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devilution/Source/drlg_l1.cpp

2982 lines
57 KiB
C++

/*
* UNPUBLISHED -- Rights reserved under the copyright laws of the
* United States. Use of a copyright notice is precautionary only and
* does not imply publication or disclosure.
*
* THIS DOCUMENTATION CONTAINS CONFIDENTIAL AND PROPRIETARY INFORMATION
* OF BLIZZARD ENTERTAINMENT. ANY DUPLICATION, MODIFICATION,
* DISTRIBUTION, OR DISCLOSURE IS STRICTLY PROHIBITED WITHOUT THE PRIOR
* EXPRESS WRITTEN PERMISSION OF BLIZZARD ENTERTAINMENT.
*/
#include "../types.h"
char L5dungeon[80][80];
char mydflags[40][40];
int setloadflag; // weak
int HR1;
int HR2;
int HR3;
int VR1;
int VR2;
int VR3;
void *pSetPiece; // idb
ShadowStruct SPATS[37] =
{
{ 7, 13, 0, 13, 144, 0, 142 },
{ 16, 13, 0, 13, 144, 0, 142 },
{ 15, 13, 0, 13, 145, 0, 142 },
{ 5, 13, 13, 13, 152, 140, 139 },
{ 5, 13, 1, 13, 143, 146, 139 },
{ 5, 13, 13, 2, 143, 140, 148 },
{ 5, 0, 1, 2, 0, 146, 148 },
{ 5, 13, 11, 13, 143, 147, 139 },
{ 5, 13, 13, 12, 143, 140, 149 },
{ 5, 13, 11, 12, 150, 147, 149 },
{ 5, 13, 1, 12, 143, 146, 149 },
{ 5, 13, 11, 2, 143, 147, 148 },
{ 9, 13, 13, 13, 144, 140, 142 },
{ 9, 13, 1, 13, 144, 146, 142 },
{ 9, 13, 11, 13, 151, 147, 142 },
{ 8, 13, 0, 13, 144, 0, 139 },
{ 8, 13, 0, 12, 143, 0, 149 },
{ 8, 0, 0, 2, 0, 0, 148 },
{ 11, 0, 0, 13, 0, 0, 139 },
{ 11, 13, 0, 13, 139, 0, 139 },
{ 11, 2, 0, 13, 148, 0, 139 },
{ 11, 12, 0, 13, 149, 0, 139 },
{ 11, 13, 11, 12, 139, 0, 149 },
{ 14, 0, 0, 13, 0, 0, 139 },
{ 14, 13, 0, 13, 139, 0, 139 },
{ 14, 2, 0, 13, 148, 0, 139 },
{ 14, 12, 0, 13, 149, 0, 139 },
{ 14, 13, 11, 12, 139, 0, 149 },
{ 10, 0, 13, 0, 0, 140, 0 },
{ 10, 13, 13, 0, 140, 140, 0 },
{ 10, 0, 1, 0, 0, 146, 0 },
{ 10, 13, 11, 0, 140, 147, 0 },
{ 12, 0, 13, 0, 0, 140, 0 },
{ 12, 13, 13, 0, 140, 140, 0 },
{ 12, 0, 1, 0, 0, 146, 0 },
{ 12, 13, 11, 0, 140, 147, 0 },
{ 3, 13, 11, 12, 150, 0, 0 }
};
unsigned char BSTYPES[206] =
{
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
10, 11, 12, 13, 14, 15, 16, 17, 0, 0,
0, 0, 0, 0, 0, 1, 2, 10, 4, 5,
6, 7, 8, 9, 10, 11, 12, 14, 5, 14,
10, 4, 14, 4, 5, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
2, 3, 4, 1, 6, 7, 16, 17, 2, 1,
1, 2, 2, 1, 1, 2, 2, 2, 2, 2,
1, 1, 11, 1, 13, 13, 13, 1, 2, 1,
2, 1, 2, 1, 2, 2, 2, 2, 12, 0,
0, 11, 1, 11, 1, 13, 0, 0, 0, 0,
0, 0, 0, 13, 13, 13, 13, 13, 13, 13,
13, 13, 13, 13, 13, 13, 1, 11, 2, 12,
13, 13, 13, 12, 2, 1, 2, 2, 4, 14,
4, 10, 13, 13, 4, 4, 1, 1, 4, 2,
2, 13, 13, 13, 13, 25, 26, 28, 30, 31,
41, 43, 40, 41, 42, 43, 25, 41, 43, 28,
28, 1, 2, 25, 26, 22, 22, 25, 26, 0,
0, 0, 0, 0, 0, 0
};
unsigned char L5BTYPES[206] =
{
0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
10, 11, 12, 13, 14, 15, 16, 17, 0, 0,
0, 0, 0, 0, 0, 25, 26, 0, 28, 0,
30, 31, 0, 0, 0, 0, 0, 0, 0, 0,
40, 41, 42, 43, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 79,
80, 0, 82, 0, 0, 0, 0, 0, 0, 79,
0, 80, 0, 0, 79, 80, 0, 2, 2, 2,
1, 1, 11, 25, 13, 13, 13, 1, 2, 1,
2, 1, 2, 1, 2, 2, 2, 2, 12, 0,
0, 11, 1, 11, 1, 13, 0, 0, 0, 0,
0, 0, 0, 13, 13, 13, 13, 13, 13, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0
};
unsigned char STAIRSUP[] = { 4, 4, 13, 13, 13, 13, 2, 2, 2, 2, 13, 13, 13, 13, 13, 13, 13, 13, 0, 66, 6, 0, 63, 64, 65, 0, 0, 67, 68, 0, 0, 0, 0, 0 };
unsigned char L5STAIRSUP[] = { 4, 4, 22, 22, 22, 22, 2, 2, 2, 2, 13, 13, 13, 13, 13, 13, 13, 13, 0, 66, 23, 0, 63, 64, 65, 0, 0, 67, 68, 0, 0, 0, 0, 0 };
unsigned char STAIRSDOWN[] = { 4, 3, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 62, 57, 58, 0, 61, 59, 60, 0, 0, 0, 0, 0 };
unsigned char LAMPS[] = { 2, 2, 13, 0, 13, 13, 129, 0, 130, 128 };
unsigned char PWATERIN[] = { 6, 6, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 202, 200, 200, 84, 0, 0, 199, 203, 203, 83, 0, 0, 85, 206, 80, 81, 0, 0, 0, 134, 135, 0, 0, 0, 0, 0, 0, 0, 0 };
/* rdata */
unsigned char L5ConvTbl[16] = { 22u, 13u, 1u, 13u, 2u, 13u, 13u, 13u, 4u, 13u, 1u, 13u, 2u, 13u, 16u, 13u };
//----- (0040ADD6) --------------------------------------------------------
void __cdecl DRLG_Init_Globals()
{
char v0; // al
memset(dFlags, 0, 0x3100u);
memset(dPlayer, 0, 0x3100u);
memset(dMonster, 0, 0xC400u);
memset(dDead, 0, 0x3100u);
memset(dObject, 0, 0x3100u);
memset(dItem, 0, 0x3100u);
memset(dMissile, 0, 0x3100u);
memset(dArch, 0, 0x3100u);
if ( lightflag )
v0 = 0;
else
v0 = light4flag == 0 ? 15 : 3;
memset(dTransVal, v0, 0x3100u);
}
// 525728: using guessed type int light4flag;
// 646A28: using guessed type int lightflag;
//----- (0040AE79) --------------------------------------------------------
void __fastcall LoadL1Dungeon(char *sFileName, int vx, int vy)
{
char *v3; // esi
unsigned char *v4; // esi
signed int v5; // ecx
signed int v6; // eax
signed int v7; // edx
int v8; // edi
int v9; // ebx
char *v10; // eax
int v11; // ecx
char v12; // dl
int v13; // [esp+Ch] [ebp-Ch]
int v14; // [esp+10h] [ebp-8h]
int v15; // [esp+14h] [ebp-4h]
v13 = vx;
dminx = 16;
dminy = 16;
v3 = sFileName;
dmaxx = 96;
dmaxy = 96;
DRLG_InitTrans();
v4 = LoadFileInMem(v3, 0);
v5 = 0;
do
{
v6 = v5;
v7 = 40;
do
{
mydflags[0][v6] = 0;
dungeon[0][v6] = 22;
v6 += 40;
--v7;
}
while ( v7 );
++v5;
}
while ( v5 < 40 );
v15 = 0;
v8 = *v4;
v9 = v4[2];
v10 = (char *)(v4 + 4);
if ( v9 > 0 )
{
do
{
if ( v8 > 0 )
{
v11 = v15;
v14 = v8;
do
{
v12 = *v10;
if ( *v10 )
{
mydflags[0][v11] |= 0x80u;
dungeon[0][v11] = v12;
}
else
{
dungeon[0][v11] = 13;
}
v11 += 40;
v10 += 2;
--v14;
}
while ( v14 );
}
++v15;
}
while ( v15 < v9 );
}
DRLG_L1Floor();
ViewX = v13;
ViewY = vy;
DRLG_L1Pass3();
DRLG_Init_Globals();
DRLG_InitL1Vals();
SetMapMonsters((char *)v4, 0, 0);
SetMapObjects((char *)v4, 0, 0);
mem_free_dbg(v4);
}
// 5CF328: using guessed type int dmaxx;
// 5CF32C: using guessed type int dmaxy;
// 5D2458: using guessed type int dminx;
// 5D245C: using guessed type int dminy;
//----- (0040AF65) --------------------------------------------------------
void __cdecl DRLG_L1Floor()
