//HEADER_GOES_HERE #include "../types.h" SpellData spelldata[37] = { { SPL_NULL, 0, STYPE_FIRE, NULL, NULL, 0, 0, 0, 0, 0, 0, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 }, { SPL_FIREBOLT, 6, STYPE_FIRE, "Firebolt", "Firebolt", 1, 1, 1, 0, 15, IS_CAST2, { MIS_FIREBOLT, 0, 0 }, 1, 3, 40, 80, 1000, 50 }, { SPL_HEAL, 5, STYPE_MAGIC, "Healing", NULL, 1, 1, 0, 1, 17, IS_CAST8, { MIS_HEAL, 0, 0 }, 3, 1, 20, 40, 1000, 50 }, { SPL_LIGHTNING, 10, STYPE_LIGHTNING, "Lightning", NULL, 4, 3, 1, 0, 20, IS_CAST4, { MIS_LIGHTCTRL, 0, 0 }, 1, 6, 20, 60, 3000, 150 }, { SPL_FLASH, 30, STYPE_LIGHTNING, "Flash", NULL, 5, 4, 0, 0, 33, IS_CAST4, { MIS_FLASH, MIS_FLASH2, 0 }, 2, 16, 20, 40, 7500, 500 }, { SPL_IDENTIFY, 13, STYPE_MAGIC, "Identify", "Identify", -1, -1, 0, 1, 23, IS_CAST6, { MIS_IDENTIFY, 0, 0 }, 2, 1, 8, 12, 0, 100 }, { SPL_FIREWALL, 28, STYPE_FIRE, "Fire Wall", NULL, 3, 2, 1, 0, 27, IS_CAST2, { MIS_FIREWALLC, 0, 0 }, 2, 16, 8, 16, 6000, 400 }, { SPL_TOWN, 35, STYPE_MAGIC, "Town Portal", NULL, 3, 3, 1, 0, 20, IS_CAST6, { MIS_TOWN, 0, 0 }, 3, 18, 8, 12, 3000, 200 }, { SPL_STONE, 60, STYPE_MAGIC, "Stone Curse", NULL, 6, 5, 1, 0, 51, IS_CAST2, { MIS_STONE, 0, 0 }, 3, 40, 8, 16, 12000, 800 }, { SPL_INFRA, 40, STYPE_MAGIC, "Infravision", NULL, -1, -1, 0, 0, 36, IS_CAST8, { MIS_INFRA, 0, 0 }, 5, 20, 0, 0, 0, 600 }, { SPL_RNDTELEPORT, 12, STYPE_MAGIC, "Phasing", NULL, 7, 6, 0, 0, 39, IS_CAST2, { MIS_RNDTELEPORT, 0, 0 }, 2, 4, 40, 80, 3500, 200 }, { SPL_MANASHIELD, 33, STYPE_MAGIC, "Mana Shield", NULL, 6, 5, 0, 0, 25, IS_CAST2, { MIS_MANASHIELD, 0, 0 }, 0, 33, 4, 10, 16000, 1200 }, { SPL_FIREBALL, 16, STYPE_FIRE, "Fireball", NULL, 8, 7, 1, 0, 48, IS_CAST2, { MIS_FIREBALL, 0, 0 }, 1, 10, 40, 80, 8000, 300 }, { SPL_GUARDIAN, 50, STYPE_FIRE, "Guardian", NULL, 9, 8, 1, 0, 61, IS_CAST2, { MIS_GUARDIAN, 0, 0 }, 2, 30, 16, 32, 14000, 950 }, { SPL_CHAIN, 30, STYPE_LIGHTNING, "Chain Lightning", NULL, 8, 7, 0, 0, 54, IS_CAST2, { MIS_CHAIN, 0, 0 }, 1, 18, 20, 60, 11000, 750 }, { SPL_WAVE, 35, STYPE_FIRE, "Flame Wave", NULL, 9, 8, 1, 0, 54, IS_CAST2, { MIS_WAVE, 0, 0 }, 3, 20, 20, 40, 10000, 650 }, { SPL_DOOMSERP, 0, STYPE_LIGHTNING, "Doom Serpents", NULL, -1, -1, 0, 0, 0, IS_CAST2, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 }, { SPL_BLODRIT, 0, STYPE_MAGIC, "Blood Ritual", NULL, -1, -1, 0, 0, 0, IS_CAST2, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 }, { SPL_NOVA, 60, STYPE_MAGIC, "Nova", NULL, -1, 10, 0, 0, 87, IS_CAST4, { MIS_NOVA, 0, 0 }, 3, 35, 16, 32, 21000, 1300 }, { SPL_INVISIBIL, 0, STYPE_MAGIC, "Invisibility", NULL, -1, -1, 0, 0, 0, IS_CAST2, { 0, 0, 0 }, 0, 0, 40, 80, 0, 0 }, { SPL_FLAME, 11, STYPE_FIRE, "Inferno", NULL, 3, 2, 1, 0, 20, IS_CAST2, { MIS_FLAMEC, 0, 0 }, 1, 6, 20, 40, 2000, 100 }, { SPL_GOLEM, 100, STYPE_FIRE, "Golem", NULL, 11, 9, 0, 0, 81, IS_CAST2, { MIS_GOLEM, 