL", 0);
v6 = "Gendata\\Cutportr.pal";
goto LABEL_30;
case WM_DIABWARPLVL:
v5 = LoadFileInMem("Gendata\\Cutportl.CEL", 0);
v6 = "Gendata\\Cutportl.pal";
goto LABEL_30;
case WM_DIABTOWNWARP:
case WM_DIABTWARPUP:
v12 = gnLevelTypeTbl[plr[myplr].plrlevel];
if ( !v12 )
goto LABEL_31;
v13 = v12 - 2;
if ( !v13 )
{
LABEL_21:
sgpBackCel = LoadFileInMem("Gendata\\Cut2.CEL", 0);
LoadPalette("Gendata\\Cut2.pal");
progress_id = SL_BONECHAMB;
goto LABEL_33;
}
v14 = v13 - 1;
if ( v14 )
{
if ( v14 != 1 )
goto LABEL_33;
LABEL_28:
v5 = LoadFileInMem("Gendata\\Cut4.CEL", 0);
v6 = "Gendata\\Cut4.pal";
}
else
{
LABEL_29:
v5 = LoadFileInMem("Gendata\\Cut3.CEL", 0);
v6 = "Gendata\\Cut3.pal";
}
LABEL_30:
sgpBackCel = v5;
LoadPalette(v6);
progress_id = 1;
LABEL_33:
sgdwProgress = 0;
return;
case WM_DIABRETOWN:
LABEL_31:
v5 = LoadFileInMem("Gendata\\Cuttt.CEL", 0);
v6 = "Gendata\\Cuttt.pal";
goto LABEL_30;
case WM_DIABNEWGAME:
case WM_DIABLOADGAME:
v5 = LoadFileInMem("Gendata\\Cutstart.CEL", 0);
v6 = "Gendata\\Cutstart.pal";
goto LABEL_30;
default:
TermMsg("Unknown progress mode");
goto LABEL_33;
}
}
// 5CCB10: using guessed type char setlvlnum;