{
signed int i; // edi
signed int v1; // esi
signed int j; // ebx
int rv; // eax
i = 0;
do
{
v1 = i;
j = 40;
do
{
if ( !mydflags[0][v1] && dungeon[0][v1] == 13 )
{
rv = random(0, 3);
if ( rv == 1 )
dungeon[0][v1] = -94;
if ( rv == 2 )
dungeon[0][v1] = -93;
}
v1 += 40;
--j;
}
while ( j );
++i;
}
while ( i < 40 );
}
//----- (0040AFB3) --------------------------------------------------------
void __cdecl DRLG_L1Pass3()
{
int v0; // eax
int *v1; // edx
int *v2; // eax
signed int v3; // ecx
signed int v4; // ebx
int *v5; // ecx
unsigned char *v6; // edx
unsigned short *v7; // esi
unsigned short v8; // ax
int v9; // eax
int v10; // ST24_4
int v11; // ST20_4
int v12; // ST1C_4
signed int v13; // [esp+Ch] [ebp-1Ch]
int *v14; // [esp+10h] [ebp-18h]
int v15; // [esp+14h] [ebp-14h]
int v16; // [esp+18h] [ebp-10h]
int v17; // [esp+1Ch] [ebp-Ch]
int v18; // [esp+20h] [ebp-8h]
v0 = *((unsigned short *)pMegaTiles + 84) + 1;
v18 = *((unsigned short *)pMegaTiles + 84) + 1;
_LOWORD(v0) = *((_WORD *)pMegaTiles + 85);
v17 = ++v0;
_LOWORD(v0) = *((_WORD *)pMegaTiles + 86);
v16 = ++v0;
_LOWORD(v0) = *((_WORD *)pMegaTiles + 87);
v15 = v0 + 1;
v1 = dPiece[1];
do
{
v2 = v1;
v3 = 56;
do
{
*(v2 - 112) = v18;
*v2 = v17;
*(v2 - 111) = v16;
v2[1] = v15;
v2 += 224;
--v3;
}
while ( v3 );
v1 += 2;
}
while ( (signed int)v1 < (signed int)dPiece[2] );
v4 = 0;
v14 = &dPiece[17][16]; /* check */
do
{
v5 = v14;
v6 = (unsigned char *)dungeon + v4;
v13 = 40;
do
{
v7 = (unsigned short *)((char *)pMegaTiles + 8 * (*v6 - 1));
v8 = *v7;
++v7;
v9 = v8 + 1;
v10 = v9;
_LOWORD(v9) = *v7;
++v7;
v11 = ++v9;
_LOWORD(v9) = *v7;
v12 = ++v9;
_LOWORD(v9) = v7[1];
v6 += 40;
*(v5 - 112) = v10;
*v5 = v11;
*(v5 - 111) = v12;
v5[1] = v9 + 1;
v5 += 224;
--v13;
}
while ( v13 );
v14 += 2;
++v4;
}
while ( v4 < 40 );
}
//----- (0040B0A5) --------------------------------------------------------
void __cdecl DRLG_InitL1Vals()
{
int v0; // esi
int (*v1)[112]; // edx
char *v2; // ecx
int v3; // eax
char v4; // al
char v5; // [esp-4h] [ebp-18h]
signed int v6; // [esp+Ch] [ebp-8h]
int (*v7)[112]; // [esp+10h] [ebp-4h]
v0 = 0;
v7 = dPiece;
do
{
v1 = v7;
v2 = (char *)dArch + v0;
v6 = 112;
do
{
v3 = (*v1)[0];
if ( (*v1)[0] != 12 )
{
if ( v3 == 11 )
goto LABEL_21;
if ( v3 != 71 )
{
if ( v3 == 259 )
{
v5 = 5;
LABEL_9:
v4 = v5;
goto LABEL_22;
}
if ( v3 == 249 || v3 == 325 )
goto LABEL_21;
if ( v3 != 321 )
{
if ( v3 == 255 )
{
v5 = 4;
goto LABEL_9;
}
if ( v3 != 211 )
{
if ( v3 == 344 )
goto LABEL_21;
if ( v3 != 341 )
{
if ( v3 == 331 )
goto LABEL_21;
if ( v3 != 418 )
{
if ( v3 != 421 )
goto LABEL_23;
LABEL_21:
v4 = 2;
goto LABEL_22;
}
}
}
}
}
}
v4 = 1;
LABEL_22:
*v2 = v4;
LABEL_23:
++v1;
v2 += 112;
--v6;
}
while ( v6 );
v7 = (int (*)[112])((char *)v7 + 4);
++v0;
}
while ( (signed int)v7 < (signed int)dPiece[1] );
}
//----- (0040B160) --------------------------------------------------------
void __fastcall LoadPreL1Dungeon(char *sFileName, int vx, int vy)
{
unsigned char *v3; // ebx
signed int v4; // ecx
signed int v5; // eax
signed int v6; // edx
int v7; // esi
int v8; // edi
char *v9; // eax
int v10; // ecx
char v11; // dl
signed int v12; // esi
signed int v13; // eax
signed int v14; // edi
int v15; // [esp+Ch] [ebp-8h]
int v16; // [esp+10h] [ebp-4h]
dminx = 16;
dminy = 16;
dmaxx = 96;
dmaxy = 96;
v3 = LoadFileInMem(sFileName, 0);
v4 = 0;
do
{
v5 = v4;
v6 = 40;
do
{
mydflags[0][v5] = 0;
dungeon[0][v5] = 22;
v5 += 40;
--v6;
}
while ( v6 );
++v4;
}
while ( v4 < 40 );
v16 = 0;
v7 = *v3;
v8 = v3[2];
v9 = (char *)(v3 + 4);
if ( v8 > 0 )
{
do
{
if ( v7 > 0 )
{
v10 = v16;
v15 = v7;
do
{
v11 = *v9;
if ( *v9 )
{
mydflags[0][v10] |= 0x80u;
dungeon[0][v10] = v11;
}
else
{
dungeon[0][v10] = 13;
}
v10 += 40;
v9 += 2;
--v15;
}
while ( v15 );
}
++v16;
}
while ( v16 < v8 );
}
DRLG_L1Floor();
v12 = 0;
do
{
v13 = v12;
v14 = 40;
do
{
pdungeon[0][v13] = dungeon[0][v13];
v13 += 40;
--v14;
}
while ( v14 );
++v12;
}
while ( v12 < 40 );
mem_free_dbg(v3);
}
// 5CF328: using guessed type int dmaxx;
// 5CF32C: using guessed type int dmaxy;
// 5D2458: using guessed type int dminx;
// 5D245C: using guessed type int dminy;
//----- (0040B229) --------------------------------------------------------
void __fastcall CreateL5Dungeon(int rseed, int entry)
{
int v2; // esi
v2 = entry;
SetRndSeed(rseed);
dminx = 16;
dminy = 16;
dmaxx = 96;
dmaxy = 96;
DRLG_InitTrans();
DRLG_InitSetPC();
DRLG_LoadL1SP();
DRLG_L5(v2);
DRLG_L1Pass3();
DRLG_FreeL1SP();
DRLG_InitL1Vals();
DRLG_SetPC();
}
// 5CF328: using guessed type int dmaxx;
// 5CF32C: using guessed type int dmaxy;
// 5D2458: using guessed type int dminx;
// 5D245C: using guessed type int dminy;
//----- (0040B276) --------------------------------------------------------
void __cdecl DRLG_LoadL1SP()
{
setloadflag = 0;
if ( QuestStatus(6) )
{
pSetPiece = LoadFileInMem("Levels\\L1Data\\rnd6.DUN", 0);
setloadflag = 1;
}
if ( QuestStatus(12) && gbMaxPlayers == 1 )
{
pSetPiece = LoadFileInMem("Levels\\L1Data\\SKngDO.DUN", 0);
setloadflag = 1;
}
if ( QuestStatus(7) )
{
pSetPiece = LoadFileInMem("Levels\\L1Data\\Banner2.DUN", 0);
setloadflag = 1;
}
}
// 5276A4: using guessed type int setloadflag;
// 679660: using guessed type char gbMaxPlayers;
//----- (0040B2F4) --------------------------------------------------------
void __cdecl DRLG_FreeL1SP()
{
void *v0; // ecx
v0 = pSetPiece;
pSetPiece = 0;
mem_free_dbg(v0);
}
//----- (0040B306) --------------------------------------------------------
void __fastcall DRLG_L5(int entry)
{
signed int v1; // esi
signed int v2; // edi
int v5; // eax
int v6; // ebx
int v7; // edi
int v8; // edi
int v9; // ebp
_BYTE *v10; // ebx
signed int v11; // eax
signed int v12; // ecx
int v13; // [esp+10h] [ebp-8h]
int v14; // [esp+10h] [ebp-8h]
int v15; // [esp+14h] [ebp-4h]
_BYTE *v16; // [esp+14h] [ebp-4h]
v13 = entry;
if ( currlevel == 1 )
{
v15 = 533;
}
else if ( currlevel == 2 )
{
v15 = 693;
}
else if ( currlevel > 2u && currlevel <= 4u )
{
v15 = 761;
}
v1 = 0;
while ( 1 )