0, 0 }, 6, 60, 16, 32, 18000, 1100 }, { SPL_BLODBOIL, 0, STYPE_LIGHTNING, "Blood Boil", NULL, -1, -1, 1, 0, 0, IS_CAST8, { 0, 0, 0 }, 0, 0, 0, 0, 0, 0 }, { SPL_TELEPORT, 35, STYPE_MAGIC, "Teleport", NULL, 14, 12, 1, 0, 105, IS_CAST6, { MIS_TELEPORT, 0, 0 }, 3, 15, 16, 32, 20000, 1250 }, { SPL_APOCA, 150, STYPE_FIRE, "Apocalypse", NULL, -1, 15, 0, 0, 149, IS_CAST2, { MIS_APOCA, 0, 0 }, 6, 90, 8, 12, 30000, 2000 }, { SPL_ETHEREALIZE, 100, STYPE_MAGIC, "Etherealize", NULL, -1, -1, 0, 0, 93, IS_CAST2, { MIS_ETHEREALIZE, 0, 0 }, 0, 100, 2, 6, 26000, 1600 }, { SPL_REPAIR, 0, STYPE_MAGIC, "Item Repair", "Item Repair", -1, -1, 0, 1, -1, IS_CAST6, { MIS_REPAIR, 0, 0 }, 0, 0, 40, 80, 0, 0 }, { SPL_RECHARGE, 0, STYPE_MAGIC, "Staff Recharge", "Staff Recharge", -1, -1, 0, 1, -1, IS_CAST6, { MIS_RECHARGE, 0, 0 }, 0, 0, 40, 80, 0, 0 }, { SPL_DISARM, 0, STYPE_MAGIC, "Trap Disarm", "Trap Disarm", -1, -1, 0, 0, -1, IS_CAST6, { MIS_DISARM, 0, 0 }, 0, 0, 40, 80, 0, 0 }, { SPL_ELEMENT, 35, STYPE_FIRE, "Elemental", NULL, 8, 6, 0, 0, 68, IS_CAST2, { MIS_ELEMENT, 0, 0 }, 2, 20, 20, 60, 10500, 700 }, { SPL_CBOLT, 6, STYPE_LIGHTNING, "Charged Bolt", NULL, 1, 1, 1, 0, 25, IS_CAST2, { MIS_CBOLT, 0, 0 }, 1, 6, 40, 80, 1000, 50 }, { SPL_HBOLT, 7, STYPE_MAGIC, "Holy Bolt", NULL, 1, 1, 1, 0, 20, IS_CAST2, { MIS_HBOLT, 0, 0 }, 1, 3, 40, 80, 1000, 50 }, { SPL_RESURRECT, 20, STYPE_MAGIC, "Resurrect", NULL, -1, 5, 0, 1, 30, IS_CAST8, { MIS_RESURRECT, 0, 0 }, 0, 20, 4, 10, 4000, 250 }, { SPL_TELEKINESIS, 15, STYPE_MAGIC, "Telekinesis", NULL, 2, 2, 0, 0, 33, IS_CAST2, { MIS_TELEKINESIS, 0, 0 }, 2, 8, 20, 40, 2500, 200 }, { SPL_HEALOTHER, 5, STYPE_MAGIC, "Heal Other", NULL, 1, 1, 0, 1, 17, IS_CAST8, { MIS_HEALOTHER, 0, 0 }, 3, 1, 20, 40, 1000, 50 }, { SPL_FLARE, 25, STYPE_MAGIC, "Blood Star", NULL, 14, 13, 0, 0, 70, IS_CAST2, { MIS_FLARE, 0, 0 }, 2, 14, 20, 60, 27500, 1800 }, { SPL_BONESPIRIT, 24, STYPE_MAGIC, "Bone Spirit", NULL, 9, 7, 0, 0, 34, IS_CAST2, { MIS_BONESPIRIT, 0, 0 }, 1, 12, 20, 60, 11500, 800 } }; //----- (0045744E) -------------------------------------------------------- int __fastcall GetManaAmount(int id, int sn) { int v2; // eax int v3; // esi int v4; // ecx bool v5; // zf bool v6; // sf int v7; // ecx int v8; // ecx int v9; // edx v2 = id; v3 = 0; v4 = plr[id]._pSplLvl[sn] + plr[id]._pISplLvlAdd - 1; v5 = v4 == 0; v6 = v4 < 0; if ( v4 < 0 ) { v4 = 0; v5 = 1; v6 = 0; } if ( !v6 && !v5 ) v3 = v4 * spelldata[sn].sManaAdj; if ( sn == SPL_FIREBOLT ) v3 >>= 1; if ( sn == SPL_RESURRECT && v4 > 0 ) v3 = v4 * ((unsigned int)spelldata[SPL_RESURRECT].sManaCost >> 3); _LOBYTE(v7) = spelldata[sn].sManaCost; if ( (_BYTE)v7 == -1 ) v7 = _LOBYTE(plr[v2]._pMaxManaBase); else v7 = (unsigned char)v7; v8 = (v7 - v3) << 6; if ( sn == SPL_HEAL ) v8 = (spelldata[SPL_HEAL].sManaCost + 2 * plr[v2]._pLevel - v3) << 6; if ( sn == SPL_HEALOTHER ) v8 = (spelldata[SPL_HEAL].sManaCost + 2 * plr[v2]._pLevel - v3) << 6; if ( _LOBYTE(plr[v2]._pClass) == 1 ) v8 -= v8 >> 2; v9 = spelldata[sn].sMinMana; if ( v9 > v8 >> 6 ) v8 = v9 << 6; return v8 * (100 - plr[v2]._pISplCost) / 100; } //----- (0045753A) -------------------------------------------------------- void __fastcall UseMana(int id, int sn) { int v2; // esi int v3; // eax if ( id == myplr ) { v2 = id; switch ( plr[id]._pSplType ) { case RSPLTYPE_SPELL: #ifdef _DEBUG if ( !debug_mode_key_inverted_v ) { #endif v3 = GetManaAmount(id, sn); plr[v2]._pMana -= v3; plr[v2]._pManaBase -= v3; drawmanaflag = 1; #ifdef _DEBUG } #endif break; case RSPLTYPE_SCROLL: RemoveScroll(id); break; case RSPLTYPE_CHARGES: UseStaffCharge(id); break; } } } //----- (00457584) -------------------------------------------------------- bool __fastcall CheckSpell(int id, int sn, char st, bool manaonly) { bool result; // al int v5; // edi int v6; // esi result = 1; v5 = sn; v6 = id; #ifdef _DEBUG if ( debug_mode_key_inverted_v ) return 1; #endif if ( !manaonly && pcurs != 1 ) return 0; if ( st ) { if ( GetSpellLevel(id, sn) <= 0 ) return 0; result = plr[v6]._pMana >= GetManaAmount(v6, v5); } return result; } //----- (004575D5) -------------------------------------------------------- void __fastcall CastSpell(int id, int spl, int sx, int sy, int dx, int dy, int caster, int spllvl) { int v8; // eax signed int v9; // edi unsigned char *v10; // esi int v11; // esi int midir; // [esp+8h] [ebp-8h] int ids; // [esp+Ch] [ebp-4h] ids = id; if ( caster ) { if ( caster != 1 ) goto LABEL_7; v8 = monster[id]._mdir; } else { caster = 0; midir = plr[id]._pdir; if ( spl != SPL_FIREWALL ) goto LABEL_7; v8 = plr[id]._pVar3; } midir = v8; LABEL_7: v9 = 0; v10 = spelldata[spl].sMissiles; if ( *v10 ) { do { if ( v9 >= 3 ) break; AddMissile(sx, sy, dx, dy, midir, (unsigned char)v10[v9++], caster, ids, 0, spllvl); } while ( v10[v9] ); } if ( *v10 == MIS_TOWN ) UseMana(ids, SPL_TOWN); if ( *v10 == MIS_CBOLT ) { UseMana(ids, SPL_CBOLT); if ( (spllvl >> 1) + 3 > 0 ) { v11 = (spllvl >> 1) + 3; do { AddMissile(sx, sy, dx, dy, midir, MIS_CBOLT, caster, ids, 0, spllvl); --v11; } while ( v11 ); } } } //----- (004576B1) -------------------------------------------------------- void __fastcall DoResurrect(int pnum, int rid) { int v2; // ebx int v3; // esi int v4; // esi signed int v5; // edx int v6; // eax v2 = rid; v3 = pnum; if ( (_BYTE)rid != LOBYTE(-1) ) AddMissile(plr[rid].WorldX, plr[rid].WorldY, plr[rid].WorldX, plr[rid].WorldY, 0, MIS_RESURRECTBEAM, 0, pnum, 0, 0); if ( v3 == myplr ) SetCursor(CURSOR_HAND); if ( (_BYTE)v2 != LOBYTE(-1) ) { v4 = v2; if ( !plr[v2]._pHitPoints ) { if ( v2 == myplr ) { deathflag = 0; gamemenu_off(); drawhpflag = 1; drawmanaflag = 1; } ClrPlrPath(v2); plr[v4].destAction = -1; plr[v4]._pInvincible = 0; PlacePlayer(v2); v5 = 640; if ( plr[v4]._pMaxHPBase < 640 ) v5 = plr[v4]._pMaxHPBase; SetPlayerHitPoints(v2, v5); v6 = plr[v4]._pMaxHPBase - plr[v4]._pMaxHP; plr[v4]._pMana = 0; plr[v4]._pHPBase = plr[v4]._pHitPoints + v6; plr[v4]._pManaBase = plr[v4]._pMaxManaBase - plr[v4]._pMaxMana; CalcPlrInv(v2, 1u); if ( plr[v4].plrlevel == currlevel ) StartStand(v2, plr[v4]._pdir); else plr[v4]._pmode = 0; } } } //----- (004577CB) -------------------------------------------------------- void __fastcall PlacePlayer(int pnum) { int v1; // ebx unsigned int v2; // eax int v3; // edi int v4; // esi int v5; // eax bool v6; // zf signed int v7; // [esp+Ch] [ebp-18h] int p; // [esp+10h] [ebp-14h] int v9; // [esp+14h] [ebp-10h] signed int v10; // [esp+18h] [ebp-Ch] signed int v11; // [esp+1Ch] [ebp-8h] unsigned int i; // [esp+20h] [ebp-4h] signed int v13; // [esp+20h] [ebp-4h] p = pnum; v1 = pnum; if ( plr[pnum].plrlevel == currlevel ) { v2 = 0; for ( i = 0; ; v2 = i ) { v3 = plr[v1].WorldX + *(int *)((char *)plrxoff2 + v2); v4 = plr[v1].WorldY + *(int *)((char *)plryoff2 + v2); if ( PosOkPlayer(p, v3, v4) ) break; i += 4; if ( i >= 0x20 ) break; } if ( !PosOkPlayer(p, v3, v4) ) { v11 = 0; v5 = -1; v13 = 1; v7 = -1; do { if ( v11 ) break; v9 = v5; while ( v5 <= v13 && !v11 ) { v4 = v9 + plr[v1].WorldY; v10 = v7; do { if ( v11 ) break; v3 = v10 + plr[v1].WorldX; if ( PosOkPlayer(p, v10 + plr[v1].WorldX, v4) ) v11 = 1; ++v10; } while ( v10 <= v13 ); v5 = ++v9; } ++v13; v5 = v7-- - 1; } while ( v7 > -50 ); } plr[v1].WorldX = v3; v6 = p == myplr; plr[v1].WorldY = v4; dPlayer[v3][v4] = p + 1; if ( v6 ) { ViewX = v3; ViewY = v4; } } } //----- (004578EE) -------------------------------------------------------- void __fastcall DoHealOther(int pnum, int rid) { int v2; // ebx int v3; // esi int v4; // ebx int v5; // ecx int v6; // edi int v7; // ecx char v8; // bl int v9; // eax int *v10; // eax int v11; // esi int id; // [esp+8h] [ebp-8h] int v13; // [esp+Ch] [ebp-4h] signed int v14; // [esp+Ch] [ebp-4h] int i; // [esp+Ch] [ebp-4h] v2 = pnum; v13 = rid; id = pnum; if ( pnum == myplr ) SetCursor(CURSOR_HAND); if ( (_BYTE)v13 != LOBYTE(-1) ) { v3 = v13; if ( (signed int)(plr[v13]._pHitPoints & 0xFFFFFFC0) > 0 ) { _LOBYTE(pnum) = 57; v4 = v2; v14 = 0; v6 = (random(pnum, 10) + 1) << 6; if ( plr[v4]._pLevel > 0 ) { do { _LOBYTE(v5) = 57; v6 += (random(v5, 4) + 1) << 6; ++v14; } while ( v14 < plr[v4]._pLevel ); } for ( i = 0; i < GetSpellLevel(id, SPL_HEALOTHER); ++i ) { _LOBYTE(v7) = 57; v6 += (random(v7, 6) + 1) << 6; } v8 = plr[v4]._pClass; if ( !v8 ) v6 *= 2; if ( v8 == 1 ) v6 += v6 >> 1; plr[v3]._pHitPoints += v6; v9 = plr[v3]._pMaxHP; if ( plr[v3]._pHitPoints > v9 ) plr[v3]._pHitPoints = v9; v10 = &plr[v3]._pHPBase; v11 = plr[v3]._pMaxHPBase; *v10 += v6; if ( *v10 > v11 ) *v10 = v11; drawhpflag = 1; } } }