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devilution/Source/interfac.h

32 lines
1.1 KiB
C

/*
* UNPUBLISHED -- Rights reserved under the copyright laws of the
* United States. Use of a copyright notice is precautionary only and
* does not imply publication or disclosure.
*
* THIS DOCUMENTATION CONTAINS CONFIDENTIAL AND PROPRIETARY INFORMATION
* OF BLIZZARD ENTERTAINMENT. ANY DUPLICATION, MODIFICATION,
* DISTRIBUTION, OR DISCLOSURE IS STRICTLY PROHIBITED WITHOUT THE PRIOR
* EXPRESS WRITTEN PERMISSION OF BLIZZARD ENTERTAINMENT.
*/
//interfac
extern void *sgpBackCel;
extern float interfac_cpp_init_value;
extern int sgdwProgress;
extern int progress_id; // idb
void __cdecl interfac_cpp_init();
void __cdecl interface_msg_pump();
bool __cdecl IncProgress();
void __cdecl DrawCutscene();
void __fastcall DrawProgress(int screen_x, int screen_y, int progress_id);
void __fastcall ShowProgress(int uMsg);
void __cdecl FreeInterface();
void __fastcall InitCutscene(int interface_mode);
/* data */
extern int interfac_inf; // weak
extern unsigned char progress_bar_colours[3];
extern POINT32 progress_bar_screen_pos[3];