{
DRLG_InitTrans();
do
{
InitL5Dungeon();
L5firstRoom();
}
while ( L5GetArea() < v15 );
L5makeDungeon();
L5makeDmt();
L5FillChambers();
L5tileFix();
L5AddWall();
L5ClearFlags();
DRLG_L5FloodTVal();
v2 = 1;
if ( QuestStatus(13) )
{
if ( v13 )
{
if ( DRLG_PlaceMiniSet(PWATERIN, 1, 1, 0, 0, 0, -1, 0) < 0 )
v2 = 0;
--ViewY;
}
else if ( DRLG_PlaceMiniSet(PWATERIN, 1, 1, 0, 0, 1, -1, 0) < 0 )
{
v2 = 0;
}
}
if ( QuestStatus(7) )
{
if ( !v13 )
{
v5 = DRLG_PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, 1, -1, 0);
goto LABEL_21;
}
if ( DRLG_PlaceMiniSet(STAIRSUP, 1, 1, 0, 0, 0, -1, 0) < 0 )
v2 = 0;
if ( v13 == 1 )
{
ViewX = 2 * setpc_x + 20;
ViewY = 2 * setpc_y + 28;
goto LABEL_34;
}
LABEL_33:
--ViewY;
goto LABEL_34;
}
if ( v13 )
{
if ( DRLG_PlaceMiniSet(L5STAIRSUP, 1, 1, 0, 0, 0, -1, 0) < 0
|| DRLG_PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, 1, -1, 1) < 0 )
{
v2 = 0;
}
goto LABEL_33;
}
if ( DRLG_PlaceMiniSet(L5STAIRSUP, 1, 1, 0, 0, 1, -1, 0) >= 0 )
{
v5 = DRLG_PlaceMiniSet(STAIRSDOWN, 1, 1, 0, 0, 0, -1, 1);
LABEL_21:
if ( v5 < 0 )
v2 = 0;
LABEL_34:
if ( v2 )
break;
}
}
v14 = 0;
v6 = 16;
do
{
v7 = 16;
v16 = (unsigned char *)dungeon + v14;
do
{
if ( *v16 == 64 )
{
DRLG_CopyTrans(v7, v6 + 1, v7, v6);
DRLG_CopyTrans(v7 + 1, v6 + 1, v7 + 1, v6);
}
v16 += 40;
v7 += 2;
}
while ( v7 < 96 );
++v14;
v6 += 2;
}
while ( v6 < 96 );
DRLG_L5TransFix();
DRLG_L5DirtFix();
DRLG_L5CornerFix();
v8 = 0;
do
{
v9 = 0;
v10 = (unsigned char *)mydflags + v8;
do
{
if ( *v10 & 0x7F )
DRLG_PlaceDoor(v9, v8);
++v9;
v10 += 40;
}
while ( v9 < 40 );
++v8;
}
while ( v8 < 40 );
DRLG_L5Subs();
DRLG_L1Shadows();
DRLG_PlaceMiniSet(LAMPS, 5, 10, 0, 0, 0, -1, 4);
DRLG_L1Floor();
do
{
v11 = v1;
v12 = 40;
do
{
pdungeon[0][v11] = dungeon[0][v11];
v11 += 40;
--v12;
}
while ( v12 );
++v1;
}
while ( v1 < 40 );
DRLG_Init_Globals();
DRLG_CheckQuests(setpc_x, setpc_y);
}
//----- (0040B56F) --------------------------------------------------------
void __fastcall DRLG_PlaceDoor(int x, int y)
{
int v2; // edi
char *v3; // eax
char v4; // al
char v5; // dl
char *v6; // eax
char v7; // bl
char *v8; // [esp+Ch] [ebp-8h]
v2 = y;
v3 = &mydflags[x][y];
v8 = v3;
v4 = *v3;
if ( v4 < 0 )
goto LABEL_57;
v5 = v4 & 0x7F;
v6 = &dungeon[x][v2];
v7 = *v6;
if ( v5 == 1 )
{
if ( v2 != 1 )
{
if ( v7 == 2 )
*v6 = 26;
if ( v7 == 7 )
*v6 = 31;
if ( v7 == 14 )
*v6 = 42;
if ( v7 == 4 )
*v6 = 43;
}
if ( x == 1 )
goto LABEL_57;
if ( v7 == 1 )
*v6 = 25;
if ( v7 == 10 )
*v6 = 40;
if ( v7 != 6 )
goto LABEL_57;
*v6 = 30;
}
if ( v5 != 2 )
goto LABEL_36;
if ( x != 1 )
{
if ( v7 == 1 )
*v6 = 25;
if ( v7 == 6 )
*v6 = 30;
if ( v7 == 10 )
*v6 = 40;
if ( v7 == 4 )
*v6 = 41;
}
if ( v2 != 1 )
{
if ( v7 == 2 )
*v6 = 26;
if ( v7 == 14 )
*v6 = 42;
if ( v7 == 7 )
{
*v6 = 31;
LABEL_36:
if ( v5 == 3 )
{
if ( x != 1 )
{
if ( v2 != 1 && v7 == 4 )
*v6 = 28;
if ( v7 == 10 )
*v6 = 40;
}
if ( v2 != 1 )
{
if ( v7 == 14 )
*v6 = 42;
if ( v7 == 2 )
*v6 = 26;
}
if ( x != 1 && v7 == 1 )
*v6 = 25;
if ( v2 != 1 && v7 == 7 )
*v6 = 31;
if ( x != 1 && v7 == 6 )
*v6 = 30;
}
goto LABEL_57;
}
}
LABEL_57:
*v8 = -128;
}
//----- (0040B699) --------------------------------------------------------
void __cdecl DRLG_L1Shadows()
{
signed int v0; // ebx
char *v1; // eax
signed int v2; // edx
unsigned char *v3; // esi
signed int v4; // edi
char v5; // cl
char v6; // cl
char v7; // cl
char v8; // cl
char v9; // cl
signed int v10; // edi
signed int v11; // eax
signed int v12; // esi
char v13; // cl
char v14; // dl
char v15; // cl
char v16; // dl
char v17; // cl
char v18; // dl
unsigned char sd[2][2];
v0 = 1;
do
{
v1 = &dungeon[0][v0 + 39];
v2 = 40;
do
{
v3 = &SPATS[0].s1;
sd[0][0] = BSTYPES[(unsigned char)v1[1]];
sd[1][0] = BSTYPES[(unsigned char)*(v1 - 39)];
sd[0][1] = BSTYPES[(unsigned char)*v1];
sd[1][1] = BSTYPES[(unsigned char)*(v1 - 40)];
do
{
if ( *(v3 - 1) == sd[0][0] )
{
v4 = 1;
if ( *v3 && *v3 != sd[1][1] )
v4 = 0;
v5 = v3[1];
if ( v5 && v5 != sd[0][1] )
v4 = 0;
v6 = v3[2];
if ( v6 && v6 != sd[1][0] )
v4 = 0;
if ( v4 == 1 )
{
v7 = v3[3];
if ( v7 && !mydflags[v2 - 1][v0 - 1] ) /* !L5dungeon[79][v2 + 39 + v0] ) */
*(v1 - 40) = v7;
v8 = v3[4];
if ( v8 && !mydflags[v2][v0 - 1] ) /* !L5dungeon[79][v2 + 79 + v0] ) */
*v1 = v8;
v9 = v3[5];
if ( v9 && !mydflags[v2 - 1][v0] ) /* !L5dungeon[79][v2 + 40 + v0] ) */
*(v1 - 39) = v9;
}
}
v3 += 7;
}
while ( (signed int)v3 < (signed int)&SPATS[37].s1 );
v2 += 40;
v1 += 40;
}
while ( v2 < 1600 );
++v0;
}
while ( v0 < 40 );
v10 = 1;
do
{
v11 = v10;
v12 = 39;
do
{
if ( dungeon[0][v11] == -117 && !mydflags[0][v11] )
{
v13 = dungeon[1][v11];
v14 = -117;
if ( v13 == 29 )
v14 = -115;
if ( v13 == 32 )
v14 = -115;
if ( v13 == 35 )
v14 = -115;
if ( v13 == 37 )
v14 = -115;
if ( v13 == 38 )
v14 = -115;
if ( v13 == 39 )
v14 = -115;
dungeon[0][v11] = v14;
}
if ( dungeon[0][v11] == -107 && !mydflags[0][v11] )
{
v15 = dungeon[1][v11];
v16 = -107;
if ( v15 == 29 )
v16 = -103;
if ( v15 == 32 )
v16 = -103;
if ( v15 == 35 )
v16 = -103;
if ( v15 == 37 )
v16 = -103;
if ( v15 == 38 )
v16 = -103;
if ( v15 == 39 )
v16 = -103;
dungeon[0][v11] = v16;
}
if ( dungeon[0][v11] == -108 && !mydflags[0][v11] )
{
v17 = dungeon[1][v11];
v18 = -108;
if ( v17 == 29 )
v18 = -102;
if ( v17 == 32 )
v18 = -102;
if ( v17 == 35 )
v18 = -102;
if ( v17 == 37 )
v18 = -102;
if ( v17 == 38 )
v18 = -102;
if ( v17 == 39 )
v18 = -102;
dungeon[0][v11] = v18;
}
v11 += 40;
--v12;
}
while ( v12 );
++v10;
}
while ( v10 < 40 );
}
//----- (0040B881) --------------------------------------------------------
int __fastcall DRLG_PlaceMiniSet(unsigned char *miniset, int tmin, int tmax, int cx, int cy, bool setview, int noquad, int ldir)
{
unsigned char *v8; // ebx
int v9; // edi
int v10; // esi
int v11; // edx
int v12; // eax
int v13; // ecx
int v14; // esi
int v15; // edi
int v16; // ebx
signed int v17; // edx
int v18; // eax
unsigned char v19; // cl
int v20; // ebx
int result; // eax
int v22; // eax
unsigned char v23; // dl
unsigned char v24; // bl
bool v25; // zf
bool v26; // sf
unsigned char v27; // of
int v28; // [esp-4h] [ebp-34h]
int v29; // [esp+Ch] [ebp-24h]
unsigned char *v30; // [esp+10h] [ebp-20h]
int v31; // [esp+14h] [ebp-1Ch]
int v32; // [esp+18h] [ebp-18h]
int v33; // [esp+1Ch] [ebp-14h]
signed int v34; // [esp+20h] [ebp-10h]
int max; // [esp+24h] [ebp-Ch]
int v36; // [esp+28h] [ebp-8h]
int v37; // [esp+2Ch] [ebp-4h]
int tmaxa; // [esp+38h] [ebp+8h]
int tmaxb; // [esp+38h] [ebp+8h]
v8 = miniset;
v9 = *miniset;
v10 = tmin;
v11 = tmax - tmin;
v30 = miniset;
v36 = *miniset;
v37 = miniset[1];
if ( v11 )
{
_LOBYTE(miniset) = 0;
v31 = v10 + random((int)miniset, v11);
}
else
{
v31 = 1;
}
v32 = 0;
if ( v31 > 0 )
{
max = 40 - v9;
v29 = 40 - v37;
while ( 1 )
{
_LOBYTE(miniset) = 0;
v12 = random((int)miniset, max);
_LOBYTE(v13) = 0;
v14 = v12;
v33 = 0;
v15 = random(v13, v29);
while ( 1 )
{
tmaxa = 1;
if ( cx != -1 && v14 >= cx - v36 && v14 <= cx + 12 )
{
++v14;
tmaxa = 0;
}
miniset = (unsigned char *)cy;
if ( cy != -1 && v15 >= cy - v37 && v15 <= cy + 12 )
{
++v15;
tmaxa = 0;
}
v16 = 0;
switch ( noquad )
{
case 0:
if ( v14 >= cx )
goto LABEL_29;
goto LABEL_27;
case 1:
if ( v14 <= cx )
goto LABEL_29;
LABEL_27:
if ( v15 >= cy )
goto LABEL_29;
LABEL_28:
tmaxa = 0;
goto LABEL_29;
case 2:
if ( v14 >= cx )
goto LABEL_29;
LABEL_22:
if ( v15 <= cy )
goto LABEL_29;
goto LABEL_28;
}
if ( noquad == 3 && v14 > cx )
goto LABEL_22;
LABEL_29:
v17 = 2;
if ( v37 > 0 )
{
do
{
if ( tmaxa != 1 )
break;
v34 = 0;
if ( v36 > 0 )
{
v18 = v15 + v16 + 40 * v14;
do
{
if ( tmaxa != 1 )
break;
v19 = v30[v17];
if ( v19 && dungeon[0][v18] != v19 )
tmaxa = 0;
if ( mydflags[0][v18] )
tmaxa = 0;
miniset = (unsigned char *)v36;
++v17;
++v34;
v18 += 40;
}
while ( v34 < v36 );
}
++v16;
}
while ( v16 < v37 );
}
v20 = 0;
if ( tmaxa )
break;
if ( ++v14 == max )
{
v14 = 0;
if ( ++v15 == v29 )
v15 = 0;
}
if ( ++v33 > 4000 )
return -1;
}
v22 = v36 * v37 + 2;
if ( v37 > 0 )
{
do
{
if ( v36 > 0 )
{
tmaxb = v36;
miniset = (unsigned char *)&dungeon[v14][v20 + v15];
do
{
v23 = v30[v22];
if ( v23 )
*miniset = v23;
++v22;
miniset += 40;
--tmaxb;
}
while ( tmaxb );
}
++v20;
}
while ( v20 < v37 );
}
if ( ++v32 >= v31 )
{
v8 = (unsigned char *)v30;
goto LABEL_57;
}
}
}
v14 = cx;
v15 = cx;
LABEL_57:
if ( v8 == PWATERIN )
{
v24 = TransVal;
TransVal = 0;
DRLG_MRectTrans(v14, v15 + 2, v14 + 5, v15 + 4);
TransVal = v24;
quests[13]._qtx = 2 * v14 + 21;
quests[13]._qty = 2 * v15 + 22;
}
result = 1;
if ( setview == 1 )
{
ViewX = 2 * v14 + 19;
ViewY = 2 * v15 + 20;
}
if ( !ldir )
{
LvlViewX = 2 * v14 + 19;
LvlViewY = 2 * v15 + 20;
}
v27 = __OFSUB__(v14, cx);
v25 = v14 == cx;
v26 = v14 - cx < 0;
if ( v14 < cx )
{
if ( v15 < cy )
return 0;
v27 = __OFSUB__(v14, cx);
v25 = v14 == cx;
v26 = v14 - cx < 0;
}
if ( (unsigned char)(v26 ^ v27) | v25 || v15 >= cy )
{
if ( v14 >= cx || v15 <= cy )
v28 = 3;
else
v28 = 2;
result = v28;
}
return result;
}
// 5A5590: using guessed type char TransVal;
// 5CF320: using guessed type int LvlViewY;
// 5CF324: using guessed type int LvlViewX;
//----- (0040BAF6) --------------------------------------------------------
void __cdecl InitL5Dungeon()
{
signed int v0; // edx
signed int v1; // eax
signed int v2; // ecx
v0 = 0;
do
{
v1 = v0;
v2 = 40;
do
{
dungeon[0][v1] = 0;
mydflags[0][v1] = 0;
v1 += 40;
--v2;
}
while ( v2 );
++v0;
}
while ( v0 < 40 );
}
//----- (0040BB18) --------------------------------------------------------
void __cdecl L5ClearFlags()
{
signed int v0; // ecx
_BYTE *v1; // eax
signed int v2; // edx
v0 = 0;
do
{
v1 = (unsigned char *)mydflags + v0;
v2 = 40;
do
{
*v1 &= 0xBFu;
v1 += 40;
--v2;
}
while ( v2 );
++v0;
}
while ( v0 < 40 );
}
//----- (0040BB33) --------------------------------------------------------
void __cdecl L5firstRoom()
{
signed int v0; // ebx
signed int v1; // ebp
signed int i; // ecx
char *v3; // eax
signed int v4; // ebp
signed int v5; // ebx
int v6; // ebp
char *v7; // eax
if ( random(0, 2) )
{
v4 = 39;
v5 = 1;
HR1 = random(0, 2);
HR2 = random(0, 2);
HR3 = random(0, 2);
if ( HR1 + HR3 <= 1 )
HR2 = 1;
if ( HR1 )
L5drawRoom(1, 15, 10, 10);
else
v5 = 18;
if ( HR2 )
L5drawRoom(15, 15, 10, 10);
if ( HR3 )
L5drawRoom(29, 15, 10, 10);
else
v4 = 22;
if ( v5 < v4 )
{
v6 = v4 - v5;
v7 = &dungeon[v5][18];
do
{
*(v7 - 1) = 1;
*v7 = 1;
v7[1] = 1;
v7[2] = 1;
v7[3] = 1;
v7[4] = 1;
v7 += 40;
--v6;
}
while ( v6 );
}
if ( HR1 )
L5roomGen(1, 15, 10, 10, 1);
if ( HR2 )
L5roomGen(15, 15, 10, 10, 1);
if ( HR3 )
L5roomGen(29, 15, 10, 10, 1);
VR3 = 0;
VR2 = 0;
VR1 = 0;
}
else
{
v0 = 39;
v1 = 1;
VR1 = random(0, 2);
VR2 = random(0, 2);
VR3 = random(0, 2);
if ( VR1 + VR3 <= 1 )
VR2 = 1;
if ( VR1 )
L5drawRoom(15, 1, 10, 10);
else
v1 = 18;
if ( VR2 )
L5drawRoom(15, 15, 10, 10);
if ( VR3 )
L5drawRoom(15, 29, 10, 10);
else
v0 = 22;
for ( i = v1; i < v0; v3[160] = 1 )
{
v3 = &dungeon[18][i++];
*(v3 - 40) = 1;
*v3 = 1;
v3[40] = 1;
v3[80] = 1;
v3[120] = 1;
}
if ( VR1 )
L5roomGen(15, 1, 10, 10, 0);
if ( VR2 )
L5roomGen(15, 15, 10, 10, 0);
if ( VR3 )
L5roomGen(15, 29, 10, 10, 0);
HR3 = 0;
HR2 = 0;
HR1 = 0;
}
}
//----- (0040BD66) --------------------------------------------------------
void __fastcall L5drawRoom(int x, int y, int w, int h)
{
int i; // esi
int v5; // edi
char *v6; // eax
for ( i = 0; i < h; ++i )
{
if ( w > 0 )
{
v5 = w;
v6 = &dungeon[x][i + y];
do
{
*v6 = 1;
v6 += 40;
--v5;
}
while ( v5 );
}
}
}
//----- (0040BD9D) --------------------------------------------------------
void __fastcall L5roomGen(int x, int y, int w, int h, bool dir)
{
int v5; // eax
int v6; // ecx
int v7; // eax
int v8; // ecx
int v9; // eax
int v10; // ecx
int v11; // esi
int v12; // edi
int v13; // ebx
int v14; // eax
int v15; // eax
int v16; // eax
int v17; // ecx
int v18; // esi
int v19; // edi
int v20; // ebx
int v21; // eax
int v22; // eax
int tya; // [esp+Ch] [ebp-10h]
int tyb; // [esp+Ch] [ebp-10h]
int v25; // [esp+10h] [ebp-Ch]
int v26; // [esp+10h] [ebp-Ch]
int txa; // [esp+14h] [ebp-8h]
int txb; // [esp+14h] [ebp-8h]
int v29; // [esp+18h] [ebp-4h]
int twa; // [esp+24h] [ebp+8h]
int tha; // [esp+28h] [ebp+Ch]
int thb; // [esp+28h] [ebp+Ch]
int thc; // [esp+28h] [ebp+Ch]
signed int dir_horiza; // [esp+2Ch] [ebp+10h]
signed int dir_horizb; // [esp+2Ch] [ebp+10h]
v29 = y;
txa = x;
while ( 1 )
{
while ( 1 )
{
_LOBYTE(x) = 0;
v5 = random(x, 4);
v6 = 0;
_LOBYTE(v6) = dir == 1 ? v5 != 0 : v5 == 0;
v7 = v6;
v8 = 0;
if ( !v7 )
break;
if ( v7 != 1 )
return;
dir_horiza = 0;
twa = w / 2;
do
{
_LOBYTE(v8) = 0;
v9 = random(v8, 5);
_LOBYTE(v10) = 0;
v11 = (v9 + 2) & 0xFFFFFFFE;
v12 = (random(v10, 5) + 2) & 0xFFFFFFFE;
v13 = txa + twa - v11 / 2;
tya = v29 - v12;
v14 = L5checkRoom(v13 - 1, v29 - v12 - 1, v11 + 2, v12 + 1);
++dir_horiza;
v25 = v14;
}
while ( !v14 && dir_horiza < 20 );
if ( v14 == 1 )
L5drawRoom(v13, tya, v11, v12);
txb = v29 + h;
v15 = L5checkRoom(v13 - 1, v29 + h, v11 + 2, v12 + 1);
tha = v15;
if ( v15 == 1 )
L5drawRoom(v13, txb, v11, v12);
if ( v25 == 1 )
L5roomGen(v13, tya, v11, v12, 0);
if ( tha != 1 )
return;
*(_DWORD *)&dir = 0;
h = v12;
w = v11;
v29 = txb;
txa = v13;
}
dir_horizb = 0;
thb = h / 2;
do
{
_LOBYTE(v8) = 0;
v16 = random(v8, 5);
_LOBYTE(v17) = 0;
v18 = (v16 + 2) & 0xFFFFFFFE;
v19 = (random(v17, 5) + 2) & 0xFFFFFFFE;
v20 = v29 + thb - v19 / 2;
tyb = txa - v18;
v21 = L5checkRoom(txa - v18 - 1, v20 - 1, v19 + 2, v18 + 1);
++dir_horizb;
v26 = v21;
}
while ( !v21 && dir_horizb < 20 );
if ( v21 == 1 )
L5drawRoom(tyb, v20, v18, v19);
txa += w;
v22 = L5checkRoom(txa, v20 - 1, v18 + 1, v19 + 2);
thc = v22;
if ( v22 == 1 )
L5drawRoom(txa, v20, v18, v19);
if ( v26 == 1 )
L5roomGen(tyb, v20, v18, v19, 1);
if ( thc != 1 )
break;
*(_DWORD *)&dir = 1;
h = v19;
w = v18;
v29 = v20;
}
}
//----- (0040BFA4) --------------------------------------------------------
bool __fastcall L5checkRoom(int x, int y, int width, int height)
{
int v4; // eax
int v5; // ebx
char *v6; // edi
int v8; // [esp+Ch] [ebp-4h]
v4 = 0;
if ( height <= 0 )
return 1;
while ( 1 )
{
v8 = 0;
if ( width > 0 )
break;
LABEL_10:
if ( ++v4 >= height )
return 1;
}
v5 = x;
v6 = &dungeon[x][v4 + y];
while ( v5 >= 0 && v5 < 40 && v4 + y >= 0 && v4 + y < 40 && !*v6 )
{
++v8;
v6 += 40;
++v5;
if ( v8 >= width )
goto LABEL_10;
}
return 0;
}
//----- (0040C008) --------------------------------------------------------
int __cdecl L5GetArea()
{
int rv; // eax
signed int i; // edx
_BYTE *v2; // ecx
signed int j; // esi
rv = 0;
i = 0;
do
{
v2 = (unsigned char *)dungeon + i;
j = 40;
do
{
if ( *v2 == 1 )
++rv;
v2 += 40;
--j;
}
while ( j );
++i;
}
while ( i < 40 );
return rv;
}
//----- (0040C02A) --------------------------------------------------------
void __cdecl L5makeDungeon()
{
signed int v0; // edi
signed int v1; // esi
char *v2; // edx
char v3; // cl
int v4; // eax
int v5; // eax
v0 = 0;
do
{
v1 = 0;
v2 = (char *)dungeon + v0;
do
{
v3 = *v2;
v2 += 40;
v4 = 160 * v1++;
v5 = v4 + 2 * v0;
L5dungeon[0][v5] = v3;
L5dungeon[0][v5 + 1] = v3;
L5dungeon[1][v5] = v3;
L5dungeon[1][v5 + 1] = v3;
}
while ( v1 < 40 );
++v0;
}
while ( v0 < 40 );
}
//----- (0040C06E) --------------------------------------------------------
void __cdecl L5makeDmt()
{
signed int v0; // ecx
_BYTE *v1; // eax
signed int v2; // edx
signed int v3; // esi
char (*v4)[40]; // ecx
char *v5; // eax
signed int v6; // edi
int v7; // edx
int v8; // ebx
char (*v9)[40]; // [esp+0h] [ebp-4h]
v0 = 0;
do
{
v1 = (unsigned char *)dungeon + v0;
v2 = 40;
do
{
*v1 = 22;
v1 += 40;
--v2;
}
while ( v2 );
++v0;
}
while ( v0 < 40 );
v3 = 1;
v9 = dungeon;
do
{
v4 = v9;
v5 = &L5dungeon[1][v3 + 1];
v6 = 39;
do
{
v7 = (unsigned char)v5[80];
v8 = (unsigned char)*v5;
v5 += 160;
*(_BYTE *)v4 = L5ConvTbl[2 * ((unsigned char)*(v5 - 81) + 2 * (v8 + 2 * v7))
+ (unsigned char)*(v5 - 161)];
++v4;
--v6;
}
while ( v6 );
v9 = (char (*)[40])((char *)v9 + 1);
v3 += 2;
}
while ( v3 <= 77 );
}
//----- (0040C0E0) --------------------------------------------------------
void __cdecl L5AddWall()
{
int v0; // edi
int v1; // esi
int v2; // ebx
int v3; // eax
int v4; // eax
int v5; // eax
int v6; // eax
int v7; // eax
int v8; // eax
v0 = 0;
do
{
v1 = 0;
v2 = v0;
do
{
if ( !mydflags[0][v2] )
{
if ( dungeon[0][v2] == 3 )
{
if ( random(0, 100) < 100 )
{
v3 = L5HWallOk(v1, v0);
if ( v3 != -1 )
L5HorizWall(v1, v0, 2, v3);
}
if ( dungeon[0][v2] == 3 && random(0, 100) < 100 )
{
v4 = L5VWallOk(v1, v0);
if ( v4 != -1 )
L5VertWall(v1, v0, 1, v4);
}
}
if ( dungeon[0][v2] == 6 && random(0, 100) < 100 )
{
v5 = L5HWallOk(v1, v0);
if ( v5 != -1 )
L5HorizWall(v1, v0, 4, v5);
}
if ( dungeon[0][v2] == 7 && random(0, 100) < 100 )
{
v6 = L5VWallOk(v1, v0);
if ( v6 != -1 )
L5VertWall(v1, v0, 4, v6);
}
if ( dungeon[0][v2] == 2 && random(0, 100) < 100 )
{
v7 = L5HWallOk(v1, v0);
if ( v7 != -1 )
L5HorizWall(v1, v0, 2, v7);
}
if ( dungeon[0][v2] == 1 && random(0, 100) < 100 )
{
v8 = L5VWallOk(v1, v0);
if ( v8 != -1 )
L5VertWall(v1, v0, 1, v8);
}
}
++v1;
v2 += 40;
}
while ( v1 < 40 );
++v0;
}
while ( v0 < 40 );
}
//----- (0040C23C) --------------------------------------------------------
int __fastcall L5HWallOk(int i, int j)
{
int v2; // esi
char *v3; // edi
int v4; // eax
char *v5; // ebx
signed int wallok; // eax
char v7; // dl
int result; // eax
int v9; // [esp+8h] [ebp-4h]
v2 = 8 * (5 * i + 5);
v9 = 1;
v3 = (char *)dungeon + v2 + j;
if ( *v3 == 13 )
{
v4 = 8 * (5 * i + 5);
v5 = &dungeon[i + 1][j];
do
{
if ( *(v3 - 1) != 13 )
break;
if ( dungeon[0][v2 + 1 + j] != 13 )
break;
if ( mydflags[0][v2 + j] )
break;
++v9;
v5 += 40;
v4 += 40;
v3 = v5;
v2 = v4;
}
while ( *v5 == 13 );
}
wallok = 0;
v7 = dungeon[v9 + i][j];
if ( (unsigned char)v7 >= 3u && (unsigned char)v7 <= 7u )
wallok = 1;
if ( (unsigned char)v7 >= 0x10u && (unsigned char)v7 <= 0x18u )
wallok = 1;
if ( v7 == 22 )
wallok = 0;
if ( v9 == 1 )
wallok = 0;
if ( wallok )
result = v9;
else
result = -1;
return result;
}
//----- (0040C2DC) --------------------------------------------------------
int __fastcall L5VWallOk(int i, int j)
{
int v2; // ecx
int result; // eax
char *v4; // esi
signed int wallok; // esi
char v6; // dl
v2 = i;
result = 1;
if ( dungeon[v2][j + 1] == 13 )
{
v4 = &dungeon[v2][j];
do
{
if ( v4[result - 40] != 13 )
break;
if ( dungeon[v2 + 1][result + j] != 13 )
break;
if ( mydflags[v2][result + j] )
break;
++result;
}
while ( v4[result] == 13 );
}
wallok = 0;
v6 = dungeon[0][result + v2 * 40 + j];
if ( (unsigned char)v6 >= 3u && (unsigned char)v6 <= 7u )
wallok = 1;
if ( (unsigned char)v6 >= 0x10u && (unsigned char)v6 <= 0x18u )
wallok = 1;
if ( v6 == 22 )
wallok = 0;
if ( result == 1 )
wallok = 0;
if ( !wallok )
result = -1;
return result;
}
//----- (0040C35B) --------------------------------------------------------
void __fastcall L5HorizWall(int i, int j, char p, int dx)
{
int v4; // edi
int v5; // esi
int v6; // eax
int v7; // ecx
char v8; // bl
int v9; // eax
int v10; // ecx
char *v11; // edi
int v12; // eax
int v13; // eax
int v14; // eax
int v15; // [esp+8h] [ebp-8h]
char v16; // [esp+Fh] [ebp-1h]
v4 = j;
v5 = i;
_LOBYTE(i) = 0;
v15 = j;
v6 = random(i, 4);
if ( v6 >= 0 )
{
if ( v6 <= 1 )
{
v16 = 2;
}
else if ( v6 == 2 )
{
v16 = 12;
if ( p == 2 )
_LOBYTE(p) = 12;
if ( p == 4 )
_LOBYTE(p) = 10;
}
else if ( v6 == 3 )
{
v16 = 36;
if ( p == 2 )
_LOBYTE(p) = 36;
if ( p == 4 )
_LOBYTE(p) = 27;
}
}
_LOBYTE(v7) = 0;
v8 = random(v7, 6) != 5 ? 26 : 12;
if ( v16 == 12 )
v8 = 12;
v9 = v4 + 40 * v5;
dungeon[0][v9] = p;
v10 = dx;
if ( dx > 1 )
{
v11 = &dungeon[1][v9];
v12 = dx - 1;
do
{
*v11 = v16;
v11 += 40;
--v12;
}
while ( v12 );
v4 = v15;
}
_LOBYTE(v10) = 0;
v13 = random(v10, dx - 1) + 1;
if ( v8 == 12 )
{
dungeon[v5 + v13][v4] = 12;
}
else
{
v14 = v4 + 40 * (v5 + v13);
mydflags[0][v14] |= 1u;
dungeon[0][v14] = 2;
}
}
//----- (0040C449) --------------------------------------------------------
void __fastcall L5VertWall(int i, int j, char p, int dy)
{
int v4; // edi
int v5; // esi
int v6; // eax
int v7; // ecx
int v8; // eax
int v9; // ebx
int v10; // esi
int v11; // ecx
char *v12; // edi
int v13; // eax
unsigned int v14; // ecx
int v15; // edx
int v16; // eax
int v17; // eax
int v18; // [esp+8h] [ebp-8h]
char v19; // [esp+Eh] [ebp-2h]
char v20; // [esp+Fh] [ebp-1h]
v4 = j;
v5 = i;
_LOBYTE(i) = 0;
v18 = j;
v6 = random(i, 4);
if ( v6 >= 0 )
{
if ( v6 <= 1 )
{
v20 = 1;
}
else if ( v6 == 2 )
{
v20 = 11;
if ( p == 1 )
_LOBYTE(p) = 11;
if ( p == 4 )
_LOBYTE(p) = 14;
}
else if ( v6 == 3 )
{
v20 = 35;
if ( p == 1 )
_LOBYTE(p) = 35;
if ( p == 4 )
_LOBYTE(p) = 37;
}
}
_LOBYTE(v7) = 0;
v8 = random(v7, 6);
v9 = 5 - v8;
_LOBYTE(v9) = v8 != 5 ? 25 : 11;
v19 = v8 != 5 ? 25 : 11;
if ( v20 == 11 )
{
_LOBYTE(v9) = 11;
v19 = 11;
}
v10 = v5;
dungeon[v10][v4] = p;
v11 = dy;
if ( dy > 1 )
{
v12 = &dungeon[v10][v4 + 1];
_LOBYTE(v9) = v20;
BYTE1(v9) = v20;
v13 = v9 << 16;
_LOWORD(v13) = v9;
_LOBYTE(v9) = v19;
v14 = (unsigned int)(dy - 1) >> 2;
memset32(v12, v13, v14);
memset(&v12[4 * v14], v13, ((_BYTE)dy - 1) & 3);
v11 = dy;
v4 = v18;
}
v15 = v11 - 1;
_LOBYTE(v11) = 0;
v16 = random(v11, v15) + 1;
if ( (_BYTE)v9 == 11 )
{
dungeon[0][v16 + v10 * 40 + v4] = 11;
}
else
{
v17 = v16 + v10 * 40 + v4;
mydflags[0][v17] |= 2u;
dungeon[0][v17] = 1;
}
}
//----- (0040C551) --------------------------------------------------------
void __cdecl L5tileFix()
{
signed int v0; // esi
char *v1; // eax
signed int v2; // edx
char v3; // cl
signed int v4; // ecx
signed int v5; // edi
signed int v6; // eax
char *v7; // esi
char v8; // bl
char *v9; // edx
char *v10; // edx
char *v11; // edx
char *v12; // edx
char *v13; // edx
char *v14; // edx
char *v15; // edx
char *v16; // edx
char *v17; // edx
char *v18; // edx
char *v19; // edx
char *v20; // edx
char *v21; // edx
char *v22; // edx
char *v23; // edx
char *v24; // edx
char *v25; // edx
char *v26; // edx
char *v27; // edx
char *v28; // edx
char *v29; // edx
char *v30; // edx
char *v31; // edx
char *v32; // edx
char *v33; // edx
char *v34; // eax
signed int v35; // edx
char *v36; // eax
signed int v37; // esi
char v38; // cl
v0 = 0;
do
{
v1 = &dungeon[1][v0];
v2 = 40;
do
{
v3 = *(v1 - 40);
if ( v3 == 2 && *v1 == 22 )
*v1 = 23;
if ( v3 == 13 )
{
if ( *v1 == 22 )
*v1 = 18;
if ( *v1 == 2 )
*v1 = 7;
}
if ( v3 == 6 && *v1 == 22 )
*v1 = 24;
if ( v3 == 1 && *(v1 - 39) == 22 )
*(v1 - 39) = 24;
if ( v3 == 13 )
{
if ( *(v1 - 39) == 1 )
*(v1 - 39) = 6;
if ( *(v1 - 39) == 22 )
*(v1 - 39) = 19;
}
v1 += 40;
--v2;
}
while ( v2 );
++v0;
}
while ( v0 < 40 );
v4 = 0;
do
{
v5 = 0;
do
{
v6 = v5;
v7 = &dungeon[v5][v4];
v8 = *v7;
if ( *v7 == 13 )
{
v9 = &dungeon[v6 + 1][v4];
if ( *v9 == 19 )
*v9 = 21;
v10 = &dungeon[v6 + 1][v4];
if ( *v10 == 22 )
*v10 = 20;
}
if ( v8 == 7 )
{
v11 = &dungeon[v6 + 1][v4];
if ( *v11 == 22 )
*v11 = 23;
}
if ( v8 == 13 )
{
v12 = &dungeon[v6 + 1][v4];
if ( *v12 == 24 )
*v12 = 21;
}
if ( v8 == 19 )
{
v13 = &dungeon[v6 + 1][v4];
if ( *v13 == 22 )
*v13 = 20;
}
if ( v8 == 2 )
{
v14 = &dungeon[v6 + 1][v4];
if ( *v14 == 19 )
*v14 = 21;
}
if ( v8 == 19 )
{
v15 = &dungeon[v6 + 1][v4];
if ( *v15 == 1 )
*v15 = 6;
}
if ( v8 == 7 )
{
v16 = &dungeon[v6 + 1][v4];
if ( *v16 == 19 )
*v16 = 21;
}
if ( v8 == 2 )
{
v17 = &dungeon[v6 + 1][v4];
if ( *v17 == 1 )
*v17 = 6;
}
if ( v8 == 3 )
{
v18 = &dungeon[v6 + 1][v4];
if ( *v18 == 22 )
*v18 = 24;
}
if ( v8 == 21 )
{
v19 = &dungeon[v6 + 1][v4];
if ( *v19 == 1 )
*v19 = 6;
}
if ( v8 == 7 )
{
v20 = &dungeon[v6 + 1][v4];
if ( *v20 == 1 )
*v20 = 6;
v21 = &dungeon[v6 + 1][v4];
if ( *v21 == 24 )
*v21 = 21;
}
if ( v8 == 4 )
{
v22 = &dungeon[v6 + 1][v4];
if ( *v22 == 16 )
*v22 = 17;
}
if ( v8 == 7 )
{
v23 = &dungeon[v6 + 1][v4];
if ( *v23 == 13 )
*v23 = 17;
}
if ( v8 == 2 )
{
v24 = &dungeon[v6 + 1][v4];
if ( *v24 == 24 )
*v24 = 21;
v25 = &dungeon[v6 + 1][v4];
if ( *v25 == 13 )
*v25 = 17;
}
if ( v8 == 23 && *(v7 - 40) == 22 )
*(v7 - 40) = 19;
if ( v8 == 19 && *(v7 - 40) == 23 )
*(v7 - 40) = 21;
if ( v8 == 6 )
{
if ( *(v7 - 40) == 22 )
*(v7 - 40) = 24;
if ( *(v7 - 40) == 23 )
*(v7 - 40) = 21;
}
if ( v8 == 1 )
{
v26 = &dungeon[v6][v4 + 1];
if ( *v26 == 2 )
*v26 = 7;
}
if ( v8 == 6 )
{
v27 = &dungeon[v6][v4 + 1];
if ( *v27 == 18 )
*v27 = 21;
}
if ( v8 == 18 )
{
v28 = &dungeon[v6][v4 + 1];
if ( *v28 == 2 )
*v28 = 7;
}
if ( v8 == 6 )
{
v29 = &dungeon[v6][v4 + 1];
if ( *v29 == 2 )
*v29 = 7;
}
if ( v8 == 21 )
{
v30 = &dungeon[v6][v4 + 1];
if ( *v30 == 2 )
*v30 = 7;
}
if ( v8 == 6 )
{
v31 = &dungeon[v6][v4 + 1];
if ( *v31 == 22 )
*v31 = 24;
v32 = &dungeon[v6][v4 + 1];
if ( *v32 == 13 )
*v32 = 16;
}
if ( v8 == 1 )
{
v33 = &dungeon[v6][v4 + 1];
if ( *v33 == 13 )
*v33 = 16;
}
if ( v8 == 13 )
{
v34 = &dungeon[v6][v4 + 1];
if ( *v34 == 16 )
*v34 = 17;
}
if ( v8 == 6 )
{
if ( *(v7 - 1) == 22 )
*(v7 - 1) = 7;
if ( *(v7 - 1) == 22 )
*(v7 - 1) = 24;
}
if ( v8 == 7 && *(v7 - 1) == 24 )
*(v7 - 1) = 21;
if ( v8 == 18 && *(v7 - 1) == 24 )
*(v7 - 1) = 21;
++v5;
}
while ( v5 < 40 );
++v4;
}
while ( v4 < 40 );
v35 = 0;
do
{
v36 = (char *)dungeon + v35;
v37 = 40;
do
{
v38 = *v36;
if ( *v36 == 4 && v36[1] == 2 )
v36[1] = 7;
if ( v38 == 2 && v36[40] == 19 )
v36[40] = 21;
if ( v38 == 18 && v36[1] == 22 )
v36[1] = 20;
v36 += 40;
--v37;
}
while ( v37 );
++v35;
}
while ( v35 < 40 );
}
//----- (0040C8C0) --------------------------------------------------------
void __cdecl DRLG_L5Subs()
{
signed int v0; // edi
int v1; // esi
unsigned char v2; // bl
int v3; // eax
signed int v4; // ecx
signed int v5; // [esp+Ch] [ebp-4h]
v0 = 0;
do
{
v1 = v0 - 1;
v5 = 40;
do
{
if ( !random(0, 4) )
{
v2 = L5BTYPES[(unsigned char)dungeon[0][v1 + 1]];
if ( v2 )
{
if ( !mydflags[0][v1 + 1] )
{
v3 = random(0, 16);
v4 = -1;
if ( v3 >= 0 )
{
do
{
if ( ++v4 == 206 )
v4 = 0;
if ( v2 == L5BTYPES[v4] )
--v3;
}
while ( v3 >= 0 );
if ( v4 == 89 )
{
if ( L5BTYPES[(unsigned char)dungeon[0][v1]] == 79 && !mydflags[0][v1] )
{
dungeon[0][v1] = 90;
goto LABEL_22;
}
v4 = 79;
}
if ( v4 == 91 )
{
if ( L5BTYPES[(unsigned char)dungeon[1][v1 + 1]] != 80 || mydflags[1][v1 + 1] )
_LOBYTE(v4) = 80;
else
dungeon[1][v1 + 1] = 92;
}
}
LABEL_22:
dungeon[0][v1 + 1] = v4;
goto LABEL_23;
}
}
}
LABEL_23:
v1 += 40;
--v5;
}
while ( v5 );
++v0;
}
while ( v0 < 40 );
}
//----- (0040C99D) --------------------------------------------------------
void __cdecl L5FillChambers()
{
int v0; // edi
int v1; // edi
int v2; // edx
int v3; // ecx
int v4; // edi
signed int v5; // [esp-4h] [ebp-10h]
v0 = 1;
if ( HR1 )
DRLG_L5GChamber(0, 14, 0, 0, 0, 1);
if ( !HR2 )
goto LABEL_16;
if ( HR1 )
{
if ( !HR3 )
DRLG_L5GChamber(14, 14, 0, 0, 1, 0);
if ( HR1 )
goto LABEL_111;
}
if ( HR3 )
DRLG_L5GChamber(14, 14, 0, 0, 0, 1);
if ( HR1 )
{
LABEL_111:
if ( HR3 )
DRLG_L5GChamber(14, 14, 0, 0, 1, 1);
if ( HR1 )
{
LABEL_16:
if ( !HR3 )
goto LABEL_18;
goto LABEL_17;
}
}
if ( !HR3 )
{
DRLG_L5GChamber(14, 14, 0, 0, 0, 0);
goto LABEL_16;
}
LABEL_17:
DRLG_L5GChamber(28, 14, 0, 0, 1, 0);
LABEL_18:
if ( HR1 )
{
if ( !HR2 )
goto LABEL_24;
DRLG_L5GHall(12, 18, 14, 18);
}
if ( HR2 && HR3 )
DRLG_L5GHall(26, 18, 28, 18);
LABEL_24:
if ( HR1 && !HR2 && HR3 )
DRLG_L5GHall(12, 18, 28, 18);
if ( VR1 )
DRLG_L5GChamber(14, 0, 0, 1, 0, 0);
if ( !VR2 )
goto LABEL_43;
if ( VR1 )
{
if ( !VR3 )
DRLG_L5GChamber(14, 14, 1, 0, 0, 0);
if ( VR1 )
goto LABEL_112;
}
if ( VR3 )
DRLG_L5GChamber(14, 14, 0, 1, 0, 0);
if ( VR1 )
{
LABEL_112:
if ( VR3 )
DRLG_L5GChamber(14, 14, 1, 1, 0, 0);
if ( VR1 )
{
LABEL_43:
if ( !VR3 )
goto LABEL_45;
goto LABEL_44;
}
}
if ( !VR3 )
{
DRLG_L5GChamber(14, 14, 0, 0, 0, 0);
goto LABEL_43;
}
LABEL_44:
DRLG_L5GChamber(14, 28, 1, 0, 0, 0);
LABEL_45:
if ( VR1 )
{
if ( !VR2 )
goto LABEL_51;
DRLG_L5GHall(18, 12, 18, 14);
}
if ( VR2 && VR3 )
DRLG_L5GHall(18, 26, 18, 28);
LABEL_51:
if ( VR1 && !VR2 && VR3 )
DRLG_L5GHall(18, 12, 18, 28);
if ( setloadflag )
{
if ( !VR1 && !VR2 && !VR3 )
{
if ( HR1 )
goto LABEL_113;
if ( HR2 && HR3 )
{
if ( random(0, 2) )
v0 = 2;
if ( HR1 )
{
LABEL_113:
if ( HR2 && !HR3 && random(0, 2) )
v0 = 0;
if ( HR1 )
{
if ( !HR2 && HR3 )
v0 = random(0, 2) != 0 ? 0 : 2;
if ( HR1 && HR2 )
{
if ( HR3 )
v0 = random(0, 3);
}
}
}
}
if ( !v0 )
{
v3 = 2;
v2 = 16;
goto LABEL_108;
}
v1 = v0 - 1;
if ( v1 )
{
if ( v1 != 1 )
return;
v2 = 16;
v5 = 30;
goto LABEL_107;
}
LABEL_81:
v3 = 16;
v2 = 16;
LABEL_108:
DRLG_L5SetRoom(v3, v2);
return;
}
if ( VR1 )
goto LABEL_114;
if ( VR2 && VR3 )
{
if ( random(0, 2) )
v0 = 2;
if ( VR1 )
{
LABEL_114:
if ( VR2 && !VR3 && random(0, 2) )
v0 = 0;
if ( VR1 )
{
if ( !VR2 && VR3 )
v0 = random(0, 2) != 0 ? 0 : 2;
if ( VR1 && VR2 && VR3 )
v0 = random(0, 3);
}
}
}
if ( v0 )
{
v4 = v0 - 1;
if ( !v4 )
goto LABEL_81;
if ( v4 != 1 )
return;
v2 = 30;
}
else
{
v2 = 2;
}
v5 = 16;
LABEL_107:
v3 = v5;
goto LABEL_108;
}
}
// 5276A4: using guessed type int setloadflag;
//----- (0040CD86) --------------------------------------------------------
void __fastcall DRLG_L5GChamber(int sx, int sy, bool topflag, bool bottomflag, bool leftflag, bool rightflag)
{
int v6; // eax
int v7; // edx
int v8; // eax
char *v9; // eax
int v10; // eax
int v11; // ecx
int v12; // eax
char *v13; // eax
signed int v14; // edi
int v15; // eax
int v16; // edx
int v17; // ecx
signed int v18; // esi
if ( topflag == 1 )
{
v6 = sy + 40 * sx;
dungeon[2][v6] = 12;
dungeon[3][v6] = 12;
dungeon[4][v6] = 3;
dungeon[7][v6] = 9;
dungeon[8][v6] = 12;
dungeon[9][v6] = 2;
}
if ( bottomflag == 1 )
{
v7 = sy + 11;
v8 = v7 + 40 * sx;
dungeon[2][v8] = 10;
dungeon[3][v8] = 12;
dungeon[4][v8] = 8;
dungeon[7][v8] = 5;
dungeon[8][v8] = 12;
v9 = &dungeon[9][v8];
if ( *v9 != 4 )
*v9 = 21;
sy = v7 - 11;
}
if ( leftflag == 1 )
{
v10 = sy + 40 * sx;
dungeon[0][v10 + 2] = 11;
dungeon[0][v10 + 3] = 11;
dungeon[0][v10 + 4] = 3;
dungeon[0][v10 + 7] = 8;
dungeon[0][v10 + 8] = 11;
dungeon[0][v10 + 9] = 1;
}
if ( rightflag == 1 )
{
v11 = sx + 11;
v12 = sy + 40 * v11;
dungeon[0][v12 + 2] = 14;
dungeon[0][v12 + 3] = 11;
dungeon[0][v12 + 4] = 9;
dungeon[0][v12 + 7] = 5;
dungeon[0][v12 + 8] = 11;
v13 = &dungeon[0][v12 + 9];
if ( *v13 != 4 )
*v13 = 21;
sx = v11 - 11;
}
v14 = 10;
v15 = sy + 40 * sx;
v16 = v15 + 1;
do
{
v17 = v16;
v18 = 10;
do
{
mydflags[1][v17] |= 0x40u;
dungeon[1][v17] = 13;
v17 += 40;
--v18;
}
while ( v18 );
++v16;
--v14;
}
while ( v14 );
dungeon[4][v15 + 4] = 15;
dungeon[7][v15 + 4] = 15;
dungeon[4][v15 + 7] = 15;
dungeon[7][v15 + 7] = 15;
}
//----- (0040CEC7) --------------------------------------------------------
void __fastcall DRLG_L5GHall(int x1, int y1, int x2, int y2)
{
int v4; // eax
char *v5; // edx
int v6; // eax
char *v7; // ecx
if ( y1 == y2 )
{
if ( x1 < x2 )
{
v4 = x2 - x1;
v5 = &dungeon[x1][y1 + 3];
do
{
*(v5 - 3) = 12;
*v5 = 12;
v5 += 40;
--v4;
}
while ( v4 );
}
}
else
{
v6 = y1;
if ( y1 < y2 )
{
v7 = dungeon[x1 + 3];
do
{
v7[v6 - 120] = 11;
v7[v6++] = 11;
}
while ( v6 < y2 );
}
}
}
//----- (0040CF17) --------------------------------------------------------
void __fastcall DRLG_L5SetRoom(int rx1, int ry1)
{
int v2; // edi
int v3; // esi
int v4; // eax
char v5; // bl
int v6; // [esp+8h] [ebp-Ch]
char *v7; // [esp+Ch] [ebp-8h]
int v8; // [esp+10h] [ebp-4h]
v8 = 0;
v2 = *((unsigned char *)pSetPiece + 2);
v3 = *(unsigned char *)pSetPiece;
setpc_x = rx1;
setpc_y = ry1;
setpc_w = v3;
setpc_h = v2;
v7 = (char *)pSetPiece + 4;
if ( v2 > 0 )
{
do
{
if ( v3 > 0 )
{
v6 = v3;
v4 = ry1 + v8 + 40 * rx1;
do
{
v5 = *v7;
if ( *v7 )
{
mydflags[0][v4] |= 0x80u;
dungeon[0][v4] = v5;
}
else
{
dungeon[0][v4] = 13;
}
v7 += 2;
v4 += 40;
--v6;
}
while ( v6 );
}
++v8;
}
while ( v8 < v2 );
}
}
// 5CF330: using guessed type int setpc_h;
// 5CF334: using guessed type int setpc_w;
//----- (0040CF9C) --------------------------------------------------------
void __cdecl DRLG_L5FloodTVal()
{
int v0; // ebx
int v1; // esi
char *v2; // edi
_BYTE *v3; // [esp+Ch] [ebp-Ch]
signed int x; // [esp+10h] [ebp-8h]
signed int tx; // [esp+14h] [ebp-4h]
v0 = 16;
v1 = 0;
do
{
tx = 0;
x = 16;
v2 = &dung_map[16][v0];
v3 = (unsigned char *)dungeon + v1;
do
{
if ( *v3 == 13 && !*v2 )
{
DRLG_L5FTVR(tx, v1, x, v0, 0);
++TransVal;
}
x += 2;
v3 += 40;
v2 += 224;
++tx;
}
while ( tx < 40 );
v0 += 2;
++v1;
}
while ( v1 < 40 );
}
// 5A5590: using guessed type char TransVal;
//----- (0040D00B) --------------------------------------------------------
void __fastcall DRLG_L5FTVR(int i, int j, int x, int y, int d)
{
int v5; // ebx
int v6; // esi
int v7; // edi
int v8; // edx
int v9; // ecx
int v10; // ebx
int v11; // eax
int v12; // edi
char v13; // al
char v14; // al
int v15; // ecx
int v16; // ecx
int v17; // ecx
int v18; // ecx
int v19; // [esp+Ch] [ebp-14h]
int v20; // [esp+10h] [ebp-10h]
int v21; // [esp+14h] [ebp-Ch]
int tya; // [esp+18h] [ebp-8h]
int txa; // [esp+1Ch] [ebp-4h]
int ya; // [esp+2Ch] [ebp+Ch]
v5 = x;
v6 = y;
v7 = j;
v8 = i;
v9 = 112 * x + y;
tya = v7;
v21 = v8;
if ( !dung_map[0][v9] )
{
v19 = x;
txa = v8 - 1;
v10 = x - 2;
v11 = 40 * v8;
ya = v7 - 1;
v12 = v6 - 2;
for ( v20 = 40 * v8; dungeon[0][v11 + tya] == 13; v11 = v20 )
{
v13 = TransVal;
dung_map[0][v9] = TransVal;
dung_map[1][v9] = v13;
dung_map[0][v9 + 1] = v13;
dung_map[1][v9 + 1] = v13;
DRLG_L5FTVR(txa + 2, tya, v10 + 4, v6, 1);
DRLG_L5FTVR(txa, tya, v10, v6, 2);
DRLG_L5FTVR(v21, ya + 2, x, v12 + 4, 3);
DRLG_L5FTVR(v21, ya, x, v12, 4);
DRLG_L5FTVR(txa, ya, v10, v12, 5);
DRLG_L5FTVR(txa + 2, ya, v10 + 4, v12, 6);
DRLG_L5FTVR(txa, ya + 2, v10, v12 + 4, 7);
v19 += 2;
v20 += 40;
d = 8;
x += 2;
v6 += 2;
v12 += 2;
v10 += 2;
++tya;
++ya;
++v21;
++txa;
v9 = v19 * 112 + v6;
if ( dung_map[v19][v6] )
break;
}
v5 = x;
}
v14 = TransVal;
if ( d == 1 )
{
v15 = v6 + 112 * v5;
dung_map[0][v15] = TransVal;
dung_map[0][v15 + 1] = v14;
}
if ( d == 2 )
{
v16 = v6 + 112 * v5;
dung_map[1][v16] = v14;
dung_map[1][v16 + 1] = v14;
}
if ( d == 3 )
{
v17 = v6 + 112 * v5;
dung_map[0][v17] = v14;
dung_map[1][v17] = v14;
}
if ( d == 4 )
{
v18 = v6 + 112 * v5;
dung_map[0][v18 + 1] = v14;
dung_map[1][v18 + 1] = v14;
}
if ( d == 5 )
dung_map[v5 + 1][v6 + 1] = v14;
if ( d == 6 )
dung_map[v5][v6 + 1] = v14;
if ( d == 7 )
dung_map[v5 + 1][v6] = v14;
if ( d == 8 )
dung_map[v5][v6] = v14;
}
// 5A5590: using guessed type char TransVal;
//----- (0040D1FB) --------------------------------------------------------
void __cdecl DRLG_L5TransFix()
{
signed int v0; // esi
char *v1; // eax
char *v2; // ecx
signed int v3; // edi
char v4; // bl
char v5; // dl
char v6; // dl
char v7; // dl
char v8; // dl
char v9; // dl
char *v10; // [esp+Ch] [ebp-4h]
v0 = 0;
v10 = &dung_map[16][16]; /* check */
do
{
v1 = v10;
v2 = (char *)dungeon + v0;
v3 = 40;
do
{
v4 = *v2;
if ( *v2 == 23 && *(v2 - 1) == 18 )
{
v5 = *v1;
v1[112] = *v1;
v1[113] = v5;
}
if ( v4 == 24 && v2[40] == 19 )
{
v6 = *v1;
v1[1] = *v1;
v1[113] = v6;
}
if ( v4 == 18 )
{
v7 = *v1;
v1[112] = *v1;
v1[113] = v7;
}
if ( v4 == 19 )
{
v8 = *v1;
v1[1] = *v1;
v1[113] = v8;
}
if ( v4 == 20 )
{
v9 = *v1;
v1[112] = *v1;
v1[1] = v9;
v1[113] = v9;
}
v1 += 224;
v2 += 40;
--v3;
}
while ( v3 );
v10 += 2;
++v0;
}
while ( v0 < 40 );
}
//----- (0040D283) --------------------------------------------------------
void __cdecl DRLG_L5DirtFix()
{
signed int v0; // ecx
char *v1; // eax
signed int v2; // edx
v0 = 0;
do
{
v1 = (char *)dungeon + v0;
v2 = 40;
do
{
if ( *v1 == 21 && v1[40] != 19 )
*v1 = -54;
if ( *v1 == 19 && v1[40] != 19 )
*v1 = -56;
if ( *v1 == 24 && v1[40] != 19 )
*v1 = -51;
if ( *v1 == 18 && v1[1] != 18 )
*v1 = -57;
if ( *v1 == 21 && v1[1] != 18 )
*v1 = -54;
if ( *v1 == 23 && v1[1] != 18 )
*v1 = -52;
v1 += 40;
--v2;
}
while ( v2 );
++v0;
}
while ( v0 < 40 );
}
//----- (0040D2EF) --------------------------------------------------------
void __cdecl DRLG_L5CornerFix()
{
signed int v0; // esi
signed int v1; // eax
signed int v2; // edi
v0 = 1;
do
{
v1 = v0;
v2 = 38;
do
{
if ( mydflags[1][v1] >= 0 && dungeon[1][v1] == 17 && dungeon[0][v1] == 13 && dungeon[0][v1 + 39] == 1 )
{
mydflags[0][v1 + 39] &= 0x80u;
dungeon[1][v1] = 16;
}
if ( dungeon[1][v1] == -54 && dungeon[2][v1] == 13 && dungeon[1][v1 + 1] == 1 )
dungeon[1][v1] = 8;
v1 += 40;
--v2;
}
while ( v2 );
++v0;
}
while ( v0 < 39 );
}